controller1.com

videogames and stuff

Review: Lara Croft: Guardians of Light

Reviewed on Xbox 360 (soon on PS3, PC). Developed by Crystal Dynamics. Published by SquareEnix/ Eidos

Once upon a time, Lara Croft’s breasts were the biggest thing in gaming. She was featured in commercials, model shoots and Hollywood movies. And apparently there were nine videogames in there as well. Lara Croft: Guardians of Light is as radical departure from your typical Tomb Raider as you can get and still have Lara Croft front and centre. Except she’s not so much front and centre more from above and to the left. Isometric Lara Croft is a mix of platforming, puzzles and twin stick combat in a way that makes everyone think “Why did this take so long?”

So Lara’s in some South American jungle ridden with underground temples littered with fiendish traps from a bygone civilisation. So if the ancient Aztecs, Mayans and Toltecs were so smart, as is depicted in games like this,  how come they never invented a bulletproof vest before the likes of Cortez and Pizarro turned up? There’s a coop character who appears if you play through with a friend but I played this as single player game so you infinitely old chum Totec didn’t figure too much in my playthrough outside of the odd cinematic.

With a new perspective that puts less emphasis on minge-cam and more of gameplay, you direct Lara to jump between platforms, manipulate giant stone balls, use an infinite supply of spears to create jumping points, pull levers, etc to progress through the level. Along the way there will be optional side rooms that allow you to pick up a collectible that may also help increase your health or ammo stats, as well. The game is a compulsive’s dream as there are red crystal skulls to collect in each level (collect ‘em all to increase your real-world wealth), a number of challenges that don’t affect the outcome of the game in any way but give you a reason to retry sections over and over (which increases the size of your genitals in real life), time attacks and weapon upgrades. Each level has its own weapon upgrade from pistols to assault rifles, rocket launchers and more. It gets almost silly how much Lara can carry tucked into her bra.

Thanks to well thought out level design, mostly tight controls and generous checkpoints, the game plays well and is fun to boot. Occasionally you’ll get a puzzle that makes you scratch your head for a bit but solving it only adds to the sense of achievement the game engenders. I did have one bit of scripting break the game and I had to restart the level but that wasn’t too much of a hardship. Ingenious use of Lara’s available tools (my favourite are the infinite bombs) in the puzzle design and the wider field of view makes this feel like how Tomb Raider games should have been all along. There’s coop with Totec with online functionality added after launch. How this changes the gameplay I can’t says since the single player doesn’t feature the second character as an AI character.

Graphics are very pretty and sound gets a good rap too. In short it’s a quality product for $15 that will easily take 6-8 hours on a playthrough, more if you  attempt to beat a number of challenges. CD say a’proper’ Tomb Raider game is in the works but I think I’ll wait for the inevitable sequel to this title.

Overall, this is this one of the stronger DDD games on XBLA (And eventually PS3 and PC). It’s not an absolutely essential purchase but it is worth the 1200 points/ $15 Square are asking for.

Controller1.com Rating 2/3

Share

NOW PLAYING: TOMB RAIDER UNDERWORLD, CoD4: MW, 1943

I’ve never been a huge Tomb Raider fan but I did get through most of Tomb Raider Legend and enjoy it for the most part. Underworld was cheap so I picked it up and have been going through it rather languidly. That is to say. I’m playing it because I have nothing else to play and I’m not really compelled by it.

Don’t get me wrong, its very well made and I’ve found it quite polished but I’m not champing at the bit to play it like some other games I’ve been playing this year (Fallout 3, Infamous and Red Faction). I think I’m over exploration and constantly falling, not to my doom, but down to a lower level that requires a lengthy hike to get back to where I was. So I’m done with it already (it was a cheapie).

Here are some pics in lieu of me wasting any more time on Tomb Raider (click on the segment to see the full pic)

I’m waiting for Call of Juarez to show up and to see whether Wolfenstein is worth getting so I’m in a gaming-lite mode. I was ging through CoD4 SP again, this time on PC, but then the PC decided to lose my save game and I thought “fuck that.” I had a day off work this week so I popped in CoD2 (360) for a play of the SP campaign. Wasn’t feeling it but then I had played the single player manay times and the first half of the game has had a lot more playtime than the end of the game. Oh well.

So really Battlefield 1943 has been getting the most playtime though I’m starting to get a little frustrated. It seems 360 players locally are meant to be on local servers but this is not the case just yet and I find the one thing that dents my enthusiasm for online games is lag induced by a Host in another country. Last night the Japanese team were based in Japan. Awkward much? I must have been playing all seven 360 owners in Japan. And they were quite good.

Trials HD is likely to be purchased over the weekend. I’m working on a video ATM and Trials seems perfect to pop in and out of while I need to Render files.

We’re securing some more people to interview in our “The Developer” series in the coming weeks so stay tuned.

Share

REBOOT

My friends, I’d like to talk to you about the wonders of series reboots. They’re all the rage and very popular with the kids, though reboots have been part of videogames since the very beginning. I will say it started with Donkey Kong being constantly alternating between protagonist and antagonist in his early incarnations.

I mean, is each new console Legend of Zelda game a remake or a reboot. They are essentially telling the same story each time a different way with mostly the same characters. A few variations here and there but essentially the same. Perhaps its more of a remake.

Tomb Raider has been rebooted a few times but each time, its more of a technical and design reboot rather that reinventing Lara herself. The latest leaked shots of a new Tomb Raider, with a smaller bosomed Lara have hit the net. In reality it’s likely to be more of the same but it counts as a reboot. Even if it is the same, calling it a reboot  with words like survival horror and open world bandied about like common gutter trash, gets those who claim to be jaded by the series more interested in the new game. By “jaded” I mean “run out of tissues.”

People cite Resident Evil 4 as a reboot even though it’s the same storyline. It just has a more modernised control system than the original’s tank controls. Resident Evil is less about survival horror and more about horror at how many buttons you have to press to change ammo.

Prince of Persia is one of the most recent Reboots of  a franchise that has already been rebooted several times. The most recent Prince of Persia from 2008, itself a reboot of the series from 2003 which was a reboot of the 2001 Prince of Persia 3D which was a reboot of, well, you get the point. To be fair the 2008 prince is Persia is more reborn. And then when you play it you realise it is actually an abortion of a game.

Is Call of Duty 4 a reboot? The gameplay is very little changed from the original Call of Duty but the change of setting was enough for people to think of it as new. A lot of people who would describe themselves as hardcore shied away form the early CoD games. They were popular with the casual gamers but the edgier setting of Modern Warfare has attracted guys who live for the bleeding edge. “I cut myself on the CoD!” The fact that World at War, a return to WWII, has sold very well in its own right shows that a well made game is a well made game, regardless of when it is set. But the guys who love their CoD4 won’t even consider World at War. So CoD4 is not a reboot, just more of the same. They’re in the same universe (or at least, no reason to assume they’re not in the same continuum)

But maybe the gaming reboot is a myth. All it is is a retooling of the games, keeping what works whilst jettisoning the material that doesn’t. Perhaps adding a few new gameplay elements but compared to a Batman Begins or JJ Abrams Star Trek, Games just play with superfluous things. Occasionally, such as a certain kids game that was a cheesy platformer being rebooted into a serious LOTR style epic would count as a reboot, since it changes the origins and the style of characters and gets rid of platforming in place of combat. But nothing on the level of Casino Royale, which took Bond from bloated over-indulgence of Die Another Day and brought the series down to earth, but conversely took it to greater highs.

I don’t see Fallout 4 being a prequel. You want a Fallout game in a post-apocalyptic world. Mirror’s Edge with no Parkour or Medal of Honor set in WWI.

Red Faction: Guerilla, my current gaming fancy, is half and half. It completely changes the gamplay from the first two Red Factions, going from a first person shooter to a third person blow the crap out of everything. Linear maps to open world. Its still set in the same universe by having this be a later Red Faction uprising. So is it a reboot or does beating the game mean you’re going to fail anyway since the next game is going to be another uprising? Like the feeling of elation at the end of Terminator 2 only to have Terminator 3 come and undo the good work.

Share

NOW PLAYING: GEARS OF WAR 2, Demoes

Say what you like about Fable II (which I will do shortly when our review is posted), but Gears of War 2 is out and this is the 360 game you NEED to own this year if you have a remote interest in shooting games featuring bald space marines. Except Marcus Fenix has hair under his bandana.

I liked Gears 1. I didn’t love Gears 1 like so many. As someone who enjoys lots of shooters, I found the gunplay in Gears to be not as good as it could have been and, as I occasionally do these days, played that game on Casual mode (ie easy). I’ve started playing Gears 2 (on normal) and its far better balanced. I recently attempted a playthough of Gears 1 again in anticipation of the sequel, but apart from the fact the difficulty still sucked, I came up against a glitch that didn’t affect me on my original playtrhough (the push car getting stuck). This frustrated me enough for me to say, fuck it, I remember why I didn’t like Gears 1 as much as I probably should.

Its still early days in 2, but I’m far more impressed with it than I was at the same point in the original. It just seems so much more interesting from the get go and not as shallow. The story is also more interesting that the first game. Yes, these game’s stories are all interchanghable but there’s doing something to death well and there’s doing something to death badly. And this one seems to get it right.

At some point I will hunt down Resistance 2 and play that (I wasn’t impressed at all by the original) but I see that Gears will be my shooter de jour for at least the next few weeks.

Also played, a few of the recent Demoes released for some of the season’s big hitters.

Firstly: Tomb Raider Underworld. I played this for 2 mins. I realised I was probably going to pick this up down the track when it was cheap so I gave up pretty quickly. It looks great, plays as well as Tomb Raider Legend (the first Tomb Raider game I ever enjoyed) and this time looks to have been built with 360/PS3 in mind.

Secondly: Banjo Kazooie: Nuts and Bolts. Hmmmmmm. I’m not sure. This thing I took away most from the demo was how busy it looked. What you saw on screen wasn’t just crammed with detail, it was cluttered more than a level 70 mage’s bedroom is cluttered with diet coke cans.

I think Banjo shows the great thing about Rare. They don’t just make a game that conforms to a genre, or something that is easy to describe. It is also one of Rare’s major failings in that without knowing what to expect, its all too easy to be disappointed by the ambition sometimes not being realised. I can’t make my mind up whether I like this demo so I will still pick up the game soonish. Its not a particularly expensive game so that will help soothe the wallet sting if its not all that great.

It’s only partially a platformer the same way Uncharted is only very slightly a tomb raider style game.

Lastly, Mirror’s Edge. This is a platformer and bravely DICE have made this in first person, traditionally, the very worst way to make a platformer. The last game I played that attempted to make a first person game with decent jumping was Call of Juarez.
And that wasn’t the best bit of that game. Mirror’s Edge is all about parkour, that free running shit that is all the rage with the kids who are destined to be arthritic 30-somethings. The demo was quite good, but I don’t think that DICE have solved all of the problems but I’m up for somthing different. Hey, EA lost a bit of money just as they were starting to get out of making the same old same old all the time. Better get in on their good games now before they revert to licenses and sequels (as if there isn’t going to be Mirror’s Edge 2…)

Share
controller1.com © 2008. Theme Squared created by Rodrigo Ghedin.