Reviewed on Xbox 360. Also on PC. Developed by Ubisoft Montreal. Published by Ubisoft
Announced yonks ago with a long-haired hippy Sam Fisher and retooled to higher res-version of the Sam we’ve always known and loved, SCC updates the series with a new take action-stealth. Similar to how the stealth in MGS4 was not the only way to go, SCC is an intense game. It’s also shorter than the height requirements for tag-team midget wrestling.

So Sam’s been away for a while. His daughter’s dead, accidentally hit by a car. Sam’s brought back into the fold, when Third Eschelon, Sam’s old paymatsers, come a knocking. Aided by old friend Grimsdottir and that old guy from Uncharted, Sam embarks on a mission to find the truth.
Firstly, this is a complete re-tooling of the SC formula. Gone are so many of the gadgets, replaced by upgradable weapons and a more limited, tough more useful selection of gadgets acquired during the game. Sam can run and crouch, take cover and that’s about it without the help of a context sensitive button. “A” button (on 360) is used to jump, to climb, to use, to talk, to open doors and windows, to upgrade, pick up weapons, to peek underneath doors- all depending on what you’re facing. Sam can also attack enemies who are close by using B to attack, or use them as a human shield.

Ubisoft Quality Control
Incapaciting enemies without weapons earn you executions. So if you knock out one of the chatty cathy guards, you can mark a number of targets and press Y for Sam to execute them more or less instantly provided they’re in range. You can kill between two and four enemies, depending on the weapon, some upgrades up the number of marks a weapon can offer. You may think this is a bit of a cheat but there’s nothing compelling you to use it.
You earn points for everything which act in a similar method to achievements, except each one gives you a set number of points that you can spend on upgrading weapons. Be careful though since you won’t come close to upgrading everything during the short campaign, nor will you need them. I do believe some of this may carry over into the MP and coop missions but I concentrated on the single player portion of the game. Thankfully these happen around checkpoints, where there are weapons stashes that can just refill your ammo, change weapons and, quite usefully, restock during a battle. It probably lowers the difficulty significantly but it’s not a cakewalk.
As you start the game a rogue agent, you don’t have access to the gadgets of old, at least not initially, though many old favourites do pop up during the game including sticky camera and remove mine, but you’ll also be using EMP mines and flashbangs to distract guards while they espouse the benefits of kicking your ass. Hiding in the shadows is still your number one best tactic, which sends the game black and white to indicate you can’t be seen unless a patrolling guards walks right into you. It’s a pity since the game is quite pretty, and made worse when you do reclaim old faithful later in the game, since the picture effects dirty up the screen so much that you will spend very little time using night vision in the game.

So one change is, for the most part, you don’t instafail a mission by killing guards. There are one or two areas where absolute stealth is required, but these are in fact few and far between. However, if you do decide to start shooting up the place as your main strategy, expect to see the game over screen more often ex-Infinity Ward staffers update their Linked-In accounts. Sam is not made of metal and most of the time, he can take only a very small amount of damage before succumbing to his wounds. I found the balance of checkpoints is generally well-spaced out (though not always) and the difficulty reasonable, though I did restart sections fairly often. Three difficulty levels (I played on normal) mean there should be some extra challenge for those who want it, an no challenge for those that don’t. Trial and Error is still part of the game play, but whereas in the previous games, you were scratching your head at what to do next, here, you know what to do next, it’s just making that happen that’s what trips you up. I mean, you can’t fail to miss what to do next…

The first thing you notice about the visuals are the text projected onto walls. These might be phrases telling you what to do next or reflect Sam’s state of mind. You also often see flashbacks, which are quite impressive, but the more you move through the game, they become annoying or distracting. Which of those is up to you. It is however, striking and the thing most people take away from the game.
So we’ve touched on the fact it’s an attractive game with good visuals, great audio and decent voice work from the likes of Michael Ironside and other Canadian superstars. Apart from one important respect. The guards in the game talk. A lot. Have you even been stuck in a lift with a very talkative person with verbal diarrhea, someone who has to talk for absolutely every second of the day because they are so enamoured with the sound of ther own voice. Well that’s the guards here. If they haven’t seen you, there might be a little chit-chat between two guards, sometimes recounting events earlier in the game. But if they know you’re there. They taunt you a lot. And in a frankly embarrassing way that possibly sounds better said in French.
So is it good? Yes? Is it essential- I think so but there are caveats. Are you likley to play coop and multiplayer modes as well as the single player? Are you likely to replay a quality game? If so, the game is definitely worth picking up. Are you likely to play the single player only on easy? Don’t bother, it’s too short to justify at full price. Also- are likely to play on PC and your internet connection is regularly flaky? The PC version uses Ubisofts new always on DRM.
controller1.com rating 2/3 (or 3/3 if you’re likely to explore multiplayer elements as well as single player)
So everyday when I load up a gaming news site, another anticipated game is officially delayed. Today it was Capcom’s turn to announce Dark Void is now a 2010 game. So now we’re onto announcing games that no-one is anticipating. Word on the street is next week Ubisoft will announce a delay for “Imagine: Gold Diggers.” The eagerly anticipated Fall 09 game will be pushed back for “better exploitation purposes.”
So these games are going back for two reasons. 1- extra polish time and 2- Publishers have finally realised that if they throw everything at November- that they will end up with some high profile sales casualties. So Splinter Cell Conviction won’t compete with Assassin’s Creed 2 and Modern Warfare 2 and ODST.
I’m down to four games coming out in November that I want (because, like many, I was burned by the first AC game). Super Mario Wii, Modern Warfare 2, Left 4 Dead 2 (which i wasn’t planning on rushing out to get) and Ratchet and Clank Future: A Crack in Time (Uncharted 2 is September). It looks as though I will be banging away at MW2 multiplayer for a few months without a feeling of guilt at all of the other games I have sitting around (as happened in late 2005 when I was glued to CoD2 for four months solid). I’m sure you driving enthusiasts will least least be sated this year.
So 2010 is looking crowded with the games that were coming out then anyway now competing with the delayed titles. This will be interesting
Crackdown 2
APB
Splinter Cell Conviction
Mass Effect 2
Red Steel 2
Army of Two 2 (maybe not that interesting)
Alan Wake
Bayonetta
Bioshock 2
Dark Void
There’s more of course. I Am Alive and the next ghost Recon are so delayed they’re now going from march 2010 to march 2011.
Anyone else’s wallet breathing easier?
Ever since people started buying expensive tsotske’s with free games like GTA bundled with it, publishers have been putting out limited editions of their big games. From Stranglehold being bundled with Hard Boiled to Halo 3 bringing feline cranial protection to the masses, it’s a trend that continues unabated. Infinity Ward have just announced their Modern Warfare 2 Super Platinum Elite Exclusive bundle that comes complete with night vision goggles, an art book and some other items of a collectible nature.
Of course, MW2 is expected to be the big hit this year, but what of the other Special Editions coming out? How do they top IW’s offering?
Splinter Cell Conviction is a another highly anticipated game coming out later this year. Sam Fisher our erstwhile hero, goes to prison. Ubisoft have put together a fantastic package for this game.

For $89.99, you get:
Tom Clancy’s Splinter Cell Conviction game
Tom Clancy’s Splinter Cell Conviction game slick
Tom Clancy’s Splinter Cell Conviction 8-page instruction manual
A piece of white paper with the words “Tom Clancy’s” printed on one side
Tom Clancy’s Soap
Not to be outdone, EA and Harmonix’s big game this year is Beatles Rock Band. Now while the instrument bundle is priced higher than the equivalent Rock Band bundle, the special edition take this to a whole new level.

Rock Band Beatles: Too Soon Edition features:
Rock Band Beatles Game
Rock Band Beatles memorial photo of the late John Lennon
Rock Band Beatles urn with “filling.” (May contain traces of Genius. We can therefore guarantee no McCartney)
And lastly, Activision, these days the most altruistic of publishers, are releasing a new Tony Hawk game alongwith a unique skateboard controller.

The Ride package includes:
Tony Hawk Ride game
Tony Hawk Ride controller
A letter from Activision
A roll of bills to cover purchase, storage and disposal costs.
Controller1.com is not a news site, its a blog so rather than being your one stop shop for E3 news, we’ll just have some opinion. The show hasn’t opened yet but half the big publishers have already had conferences and briefings so I’m going to change my pants, recap my reactions to the news from MS, Activision, EA Ubisoft and others.
EA
Lego Rock Band and The Beatles Rock Band shows that EA and Harmonix can do the exact thing as Activision/ Neversoft- that is make a game once and then reskin 15 times. Brutal Legend was demoed and I still don’t know what the hell the game is about- apart from Jack Black being involved somehow. Is it a driving game? An action game? Saboteur from Pandemic has been on my radar for a while and hopefully its not just Mercenaries 2.5. Mass Effect 2 looks to have more awesome than an awesome star going supernova. Crysis 2 is coming and its on consoles as well. APB (from the makers of Crackdown) coming early in 2010 should be fun. I might need to get a gaming PC this year.
Dante’s Inferno seems to be another hellish God of War game but Bioware made a splash with the Old Republic trailer that made people who want Ewok porn care for Star Wars again.
Left 4 Dead 2!!! A Valve game where there’s been a yearly update. And it looks like it does everything Dead Rising didn’t do. I am looking forward to this in a way most Valve MP-focused games don’t ‘click’ for me.
Ubisoft
Red Steel 2 looks like Motion plus might actually be a worthwhile pickup for the Wii. But while Assassin’s Creed 2, if it fixes the flaws of the first game might be a great game, its Splinter Cell Conviction that looks to be THE Ubisoft game you buy at full price. The rest, you just wait for a few months to get it for a third of the launch price.
Activision
Wow, another Guitar Hero game. I could pass this year and just stick with Beatles Rock Band. Tony Hawk Ride, with its fancy controller, doesn’t appeal at all. But Modern Warfare 2 looks just as good as anything Infinity Ward have done to date. It will be a HUUUUGE game in 2009. Wolfenstein looks great, despite the fact the trailer tries to hide the fact its a WWII game.
Microsoft
Halo 3: ODST came and went which should be fun, but then Bungie and MS are doing Halo: Reach.
Buy ODST and you get a MP beta invite for Halo: Reach so things look interesting. Forza 3 for you hardcore racing fans will make the 360-owning revheads reaching for the tissues. Considering its likelihood to go up against GT5, it has better be impressive.
MS also showed off their new camera based controller. The thing is, it doesn’t use an actual controller. Natal looks to be goofy, Eyetoy-esque and fun for all the family. There needs to be more info. Peter Molyneux was there to talk about his new project with a boy called Milo. Its a virtual prisoner in a pit so the sadists should be satisfied. I’m still wondering why you would want to with Twitter and Facebook with your 360 but if it lets you do screenshots for sites like this, I’ll be interested. Alan Wake is coming early next year, and I continue to be intrigued but there’s Crackdown 2 from Ruffian games. Not only am I interested, but Cameron won’t be shutting the fuck up about this for the next year.
Oh and there’s a Metal Gear game on 360 featuring Raiden. To me, it sounds like a Ninja Gaiden style game but that’s just pure speculation.
And the show hasn’t even started yet.