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DOUBLE REVIEW: inFamous/ Uncharted 2

Double Review by LisVender: Infamous and Uncharted 2

They didn’t save the Playstation 3, but they may have saved 3D platformers. These two PS3 exclusives are the descendants of Tomb Raider, Super Mario 64, Contra, and Jak & Daxter. They’ve gathered some of the best elements of today’s games and compressed them into a couple of action-packed packages. They may not have the sunny skies and colorful creatures that you’d see in a 8- or 16-bit platformer, but I can put up with that.


I can also accept that these two games are aimed chiefly at adolescents. Aside from their violence, there’s little to these games that could be called “mature.” They don’t have the dank, secret-filled storyline of Silent Hill 2. They don’t have the devilish wit and detailed world of Grand Theft Auto IV. They don’t have the ballsy, mind-bending design of Killer7. What they have is fast-paced action, slick, responsive controls, gorgeous graphics, and high adventure. They are the descendants of the side-scroller.

Nathan Drake and Cole MacGrath a just a couple of regular dudes who wind up in whole heaps of trouble. Regular, that is, except for the incredible gymnastic skills. These guys are dexterous parkour masters, capable of climbing a thirty-foot street sign, jumping off from it, twisting in midair, and grabbing the edge of a nearby building with one hand. Then, while hanging with that one hand, they can shoot bad guys with the other. Drake can even reload a pistol with one hand! You can’t believe what the backs of the boxes tell you. These dudes are superheroes.

Cole is especially super, as the explosion that rocks his world and turns it into a gangsta’s paradise has left him with the power to control electricity. Before long, he becomes a tool of the government, performing search and destroy missions and generally wiping out evil wherever it roams. Occasionally he’ll jump into a sewer to find a power station that will grant him new abilities. Some of these powers function similarly to weapons in more traditional shooters, but they all have unique twists and applications which make them fun to use. You can also enhance these powers by spending experience points in the pause menu.

Drake doesn’t have electrical super powers, but he’s a hell of gunfighter. His globe-trotting search for the life-giving resin of Shangri-la will see him mow down armies of men with pistols, shotguns, assault rifles, and rocket launchers. Every once in a while, he’ll have to stop and figure out a simple puzzle, or otherwise cross a series of precarious platforms.

These scenes can be a bit frustrating because the shooting action is so good. The lion’s share of Uncharted 2 and Infamous is spent blowing away bad guys. The games play pretty much alike, with their unique systems for climbing, regenerating health, and taking cover. The only major difference between the two is that Cole cannot blind-fire, which can be frustrating when there are several enemies ahead of you. Drake can blind-fire with the best of them, though, and he can do it quite accurately.

As these two wingfooted heroes are such skilled climbers, the firefights feel more loose and free than in other third-person shooters like Gears of War, which keep your characters anchored to the ground. If you don’t want to simply hide behind cover, you can climb all over the environment and rain hell down on your enemies from whatever angle you wish. There are a couple of scenes in Uncharted 2 that force you to do this.

One of the best sequences in Uncharted 2 involves stowing away on a train. Drake must make his way across several cars in order to save a captured friend, and each car offers a unique shooting or platforming challenge. You’ll have hide from helicopter fire, sneak up on enemy patrols, dodge oncoming signs and lights that can shove you off of the cars, and engage in fisticuffs with an angry mercenary captain. Sometimes you are only provided with one way to take out enemies, but in other situations, you are free to take out your enemies how you like, either in a sneaky manner or with guns blazing. I usually ignore the stealthy route when games offer me such a choice, but the stealth kills in Uncharted 2 are easy to pull off, and they’re quite satisfying. Softening up an enemy patrol with careful sneak attacks will also save you some headaches once the shooting starts.

Infamous doesn’t provide stealth attacks, but Cole’s battle options are nevertheless varied, as he gets to use all of his powers at all times. He doesn’t have to wait for the game to throw him a Dragon Sniper before he can snipe anyone. Cole can throw explosive shock grenades, shove enemies into the air with a shockwave, and use a long-range precision attack for headshots. Mixing these moves together creatively can be tons of fun. They use energy from Cole’s battery cores, but you can refill them by holding L2 while standing near electrical objects, meaning cars, streetlights, transformers, and rooftop vents. It’s reminiscent of the water pump in Super Mario Sunshine.

The major difference between the two games is that Uncharted 2 is linear while Infamous is open-world. Drake may be a veteran explorer, but his games don’t really let him do a lot of exploring. It’s a constant push, push, push toward the next action scene. It’s hard to complain, though, when the set pieces are so detailed and exciting. Infamous may have a big environment to play in, but many of its side missions are clones of each other, and there isn’t much variety in the settings. It’s a weird trade-off. When you’re stuck in a shootout with the baddies, though, you won’t much think about these things.

Though I can only recommend these games to anyone who relishes action and adventure, neither one is quite perfect. Infamous has a pretty weak story, and it’s poorly presented. Major plot events are shown using sliding, ink-splattered images with no dialogue but the constant narration from Cole. In the the age following Half-Life 2 and Call of Duty 4, this isn’t good enough. The characters are pretty bland and unlikeable as well. The actor who plays Cole seems to have attended the Christian Bale/David Hayter School of Acting, and he sounds like a ten-pack-a-day man. His voice is low, and not especially grating to the ear, but he’s clearly forcing his delivery, and that’s annoying in its own way.

Uncharted 2’s story is also nonsense, with its magic resins and monkey monsters, but it’s still a lot more enjoyable than that of Infamous. Each character is voiced with surprising believability, right down to the smallest grunts, and they’re even legitimately funny at times. Drake is a little too glib for a guy who slaughters men by the dozens, though, and I find Chloe’s constant resistance to Drake’s plans to be irritating. Drake pulls off some superhuman feats in this game, some of them right before Chloe’s eyes, and yet she still questions him at every step. The only explanation I can come up with for this is that Naughty Dog’s writers felt the story needed the extra dramatic conflict.

There are also some fundamental flaws with both games. Infamous’s transgression is the greater one, though. The game is set in a gray and dingy city. A city inhabited by insane people. The citizens meander around in the open, and cars roll casually down the roads. Uh, did these people forget about the bloodthirsty gangs prowling the streets? Are their errands so critical that they’re willing to brave a storm of bullets? When one of these pedestrian morons gets shot by a gang member, he falls to the ground writhing, but no one around takes notice. The bystanders just continue walking. They don’t even run. You can use Cole’s Pulse Heal move to somehow shock the slug out of the wounded man, after which he’ll get up, maybe say thanks, and then continue his morning constitutional. It’s baffling.

Now, if Sucker Punch can’t craft an even slightly convincing real-world city, they should have gone with a different setting. Just put Cole in a place with lots of things to climb and enemies to shoot, and get rid of everything else. I can imagine Infamous’s action working very well in a mountain range, or a forest, or even a Metroid-like alien planet. Cole’s already a superhero; why not make him a space traveler? Call him Captain Cole, Capacitor of the Cosmos!

Uncharted 2 has the exotic stages, but their linear, story-entwined nature creates a different problem. The game’s got too many scenes that give you control over Drake when it’s not necessary. They put the brakes on the game and wreck its pace. There’s one segment set in a peaceful mountain village where you don’t do anything but follow a dude from one building to another. Drake can’t run in this area, so you get to gently creep through town, just looking at things. What is the point of this? Why can’t we skip this? It was mildly interesting the first time I played it, but now that I’m on my second go-round, this chapter frays my patience. There are similar scenes at other points in the game, where Drake is just looking for things and conversing with his buddies, and we’re piloting him around, hunting for the trigger that will let us progress. There is no reason for this. Not every game can get away with what Half-Life 2 pulled off. If a level has no risk of death, let us skip it, or turn it into a cutscene.

BUT! None of these problems are serious enough to ruin the big, blasting action of these two games. They are thrilling, they are satisfying, and they are a blast to play, even for a few minutes. I want more games that play like this. I want to run, jump, climb, shoot, and beat up bad guys. That’s what the greatest video games often come down to, and few games do it better than these.

Controller1.com rating: 3/3

Our original Uncharted 2 review

Our Original inFamous Review

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Controller 1 Podcats- I KNOW WHAT YOU PLAYED THIS SUMMER

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It’s back, baby. Cam and George talk about Uncharted 2, Super Mario Bros DS Wii, Modern Warfare 2, Prototype, Quantum of Solace and 50 Cent Blood on the Sand.

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Review: Uncharted 2

Reviewed on PS3. Developed by Naughty Dog. Published by SCEA/SCEE

So I can be one of the cool kids, I too am playing Naughty Dog’s latest. A bit over half way through the single player and what do I think? It’s excellent. It’s the game that sells the PS3 in a way the first game could only dream of and only Metal Gear IV came close to doing. It makes the PS3 sing in every way possible and is a rollicking good time to boot.
So why the hell is Elena’s voice so irritating to listen to in this? I don’t know. Maybe Nolan North’s sexy Drake voice just makes everyone wet (whether he’s in this, Shadow Complex or ODST). The Farscape chick has a way sexier voice when Chloe speaks. This is the game that makes animators cry look little girls and engine programmers weep into their Starcraft pajamas. It’s prettier than a prom date after the third whiskey and sounds better than Elvis and Michael Jackson releasing an album of Beatles covers.
uncharted-2
How did we get here? Years ago, these guys made the first four Crash Bandicoot games. Then they made Jak and Daxter on the PS2. Then everyone who knew how to make a game died and they released Jak II. Obviously they’ve learned some sort of sorcery in order to resurrect the talent and produce this masterpiece.
At the start of the game you play as Drake after he’s been involved in a serious accident. Recovering his wits as best he can we quickly get start to see how Drake got to this point. Suckered in by friends and ex lovers, Drake ends up in jail, yada, yada, blah. So he climbs a lot more and there’s less ordinary Gears clone sequences. That’s what people who played the first game wanted to know. The first game was a lot of fun, a sleeper hit for PS3 but the second game ratchets up everything that matters. More climbing and more action sequences rather than static hide behind cover and shoot all the enemies in the area. The game almost does away with constant repetition. Almost.
One minute you’ll be having a gun battle, then climbing along the side of a moving train, then attempting to shoot down a helicopter with an RPG, then have a serious conversation with a chick with eyes glassier than an Apple store. It constantly changes so that you get a feeling the developers really took the criticism of the first game to heart and just worked their guts out to avoid the same complaints the second time around. On a train, being chased by a truck, in cars, on foot, climb this- It’s all there and it’s done in a way that doesn’t scream “Hey! They just copy and pasted that bit!”

The story is classic Indiana Jones without having to pay a rich old man royalties. You have Drake, his most recent flame, plus an old flame. It’s as if the Marion showed up in Last Crusade. Go here, do this, go here grab this. It all flows together well and you don’t think “well, here’s the sewer level. Here’s the Ice level. Here’s the desert level,” like you did in the Resistance games. It doesn’t matter if you don’t like a particular scene since it’s likely going to change in five minutes to something different anyway. The awesome sense of humour is intact and funny as ever. When you hit the Nepalese levels and reach the top of the hotel, jump in the pool.

The visuals are just draw dropping. Killzone 2 doesn’t look this good. It’s not perfect but it does what you expect of it. It’s bright and colourful in away that PS3/360 games aren’t known for yet feels real. Maybe Crysis on Max has better graphics but I’ll stick with Uncharted for my own benchmark. Sound is very good but really the voice artistes are the stars of this game almost as much as the gameplay and the visuals. The acting is perfect. It sure beats the silly voices in Killzone 2 and over the top theatrics of Kojima’s last epic. Yes, Elena’s voice is whiny but she’s whiny. You need that contrast with Chloe’s deeper voice. Drake may well be the best character to headline a game since Masterchief. Despite every lead character looking the same, you won’t be mixing him up with Sam Fisher, Ezio or that Shadow Complex guy. Well maybe that Shadow Complex guy.

The game even tweets for you much to the consternation of your followers. Funnily enough- I don’t think it actually works since I’ve set mine up and my twitter doesn’t actually have any of the auto-tweets there.
Uncharted 2 manages what Killzone 2 didn’t. It was actually more than a basic shooter that didn’t try to do anything new, just solidly. Uncharted manages to meet expectations and delivers on the hype and buzz surrounding its release. It deserves to sell far more than Gran Turismo 5 or Assassin’s Creed 2. Don’t have a PS3? Well now you have a reason to get that second job (though with the price now, it’s more like overtime on your first job)

Controller1.com rating 3/3

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Now Not Playing: Brutal Legend, Uncharted 2

So, the two hottest games of October are Brutal Legend by Psychonaut’s Double Fine and Naughty Dog’s Uncharted 2. I’m not currently playing either of these high quality games.
The question is why?
Well taking Brutal Legend first. I played the demo and I read the reviews. So it looks and sounds amazing and I would kill to play that game just to experience the story. Thing is the gameplay on the demo didn’t excite me very much. I have gotten very bored with brawlers having worked on a couple in my day. The music and visuals are great but the hack and the slash gameplay in the demo didn’t give me any sort of warm gooey, pant-changing feeling. Then in the reviews it apparently becomes a strategy game with units and resource management. Even if it is simple, I think I will pass. Maybe later when it is cheaper and I can justify breezing through it on easy just for the experience, but for now… Next!

Which would mean Uncharted 2. I liked Uncharted: Drake’s Fortune when it came out in 2007. I felt it was the best PS3 title available at that point and until now I still think it, MGS4 and the new Uncharted are the three best reasons to own a PS3 if you like to play games. I have bought Uncharted 2, I still haven’t played it. Mainly because I haven’t had time to play it with work commitments recently, and the other sticking point is I started to replay the original game earlier in the week. Part of me is berating myself for getting Call of Juarez: Bound in Blood, a game which disappoints in more ways than a Nintendo Press conference. If I hadn’t have bought that (despite the good word of mouth and the fun I had with the original), I would have finished it time to play the sequel. Part of me still hopes I can blast through the original before sticking part two in.
The trouble with that is, I’m still fairly on through the first game, when it was still a Tomb Raider Clone. I’m only just now reaching the point where the game becomes a Gears of War clone. Maybe I should just put it aside and play the new game. Maybe I will.

Of course, I’ve been playing CoD4 for the last few months on PC. This is a game I have put aside and come back to on many, many occasions. For some reason I get completely frustrated with it and quite for a while. Then I come back to it. There are several silly reasons why I am playing this over WaW on PC right now.

1- The only gaming PC I have available is my work’s PC, a HP quadcore machine with a decent video card (a 260 something something). I typically play for around 30-40 mins after work each night before I go home
2- I have finally managed to get a profile high enough to unlock weapons like the Barret 50.cal sniper rifle. I have had to restart at level 1 without ever restiging several times over the last 2 years (new PC, playing PC and 360, etc)
3- Only a few games are set up to work within my Work’s firewall. CoD 4, L4D, TF2 and WoW are set up since they are popular. WaW needs an online profile to work and there are enough people wanting to play it to bother
4-MW2 is out in a few weeks. I’d love to reach level 55 at least once.

So I’m playing against random kids on the net some days and at others with my colleagues. It’s clear the colleagues are very bored with CoD4. They love the gameplay but the lack of new maps has really added to the fatigue. That said, I expect each of them to have MW2 within a week and hopefully, it will be at least 3 hours before they start complaining about hax.

My plans for the next few month in terms of picking up games looks quite slim. Modern Warfare 2 on PC and 360, Ratchet and Clank Future: A Crack in Time. Maybe Borderlands and of course All New Super Mario Brothers on Wii. Fuck Assassin’s Creed 2, Forza 3, Need for Speed and the rest.

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