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Review: Crackdown 2

Reviewed on Xbox 360. Developed by Ruffian. Published by Microsoft.

The tale of the making of this game is a saga in it’s own right. The first Crackdown came out in in mid 2007 bundled with the Halo 3 multiplayer beta. Once the beta was over, some of those people actually tried the game and found they had a fun superhero game rather than just a lukewarm open-world cop game promised by the demo. Demand for the game, driven initially by the Halo 3 beta, kept ticking over and the game eventually sold over 1.5 million copies. Of course, this slow burn meant Crackdown developers Real-Time Worlds moved on to APB (and their eventual demise) and a new studio, Ruffian, was set up to make a sequel. Ruffian, located close to RTW in Dundee in Scotland, hired several ex-RTW staffers to quickly make the DLC mission pack re-skin expansion pack full priced sequel.

At the end of the original game, there was a twist (of sorts) but here we are back in the same Pacific City ten years later. In the years since you cleaned out the three gangs terrorising the place, a resistance group called The Cell have taken over large chunks of the city, broadcasting propaganda and shooting at you as you go about running your agility orb collection business. Also, a plague has created the zombie-like Freaks that swarm the city during night time hours. You play as a new agent backed up by the dulcet tones of Crackdown Guy (he also plays almost the same role in Red Faction: Guerrilla) whose job is to clear up Pacific City. Again.

Like the first game, you have 500 agility orbs to collect and can level up other stats by driving, using melee attacks, etc. There are also the rooftop races and car races to help with stat-building. Later on your agent can even glide and this ability can be levelled up by glider races where you fly through rings. Crackdown was one of those games that catered to OCD by having 500 agility orbs to collect. CD2, whilst being a decent open-world game, is also a decent collectathon if you so wish. There’s the agility orbs, online only co-op orbs, hidden orbs and, in taking ironically a pointer from inFamous, audio logs which flesh out the fiction of Pacific City. There are types of renegade orbs, which are orbs that move away from you forcing you chase after them if you want to collect them.

Instead of the three gangs whose bosses you are looking to take down, you have the Freaks and the Cell. The Cell are in charge during the day and Freaks play after dark and the game is structured so you take on both. The cure for the freaks is Project Sunburst, which involves you powering up the network of nodes in each area so that you can enter a Freak lair (typically underground) and face the horde whilst a power beacon (think EMP for Freaks) charges up. If both the beacon and your agent survive the onslaught, the resulting flash will instantly obliterate all traces of Freakdom in the area. You also have to face off against the Cell in their strongholds which amounts to killing x number of enemies without moving too far from the start point. This is the main point of differentiation between the original game and the sequel and it’s one area where the original way is best. You don’t get that element of working your way towards the boss at any stage and the game doesn’t really give you many clues as to your progress without digging around in the menus.

You can upgrade weapons by picking them up from fallen foes and calling in a chopper to save (the closest thing to the safehouses from the original game), and you can do likewise with vehicles. I barely bothered with cars, something I always liked about Crackdown, since the cars aren’t necessary to beat the game, that’s just how I roll. On foot. There’s the assortment of assault rifles, shotguns and machine guns with a few grenade/ rocket launcher weapons as well as standard grenades and mines. There’s also the UV shotgun, harmless to humans, but devastating to Freaks but even better is the harpoon/crossbow which shoots a lethal metal bolt at your foes. There are also mounted turrets around the place you can detach and become walking artillery shooting up the place like something out of a Sam Peckinpah film. Also of note- collateral damage is not something you’re going to find easy to avoid. Just take Crackdown Guy’s remonstrations in your stride. By the end of the game, you will have no choice but to use Rocket Launchers to clear out Cell strongholds and any civvies or peacekeepers who get too close will just have to die. It’s the price of cleaning up the city.

GTAIII and GTAIV are both set in something called Liberty City but they feature different takes on the same place. Pacific City is the same in both CD games, just that in CD2- it’s a little more rundown. Buildings that housed massive gang hideouts are now nearly derelict and it’s kind of cool to see how things have changed. But if you’re someone who’s run through  the original more than once (or even just recently), you might find the similarities a bit of a cheat. It doesn’t feel like it’s the same game but it doesn’t feel like a full sequel, more an expansion pack using the same code and assets as the original. It’s not worse than the original, but it does lack that wow that many felt after getting into the original back in 2007.

There’s a strong co-op component to the game- evidenced by the co-op orbs around the place. I found Cameron’s story where, after having just started to play the game he went online and some stranger who was able to get to the final level joined the game and finished Cam’s game for him. I actually find that anecdote to be a good reason for changing your online options to friends only.

The graphics are still in Crackdown’s cel shaded style but the overall look is slightly dated. In it’s favor is the sweeping vistas the game offers when you can literally see forever. Things run at a stable clip and I only once noticed some slowdown in proceedings (others have had it worse). The sound is the same quality as the first game, which is to say, very good. I did, however, find Crackdown guy to be rather verbose this time around. Funnier, but sometimes he just won’t SFTU. He’s also got a bit of a potty mouth this time around, which is fun. The Audio Logs you collect are nice because they give the game some more voices to listen to. Sure, the crowds can get quite chatty, but for the most part you want to hear more than Crackdown Guy talk about online orbs.

Overall it’s fun package and should give you at least 12 hours of fun, which is a decent amount. I say if you like open world games, you’d like Crackdown 2. It’s not an essential game that you simply must play but it is a good one.

Controller1.com rating 2/3

(1/3 if you fear deja vu or 3/3 if you have more than one Commodore 64 in your cupboard)

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Now Playing: Fable II

So… playing Fable II.

I have a tendency not to read previews very often. For someone who loves games, it seems weird that i cut out 50% of the content on Game Websites and zines. But it also means I don’t always buy into the hype. I never thought about buying Bioshock until about a week before it came out. Same with the Xbox 360. And 4 years ago, I bought and played Fable on the Xbox and enjoyed it since I didn’t hang on every word coming uot of peter Molyneux’s mouth.

So when Fable II was approaching release, I was cognoscente of the fact the sequel to a game I quite enjoyed was due. Even though I was more pumped for Fallout 3, a game series I had never previously played from a developer whose only game I had played couldn’t hold me for more than 10 hours; and I really don’t like traditional medieval era, Tolkienesque RPG’s- I am so glad I got this. I might even put off playing Fallout 3 for a few months just so the Fable II experience I’m having has some room to breathe.

There will be a review on controller1.com in a week or two (probably two) but for now, suffice it to say, this game really builds upon the successes (rather than the perceived failures) of the first game.

Why you should go out and play this?

Its fun to play. Its funny. It looks pretty good. The story is usual ‘chosen one’ are but it is done very well. And the presentation and amount of stuff to do is phenomenal. Its like a single player MMO. Oblivion, but done better and less po faced without the crash zoom cutscenes.

Why might you want to skip this game?

You think Peter Molyneux is a hack who makes shitty games and steals cabs.

We recorded a focus test where this game has much manure heaped upon it, although it received an equal amount of sweet smelling praise. So if you own a 360 and have any inclination to play western style RPG’s, go and get this. Now.

You still here?

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GAMES OF OCTOBER

Well the storm begins this week with Little Big Planet and Fable II and next week, Fallout 3. Its not possible to play all of the big games coming out at once. So far this month I have already cut out of my ‘To Do’ list, the following big titles: Dead Space, Far Cry 2, Mercenaries 2, Fracture, Wii Music and Saint’s Row 2.

Why?

Dead Space: Because its a horror game and I can live without horror. Yes I’m a big scaredy cat.

Far Cry 2: I played a bit of the PC original and about 99.9% of Far Cry Instincts on the original Xbox. I though the PC one played a bit ‘meh’ but the console version (a completely different game) was really quite nice. Apart from that cheating bitch of a final boss who never ever died. I liked the game a lot and all I can remember is trying to beat that final boss over and over until he got stuck in the mesh and I stopped caring.

Mercenaries 2: More sandbox and no compelling reason to play. The demo promised much and delivered little. I wasn’t a huge fan of the original.

Brothers in Arms: Hell’s Highway: I did beat the first game in the series but never played the second, despite my professed love of WWII shooters. Its not really a shooter and its not Full Spectrum Warrior either. I played the demo and was unimpressed. I was unmoved.

Fracture: Another demo that showed off all you need to know in 5 minutes. Generic story and gameplay built around an overused gimmick.

Wii Music: If I wanted to play a music game where all the songs sounded like a Casiotone, I would have bought Casiotone Hero.

Saint’s Row 2: I played the first one even though I wasn’t impressed by that demo. I think I’m just not that keen on sandbox games per se and having played GTA IV, I think I’m done with the genre. SR1 did do some stuff that GTA IV either stole (or should have stolen) but it’s not so great and I’m not that keen to pop caps in people’s asses anymore. I was keen once, but they say you can never go back.

So what do I want to play?

little big molly

Little Big Planet. One of its major selling points is completely lost on me. I was quite happy to leave all of my spore creations untextured. I do not wish to gain employment as a level designer. I do not wish to make maps for TF2. I just want a platformer. And really, there’s this and Banjo and that’s really it for this year.

Fable II. I must one of the few people who doesn’t hang on Peter Molyneaux’s every word. And hence I wasn’t disappointed in Fable- I was able to ignore the hyperbole and just enjoy what was a very finely crafted game. I only had two minor complaints against Fable 1- you could beat enemies by running circles around them, and you were likley overpowered by the time you reached the final boss. The rest of that game was so much fun I am very much looking forward to number II.

Fallout 3. I have never, ever played a Fallout game. Somehow, this looks like I might enjoy it.

So I’ll get it.

So it looks life Fable II and Fallout 3 on Xbox 360, and Little Big Planet for PS3. Wii and PC go home empty handed.

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