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Review: Fallout New Vegas

Reviewed on PC. Also available on PS3, Xbox 360. Developed by Obsidian. Published by Bethesda

War never changes and neither, so it seems, does Fallout. Released in what some would say is a ‘broken’ state, it’s been patched numerous times already in the 6 or so weeks it has been on the market, upgrading the games status to be slightly less broken. But when it’s not “forcibly making you spend more quality time with your desktop,” AKA crashing, its great.

Fallout 3 came out in 2008 and proved that the combination of Bethesda’s experience and tech from their acclaimed Oblivion title was the recipe for a great RPG, albeit one with a few rough edges that occasionally conspired to stab you in the eye. New Vegas takes the assets and codebase from F3 and lets the team at Obsidian run amok. NV takes the balls, runs with its, plays a rough and dirty game but ultimately wins. It’s like a genius doctor who keeps dropping his cigarette ash on you while he operates.

Set several years after the events of Fallout 3, New Vegas tells the tale of a Courier who’s attacked by some hoods from New Vegas and left for dead. Revived by a kindly small town doctor, The Courier sets off to find the men who shot him/her down. Along the way, the Courier will carry out several missions for various people, faction and towns. Choice is big in this type of game, and it’s not just the number of choices that can change the story, it’s the breadth of choice that’s available to you. You can be whatever the type of person you want to be from a saint to a sinner to everything in between; up to and including robiality (sex with droids), near-necrophilia, cannibalism, addiction, treason and more. It’s an open minded game when you want it to be. It doesn’t judge you, but I do, you sick puppy.

New Vegas’s fiction is set in a completely different part of the country compared to Fallout 3, so the factions and towns are mostly different, apart from some members of the Brotherhood of Steel hanging around. The big doggies here are the NCR (New California Republic) and the Legion, a group of Roman Empire wannabees with New Vegas as the sandwich filling both sides are looking to control. Of course, the big boys controlling New Vegas aren’t interested in being ‘looked after’ by anyone, though they’re happy to do business with either side. One of these interests is the reclusive Mr House who drives a lot of the action, particularly towards the end of the game. You can do more or less the same missions from two entirely different motivations (ie attack the cannibals, or procure them “raw materials.” Occasionally when I would need to restart a section, I would try a different approach and the story outcomes can vary wildly. It’s undeniably one of the game’s strengths. Also, Obsidian can do this without going on and on about it in interviews (you listening, Lionhead-head?)

Just like the first game, you start by walking around Vegas but once you’ve found landmarks, you will be able to fast travel between them, eliminating the tedium of too-much backtracking. In games like this, I generally spend a large part of the early game ‘mapping’ the world to get those landmarks and then being able to whiz between them quickly to churn out missions. The Mojave Wasteland is full of fun places to visit and things to do, and in hindsight seems a lot more interesting to traverse than the decaying ruins of Washington DC depicted in Fallout 3. There are casinos aplenty, factories, saloon, bars, brothels, prisons, camps, bases and more casinos. And when you’re done you can go play cards with random traders. I actually felt it a little better laid out than Fallout 3 (I spent much too time in the subway tunnels in that game) and apart from having to fight wave after wave of those damn giant flies whenever I ventured across the wasteland, it’s mostly fun.

It looks and controls like an FPS for the most part with a well-presented menu system. You spend lots of time in the menus and Bethesda set up a very good scheme that works well on PC and consoles. From trading, managing your inventory and stats, it shows other games how to manage a fairly complex system with ease. It doesn’t hurt that the Pip-Boy is rather iconic. The speech options are also well handled as are those for combat which can either be shooter style or use Fallout 3‘s VATS targeting system. I found I used it a lot less in NV for some reason, perhaps because I better understood it or maybe I prefer shooter controls. Also, I had a lot of fun playing NV on PC using a 360 controller so you can tell these guys know how varied the audience for this game is these days.

It’s also a game that’s both easy and hard to spoil at the same time. You can’t really describe what the game is without giving away something that may be key in any playthrough, but by the same token, the choices offered by the game are such that no two playthrough will be the same. I found the intrigues in New Vegas to be fascinating, each new twist was like reading a thrilling novel- a page turner in fact. It’s interesting to see how similar it is to F3. New Vegas is a refinement of that and perhaps the more frivolous Las Vegas setting has allowed a stronger humourous streak to come to the fore.

Presentation is Fallout 3 revisited though bear in mind I’m comparing my experience of F3 on the 360 and NV on a PC. The ageing Oblivion/ Fallout 3 version of the hopefully now defunct Gamebryo engine (thanks Scott). I found the voice acting to be mainly good for main characters, less good for lesser characters. There are a few stars in there such as Ron Perlman, Felicia Day, that guy from Battlestar Galactica with poor depth perception and they put the right amount of emotion into their readings. Where it falls down is in some of the lesser characters such as ‘Generic Guard A’ or ’2nd Mutant Whore Father’  who are either flat in their delivery or just plain repetitive. There are lots of lines they can say but for some reason everyone seems to say “Patrolling the Mohave makes you wish for Nuclear Winter” a lot. Obviously Fallout has nice sound effects and the music, used sparingly, is really fitting.

And it breaks a lot. You can’t review the game without talking about bugs. There were small things like some weird animation issues, physics bugs, mesh issues, floating or skating characters, etc. But they don’t stop the game being good. What’s less good ares the sidekicks who stop following you and the constant crashing to the desktop. It crashed a lot. Probably more than any game I can ever recall playing. But the game is so good, I just reloaded the game to continue. F3 may have hung on me three or four times over 40 hours, whereas New Vegas would done likewise on close to thirty occasions over 50 hours of play.

In all, New Vegas is a great title but a game where the only thing wrong with it is the stability. It’s close to being my personal game of the year as I can say I enjoyed it more than nearly everything other than Halo and Mass Effect 2.

Highly recommended but be patient.

Controller1.com rating 3/3

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REVIEW- FALLOUT 3: OPERATION ANCHORAGE

Reviewed on Xbox 360. DLC also available on PC. Fallout 3 game required. Fallout 3 also on PS3, but without DLC.
Developed and published by Bethesda.

Our first DLC review on c1 and its Fallout 3′s first piece of DLC, Operation Anchorage. F3:OA is a side mission for the game based around the Outcasts you may have seen around the map. You agree to use your Pip Boy to interface with an old Virtual Reality pod and voila, you’re transported virtually back to the campaign to oust Chinese Army occupation of Alaska before the Balloon went up.

The DLC is a lot more linear than the rest of the game and more action oriented. Its  more Mass Effect than Fallout. You take nothing in and take nothing out, so you can’t loot corpses since your vanquished foes vanish along with any weapons and ammo. You have ammo dispensers and health dispenses dotted around the map, not always where you need one and since you can’t carry meds, it does change how you play fairly significantly. You can’t go into a fight, shoot, heal, shoot heal. You have to heal when you see the dispenser and hope you can make it through the few throttled areas with enemies aplenty without dieing.
There’s a boss encounter at the end but if your speech stats are high enough, you may able to avoid altogether in a rather bizarre way. At the end of the simulation, you unlock some booty that you can return to at any point (though i’m not sure if items respawn- i’d doubt it). There’s nothing in the booty that you can’t get elsewhere but its nice to have it all in once place.

The other thing the DLC does is remove the level cap, so its definitely worth doing if you plan to do everything in the game. The actual F3:OA mission is not all that great and made me stop playing F3 once I was done. I would say its essential only if you are planning on doing EVERYTHING. There two more F3 DLC packs scheduled in the next few months but I think I’m done with this game. The levels here should take around 3-4 hours which is not bad for the price but you just need to know that it doesn’t play like the rest of the game.

Controller1.com rating 2/3

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Controller1.com Focus Test FALLOUT 3: Operation Achorage

Since Fallout 3 is hard to FT without spoiling it for Clint, who’s just started, we’re playing through a mission of Operation Anchorage, the first DLC for this title.
A shorter than usual podcast for a game that can drain your life faster than a Mana bat with a drinking problem.

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FALLOUT 3 Review

reviewed on Xbox 360 Also on PC, PS3. Developed and published by Bethesda Softworks
There are two versions of this review- the short version and the long version. Short version: Best Game released in 2008
Long Version: Well, I finished this at around 32 hours with half of the game untouched and the DLC still to go. I will try not to spoil it for those who are still to playing it still going through it but there are literally so many possibilities that no one will have played the same game as I did.
We all know of Oblivion, which was THE single-player RPG (particularly for many PC users) of the last few years and Fallout 3 has surpassed that. I thought I loved Mass Effect but that game has nothing on Fallout 3. I’m generally not a big RPG player but of the ones I have loved enough to finish, KotOR 1 and 2, Mass Effect and Fallout 3, ther SF trappings obviously appeal to me a lot more than sub-Tolkien D&D fantasy.

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Fallout 3 is set years after the nuclear holocaust in the ravaged wasteland of Washington DC. You star as Vault Boy (or girl), who leaves the fallout shetlter Vault 101, the only home they’ve ever known, in search of their father. Along the way you meet various mutants and factions of humans who you can ally yourself with or fight against, build up a character (to level 20 in the main game, higher if you have the DLC) and try and restore fresh water to the people of the DC area. It’s like DC Cab with more radiation. And no Mr T, Gary Busey or Adam Baldwin from TV’s Firefly.

The gameplay is in first person (or  janky 3rd person) mode and you have all the fun of balancing stats with the semblance of an FPS (with similar problems to those in Mass Effect). Here, you at least hve VATS, which is an attack queueing system, expect here you can target individual parts of enemies. As you level up you can select where your stat points go and you gain a perk each level, the likes of which will allow you even more points in specified areas. There are even some strange perks such as becoming a cannibal or growing ears on corpses (all will be explained in game).

The story is superb and while it is the usual wrapper to send you on missions it does work rather well giving you choices along the way to be good or bad. I find that I can’t ever play these games as a douche and usually end up on the good path. So unlike real life but anyhoo. The writing and dialogue are excellent though some performances can seem stilted I’d say a large part of the fault is with the stilted animations rather than most of the acting. Liam Neeson and Malcolm McDowell lend their voices to some of the major characters and McDowell is particularly effective though his character’s animations when you finally meet him don’t need to be particularly dynamic. (SPOILERS- Its heavily motion captured lol)

Graphically, its a mixed bag. It runs very well on 360 (installed on the HDD) and the framerate is fairly solid 99% of the time with high quality textures and little pop in (YMMV on other platforms), but you do have the perfunctory animations that let the side down. When you are witnessing important events you veiw everything from your viewpoint and the important events feel a bit blah as a result. Sound is handled exceptionally well and the music is very well done (though the main theme reminds slightly of the Hellboy theme from the first movie)

If you own a machine capable of playing the game (though I understand PS3 will not be privvy to the DLC and hence the level cap stays in place), you owe it to yourself o play the best game 2008 had to offer. Yes better than Metal Gear, GTA IV, Fable 2, Gears 2, LBP, R2, Burnout or whatever.

controller1.com rating 3/3

PS- I never found the dog

Here are some clips from the Now Playing blog during our playthrough

“Fallout 3 has been started. Yes I envisage myself getting about 25% of the way through this game before I give up but since this game is so huge, I don’t think that will be a huge problem. It’s already more fun than Oblivion but that’s possibly down to the more SF backdrop. Cyrodil was a nice place to visit but I woouldn’t want to live there. Washington DC doesn’t look that much better but at least there’s no ‘Wayne’s World’ style zoom-ins everytime I talk to an NPC.”

“Fallout 3 is definitely not a hopeful game. You can’t save the world because its already been mostly destroyed. So there’s often a hint of sadness in a lot of your wanderings. If emo teens ever discover this game, there’d be a severe razor blade shortage worldwide.”

“So after a while I decided I would just map the thing. I literally spent about 3 hours walking around the map so that I can now fast travel anywhere and get to a location with a minute or two. I really want to go onto another game but F3 just does everything that Mass Effect didn’t.

One thing still bothers me about Fallout 3. There are many places where people make homes in various places that are still habitable. But no one has cleaned up. The war was years earlier yes people have lost many things: love ones, their homes and it seems their brooms.”

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NOW PLAYING: KILLZONE 2 Demo, FALLOUT 3

Two system exclusive demoes were released onto their respective systems late last week. One was for the first big 360 only game of 2009, Halo Wars and the other was for Sony’s Great White Hope, Killzone 2. Halo Wars demo we will Focus Test soon, but since I plan to buy the full KZ2 game, we aren’t go FT the demo. Here are some impressions of the Killzone 2 demo. Let’s preface this by saying I played 2/3 of the original game was unimpressed to say the least which is why I’ve not boarded the hype machine for the sequel. Good looking doesn’t mean great games, especially when the developers, Guerrilla Games, have yet to prove they can make something fun.

The demo starts off with you attacking a beach held by Helgast troops, then you move inside. Then some slo mo opera happens and you see a video trumpeting the high review scores the game has received so far (the game’s been in the can for a while, possibly held back so to avoid cannibalising sales from Resistance 2). See the picture below for a taster

killzone-2-demo2

More about the actual demo, though.

The good: Its pretty. Its got some very nice lighting effects. The score is magnificent and the sounds mostly great (if a little muted).

The bad: People laughed at Gears 2′s “10 shitloads” dialogue and it looks like KZ2 is trying to go down the same path. It’s just generic .

Gameplay: the demo doesn’t do anything you have seen a bazillion times before but I think it does it ok. It’s just not very responsive to control though.I’m actually less enthusiastic about the game since playing the demo but I hear its mostly good and I think I need a shooter. Fallout 3 is kinda  shooter but not quite.

Fallout 3 got a good going over this past weekend (up to level 11 and around the 22 hour mark- not counting many many restarts. I had a few issues where I would find a new area, went exploring and then found i wasted two hours on an area where I have to trigger a mission elsewhere first. So after a while I decided I would just map the thing. I literally spent about 3 hours walking around the map so that I can now fast travel anywhere and get to a location with a minute or two. I really want to go onto another game but F3 just does everything that Mass Effect didn’t.

One thing still bothers me about Fallout 3. There are many places where people make homes in various places that are still habitable. But no one has cleaned up. The war was years earlier yes people have lost many things: love ones, their homes and it seems their brooms.

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NOW PLAYING: Left 4 Dead, Fallout 3

Left 4 Dead left me non-plussed a few weeks ago when I last wrote about it. I have kept at it a little longer- still in the single player mode. I’m finding it a lot more fun than the Singple player of some other PC FPS’s I’ve played in my time. So much that I think the single player is a greatly overlooked part of the game. I’m not even sure I really want to play multiplayer all that much.

Years ago, my first taste of PC multiplayer was the coop mode Terrorist Hunt on Rainbow Six 3: Raven Shield. I had skipped Quake, Unreal and BF 1942 for various reasons but I got heavily hooked on that MP game for months on end, playing at night on our work LAN. We played the games maps as well as custom maps and we never played adversarial modes. Why? Because my friend who mostly hosted hated playing against other people. This was before co-op was a major selling feature of most shooters. He probably would have loved left for dead. I don’t know I’ve not seen him in a while since he’s gone off games.

I’m currently on the last mission of the Airport level (or the third of four campaigns). Even though its the equivalent of playing BF1942 with bots, its still a highly agreeable single player game. But even though I love PC multiplayer shooters, well CoD at least, I don’t know if I will want to play much more multi of this. Something about Valve games that attracts the rather unforgiving hardcore. In SP, if you shoot your team mates by accident, you get a warning. In MP, if you shoot your teammates you get a smack on the head. One of the single best features of CoD WaW is the one-level zombie mode that is unlocked once you beat single player. I hope Treyarch can turn that success into something a little meatier in future iterations or even DLC.

Fallout 3 is one of those games that you know will just eat your time. I’ve been slack and am still only three hours in but I’ve only had time to play the game on weekends recently so my progress is slower than a Trabant on an economy run. I’m liking it far more than Oblivion. I made it 10 hours into oblivion before losing interest but I hate later had pangs of regret in selling it. Actually wait, I gave it to Clint and he wiped his ass on it, or something. Or he got a dirty disc error. Something like that. I like the setting but obviously in a game that can take 100+ hours, I’m only going to see a limited version of all the game has to offer. And that’s OK. I need an ending to games and if one isn’t in sight, boredom takes over, quality or no. Probably F3′s shooter presentation is what is making it more palatable to player over something set in another fantasy realm. F3 is SF which has always been more my cup of tea. Irish Breakfast, if I’m not mistaken. Mine’s strong with milk, no sugar.

Lastly I played a teensy bit of Rock Band ACDC. For various reasons, including a ridiculously cheap price tag (not RRP), I bought thsi rather than the full version. I am disappointed that you can’t use it to buy DLC, but it is weird for someone who’s played Guitar ero for so long to suddenly play exactly the same game with such a different look- despite it being exactly the same.

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FABLE II

Developed by Lionhead. Published by Microsoft.

Controller1.com presents a review of Fable II, the highly hyped sequel to one of the most hyped games ever to not suck.

Yes, Fable part 1 had a lot of hype, a lot of promises that didn’t make the final game and a lot of people annoyed at Peter Molyneux. Fable 1 (if you avoided the hyperbole before its release) was actually a pretty good game. My only criticism was that by the end you were overpowered by the time you reached the final battle. Fable II fixes a lot of minor irritations with the first game.

You start off as a young boy or a girl (you choose), who eventually grows up to be a hero in the world of Albion, the same world as the first game but hundreds of years later- a place where belief in magic has disappeared. Your family has been shattered by a villain up to no good for reasons best understood by himself and the people at Lionhead. So, just like any RPG, you play a character and level them up the Lionhead way. You have a main story whereby you become a hero and have to search for a number of other heroes to help you defeat the Big Bad at the heart of the main quest. Along the way you have many, many side quests and have all of the distractions Fable was so good at. I.e- trading, buying property and becoming a landlord, having relationships and families. Most of which doesn’t impact too much on the main quest. Its really a game where the Main Quest can be a very small part of your play experience. Just like going to school. You don’t have to study, you just get through it faster if you do.

There’s never any sense that you aren’t levelled up enough to face any challenge, though the more money you earn, the better weapons you will be able to afford. For an RPG, armour is strangely absent so you can have your character run around in their underwear and not incur any extra damage. You can hold a lot of stuff in your inventory but can only have one ranged and one melee weapon assigned at anyone time. Melee is on one button, ranged is on another, Magic (called Will) on another. So while you have flourishes and can charge up your Will attacks, its not overly complex. Its not bad, its just not that deep. Combat is button mashing but generally enjoyable because when you die you just get knocked out for a but and if you don’t have a revive potion, you just lose XP when you run out of health. You are instantly revived with a lower XP rating but otherwise you can just continue.

The main quest itself is interesting but what sets Fable apart from most RPG’s is the depth of is normally the other bullshit RPG makers throw in to make it longer. You can do odd jobs which are mostly repetitive timing-based minigames such as pulling pints or chopping wood, you can go looking for the various methods to opening demon doors, hunt gargoyles, go on bounty hunter missions, save slave, etc. Mostly for gold (and of course gathering XP along the way), but also for Reknown.

Reknown is Fable’s currency for making sure you do side missions before continuing on the main quest. Which means side quests are partly integrated into the main quest, which is nice. And of course, you have choices whether you behave or act like an asshole (as in Mass Effect and KotOR). Your character’s body will evolve as you play the game. If you get stronger, your character gets bigger. If you eat junk food and drink beer, your character gets fat. If you are pure and eat well, you can lose weight. I chose to eat celery and my character still ended yo looking like a candidate for the Biggest Loser.

fable ii- my character hanging out at the docks

You can make people like you by expressions that you find and earn throughout the game. You can scowl, fart, flirt, seduce, scare, offer gifts, dance etc in order to intimidate people, make them like you, etc. A far more evolved version of that in GTA IV, though really in the end they don’t influence the main quest all that much. I got married in Fable I just to see what it was like. I have since gotten married in real life so the attraction to do it in game just wasn’t there but I did manage to have lesbian sex with Carol the Whore and then when I wouldn’t marry her, she started shooting a gun at me and following me wherever I went. I killed her because she was annoying me and felt utterly horrible. So I reloaded my last save. She may have been a Whore (She was Carol the Whore), but she was a human whore.

And then there’s the dog. The Dog is your companion and you can have specific expressions for your dog such as heal, play with, punish, etc. Your dog will bark when treasure is nearby or growl when enemies are around. If you’re a cat person, then you’re shit out of luck.

So how about those more technical aspects of the game. There are some basic online co-op options but I didn’t test any of them since they didn’t add much. If any one from your friends list is playing the same location as you, you will see their avatar and you can join the other’s game (but not as your character). Overall, the game’s presentation is mostly good with a few rough edges at transitions (ie when you beat a mission and the next bit loads or saves, people you were talking with will suddenly disappear).

Graphics are nice and the game manages to keep a decent frame rate though particle effects tend to make the game chug somewhat. Sounds is vbery good and while many American players find the rural English accents forced, they are better than every village hag sounding like Dame Judi Wench. Sound Effects are nice, and musically the game hits the right notes.

Fable II is a very good game and its initial sales success are definitely well deserved. This is a good Zelda style adventure for those not into the grit of Oblivion, Fallout or Mass Effect (or MMO’s). Its got so much that if you didn’t want to play the main quest you’d easily get your money’s worth with the reast of the package. The story is definitely worth playing. It goes into some very dark places later in the game, much darker than the rest of the package and you have to do some heartbreaking things in order to progress.

Controller1.com rating 3/3. This game does so much right, and unique that you really should find the 15 or so hours you need to play through it. The only downside is I now have to go into Fallout 3 having just played a longish game.

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Controller1.com Focus Test 2 PODCATS!

Focus Test is Fable II. Watch Clint ridicule, George admire and Cam in the middle.

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Now Playing: Fable II

So… playing Fable II.

I have a tendency not to read previews very often. For someone who loves games, it seems weird that i cut out 50% of the content on Game Websites and zines. But it also means I don’t always buy into the hype. I never thought about buying Bioshock until about a week before it came out. Same with the Xbox 360. And 4 years ago, I bought and played Fable on the Xbox and enjoyed it since I didn’t hang on every word coming uot of peter Molyneux’s mouth.

So when Fable II was approaching release, I was cognoscente of the fact the sequel to a game I quite enjoyed was due. Even though I was more pumped for Fallout 3, a game series I had never previously played from a developer whose only game I had played couldn’t hold me for more than 10 hours; and I really don’t like traditional medieval era, Tolkienesque RPG’s- I am so glad I got this. I might even put off playing Fallout 3 for a few months just so the Fable II experience I’m having has some room to breathe.

There will be a review on controller1.com in a week or two (probably two) but for now, suffice it to say, this game really builds upon the successes (rather than the perceived failures) of the first game.

Why you should go out and play this?

Its fun to play. Its funny. It looks pretty good. The story is usual ‘chosen one’ are but it is done very well. And the presentation and amount of stuff to do is phenomenal. Its like a single player MMO. Oblivion, but done better and less po faced without the crash zoom cutscenes.

Why might you want to skip this game?

You think Peter Molyneux is a hack who makes shitty games and steals cabs.

We recorded a focus test where this game has much manure heaped upon it, although it received an equal amount of sweet smelling praise. So if you own a 360 and have any inclination to play western style RPG’s, go and get this. Now.

You still here?

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MASS EFFECT

Reviewed on Xbox 360. Also on PC. Dev: Bioware. Publisher: Microsoft
Well, fucken done and dusted. And now that it’s an EA game, even though EA had nothing to do with development or publishing or distribution, they make all the money and of course, soon enough this game will forever be known as Mass Effect 1. Or, the game that the sequels aren’t as good as…

So Mass Effect is a big RPG, more in the vein of Jade Empire than KotOR, even if the universe is just the same as Bioware’s old SW game just with the force renamed Mass Effect, and guns instead of Lightsabres.

You play as Commander Shepard who, depending on how you customise at the start of the game, is either a man or a woman who early in the games joins the Jed… er Spectres, but depending on your early choice at the time you customise can either be a soldier, or a biotic (jedi forces) or a technician. So play as a soldier to start with. You basically chase the big bad across the galaxy, and along the way you take on side quests. The side quests are all exactly the same: you visit all of the points of interest and recover artefacts (pressing buttons in sequence in response to the prompts), then visit a base that looks the same on which ever planet you visit and clear out a few bad guys. Or you can board a ship that always looks the same and has the same layout and defeat a few enemies there as well.

On the main hub level, the Citadel, the quests there are more of the talk to this guy and talk to that dude type stuff. My favourite part was one that a lot of other people disliked, the Mako. I enjoyed driving around the planets because I could drive up cliffs and over mountains instead of corridors and valleys.

So the game has pretty graphics, mostly a decent framerate and nice sound and VO, even the cutscenes are a bit more involved than the conversations in KotOR. It took about 25-26 hours on medium to do most of the side quests (maybe 70-80%). I liked it and now I don’t want to see another game for at least 24 hours.

PS-I didn’t get no full digital nudity!
C1: Rating 2/3. (The score would have been 3/3 if not for the highly repetitive side missions)

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