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Controller1.com Focus Test 35- GTA The Lost and Damned

Clint displays why he is a mental giant as we listen to him bitch about playing The Lost and Damned DLC for GTA. Watch how he ignores where his motorbike is in order to drive around in a car

and complain why he’s in a car in a game about a biker. Laffs ensue.

 
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NOW PLAYING: GTA Lost and the Damned, CoD WaW Map Pack 2

My recent DLC binge netted me the Lost and the Damned and the CoD World at War Map Pack 2. I had intended to skip the GTA DLC since I had not come close to finishing GTA IV before getting sick of it and moving on to fresh gaming pastures. I think the reason I got it was some need to use up my Internet Bandwidth quota since 25GB a month goes a long way if you aren’t into Bit Torrent. Infamous also made me feel that going back to the slower moving GTA IV engine might be a step backwards but I tried it anyway.
I like it so far. I’m only a few missions in but it seems to be a nice take on Liberty City without feeling like a simple retread of IV.
The storyline with the bikers seems a lot easier to get into, less introspective than Niko and Roman, played less for laughs and more for drama. The guys of the Lost MC are fucking assholes of the first order but they make great videogame characters. Of course as a member of a motorcycle gang, you will be riding around on a hog for most of the time and unless you preferred these in GTA IV, they take a while to get used to riding these and firing a shotgun at the same time. Its also got that custom GTA difficulty about it but then I’m finding I’m enjoying it in this post-infamous world.
Johnny Klebitz, your hero for want of a better word, is a little more obviously fucked up thank Niko. He’s a biker and he just wants to keep to business. The leader of the gang, Billy, has just come out of rehab after being busted and is aching for action, such as starting turf wars with rival gangs etc. This being a GTA game, there ares no tea parties, group hugs and wondering if this is what its like When Doves Cry.
Also, despite me saying I’d had enough of WaW with a PC playthough, a 360 playthough and months of multi on both systems, I got the extra maps anyway. And because I’d been away from the multiplayer for so long, I immediately sucked more than a Wii game called Let’s Tidy Up After Ourselves in the NPD top 10. But after relearning not to suck, I’ve started to enjoy the new maps and not just stick to the three zombie maps. We have Corrosion, which seems to be some sort of refinery level where its Soviets v Nazis; Banzai, aan outdoor jungle level with a wooden bridge, waterfalls, tunnels and bamboo huts; and my favourite, Sub Pen, a really nice US verses Japan level that’s small and intimate but large enough for small or medium size groups.
Its interesting to note how in both of the map packs released for WaW so far, Treyarch have shied away from the larger tank based levels which were the more popular ones in CoD3. The tanks in WaW are just irritating since they dominate the levels and the anti-tank options are limited. The jury is still out on dogs but they are preferable to fucking helicopters, which is what I dread most about the upcoming Modern Warfare 2.

Just as a site update: The site has had fewer updates due to my work moving offices this last week. My studio is in disarray so there’s nowhere for us to record a podcast yet. Hopefully we can have something for you by next week. The first one might be a tad echo-ey.

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REVIEW: Grand Theft Auto: Chinatown Wars

Reviewed on DS. Also on PSP (eventually) Developed by Rockstar Leeds. Published by Rock Star.

So GTA 1 and 2 could have easily been ported to the DS but Rock Star tried something different. They designed and made an entirely DS-focused game from the ground up. Chinatown Wars manages to cram everything you loved about the full size console GTA games without the empty feeling that the PSP entries left you with.

You play as Huang, a young rich punk whose daddy, a Liberty City crime boss is brutally killed. Huang arrives in Liberty City with revenge and ambition in his heart. After the first cutscene, you know they haven’t dumbed this down for kids. This game has a wickedly delicious and decidedly adult sense of humour.
So the mission structure is the same as every GTA since GTAIII. You travel to the mission briefing, then travel to where the mission takes place. Except here, you can skip cutscenes and skip the travel back to the mission area after you’ve been killed. HALLEFUCKINGLUJAH!

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You control this with a mix of D pad + buttons for some actions and stylus for other things. The stylus is used for menu stuff, managing your email and GPS devices as well as minigames such as hot wiring cars, filling molotov cocktails with petrol at the filling station amongst other things. It generally works pretty well though I found (on my DS Phat at least) that I found driving smoothly quite impossible and my giant alien spannercrab-creature hands were cramping during any driving sections. I found this to be a challenging game, but not because its a bad game. Its just hard.

Graphically, its a quite simple 3D engine with some weird choices in regards to scale (pedestrians are as large as cars) in order for the models to be discernible. The sound suffers somewhat on DS but manages to make you feel you’re playing a GTA game. There’s a not great deal of dialogue, but there is some. No talk radio, of course and cutscenes are static images with text to move the story along. And the text is disarmingly funny and very biting in way I don’t remember Liberty City Stories was.

Chinatown wars plays well, is funny and is essential to any DS owner over 15 years of age. Handy for commuting or travelling.

Controller1.com rating 2/3

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