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REBOOT

My friends, I’d like to talk to you about the wonders of series reboots. They’re all the rage and very popular with the kids, though reboots have been part of videogames since the very beginning. I will say it started with Donkey Kong being constantly alternating between protagonist and antagonist in his early incarnations.

I mean, is each new console Legend of Zelda game a remake or a reboot. They are essentially telling the same story each time a different way with mostly the same characters. A few variations here and there but essentially the same. Perhaps its more of a remake.

Tomb Raider has been rebooted a few times but each time, its more of a technical and design reboot rather that reinventing Lara herself. The latest leaked shots of a new Tomb Raider, with a smaller bosomed Lara have hit the net. In reality it’s likely to be more of the same but it counts as a reboot. Even if it is the same, calling it a reboot  with words like survival horror and open world bandied about like common gutter trash, gets those who claim to be jaded by the series more interested in the new game. By “jaded” I mean “run out of tissues.”

People cite Resident Evil 4 as a reboot even though it’s the same storyline. It just has a more modernised control system than the original’s tank controls. Resident Evil is less about survival horror and more about horror at how many buttons you have to press to change ammo.

Prince of Persia is one of the most recent Reboots of  a franchise that has already been rebooted several times. The most recent Prince of Persia from 2008, itself a reboot of the series from 2003 which was a reboot of the 2001 Prince of Persia 3D which was a reboot of, well, you get the point. To be fair the 2008 prince is Persia is more reborn. And then when you play it you realise it is actually an abortion of a game.

Is Call of Duty 4 a reboot? The gameplay is very little changed from the original Call of Duty but the change of setting was enough for people to think of it as new. A lot of people who would describe themselves as hardcore shied away form the early CoD games. They were popular with the casual gamers but the edgier setting of Modern Warfare has attracted guys who live for the bleeding edge. “I cut myself on the CoD!” The fact that World at War, a return to WWII, has sold very well in its own right shows that a well made game is a well made game, regardless of when it is set. But the guys who love their CoD4 won’t even consider World at War. So CoD4 is not a reboot, just more of the same. They’re in the same universe (or at least, no reason to assume they’re not in the same continuum)

But maybe the gaming reboot is a myth. All it is is a retooling of the games, keeping what works whilst jettisoning the material that doesn’t. Perhaps adding a few new gameplay elements but compared to a Batman Begins or JJ Abrams Star Trek, Games just play with superfluous things. Occasionally, such as a certain kids game that was a cheesy platformer being rebooted into a serious LOTR style epic would count as a reboot, since it changes the origins and the style of characters and gets rid of platforming in place of combat. But nothing on the level of Casino Royale, which took Bond from bloated over-indulgence of Die Another Day and brought the series down to earth, but conversely took it to greater highs.

I don’t see Fallout 4 being a prequel. You want a Fallout game in a post-apocalyptic world. Mirror’s Edge with no Parkour or Medal of Honor set in WWI.

Red Faction: Guerilla, my current gaming fancy, is half and half. It completely changes the gamplay from the first two Red Factions, going from a first person shooter to a third person blow the crap out of everything. Linear maps to open world. Its still set in the same universe by having this be a later Red Faction uprising. So is it a reboot or does beating the game mean you’re going to fail anyway since the next game is going to be another uprising? Like the feeling of elation at the end of Terminator 2 only to have Terminator 3 come and undo the good work.

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REVIEW: PRINCE OF PERSIA

Reviewed on Xbox 360. Also on PS3, PC. Developed by Ubisoft Montreal. Published by Ubisoft.

Prince of Persia as a game series has one of the more interesting origins stories which we won’t go into. PoP as a Ubisoft franchise has a less interesting background. The formerly 2D Prince made the leap to 3D with Mattel’s PoP 3D. To all intents and purposes, it was rather ordinary. In 2003, Ubisoft (who had acquired some of Mattel’s gaming library a year or two previously) released Prince of Persia: The Sands of Time.
princeofpersiasm

Here, in order to lesson the rather punishing lessons of trial and error the play would often endure in a PoP game, the reversing time mechanic was introduced. It was a great game with fantastic atmosphere, a great story, brilliant platforming based on contextual button presses and some button mashing combat that was neither here nor there. It came out and didn’t sell all that well until Ubi cut the price rather substantially wherein the game found its audience. For the followup a year later, Ubi looked at what the perceived barriers to purchasing the game and decided to lesson the whole Persian aspect, darken it up, more combat oriented and flushed any atmosphere down the toilet. Warrior Within was shash. The trilogy capping two Thrones was better but by then the damage was done.
Flash forward a few years and Assassin’s Creed, flawed it may have been, sold gangbusters is followed by a new Prince of Persia.
The new game is a sort of return to the atmosphere of the first game, with more platforming, less combat, a better story.
And its a great game being held back by TERRIBLE controls
The controls are quite simple and the game likes to do things for you. Which, if you’re a person who likes to have more than minimal control over what you’re doing can be very frustrating. You jump across a gap onto a wall. But you don’t have to press jump again because that will just have you jumping off into a chasm.
Time and time again, the game’s control system will confound your expectations and having you leaping to your doom because your mind can’t accept you don’t need to press so many buttons.
Just as Sands of Time featured the rewind time mechanic so that you didn’t have to constantly restart at checkpoints, this game has your constant companion Elika as a magical princess who can rescue you if you fall.
Many people have praised the removal of death of an obstacle to playing the game. That’s so much bullshit. All it is is a checkpoint system hidden by a cutscene of some chick grabbing your hand.
The game is sort of an open world. You get to a new area, jump for a bit, are confronted by a boss. Once you beat the boss, Elika fertilized the area and there are little glowing lightseeds you much collect. Think of them as Agility Orbs and you’re close to the mark. So the game is frustratingly good in so many ways, but ruined by unintuitive controls that are fairly loose in response to you inputs. But the graphics are rather spectacular with very solid sound. Presentation is obviously Ubisoft Montreal’s strong point. Gameplay, isn’t.
As a fan of Sands of Time, I’m highly disappointed by this title. Fans of Mirror’s Edge and Assassin’s Creed (you know, people you can sell any platformer to as long as you say its parkour) will be just as disappointed as real gamers.

controller1.com rating 1/3 (should have been 3/3 if the damn thing was playable)

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Controller1.com Focus Test- Prince of Persia

In this podcast, we look at the recent Prince of Persia game. Clint asks where’s the Assassin’s Creed, Cam ponders the imponderables and George tries to remember where he put the receipt.

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NOW PLAYING: Prince of Persia, Halo 3 DLC

The new Prince of Persia kinda crept on us like a stealth camouflaged Pedo bear. I was expecting a cel-shaded Assassin’s Creed and what we have Prince of Persia Sands of Time with an even more automated control scheme. Its like trying to type something with auto-fill on. Predictive text may be great on phones, but its not so great when you’re trying to pull off complex moves smoothly.

The new PoP apparently does away with death. Bullshit. All it does is put more checkpoints in and cover the fact with a cutscene. You will be watching that short non-skippable cutscene of Elika grabbing your hand many, many,  many, many times. Why? Because this is a game that expects you to ignore your instinct whilst playing.

Its hard to describe. In order to pull of the move list, you need to unlearn. Need to double jump? Press A to jump then Y to have Elika use her mojo to give you an extra distance boost. Jump across a chasm and press A to jump up? No the game does it for you automagically. If you press A again, you’re jumping backwards to your temporary death.
elika

I’m very conflicted about playing this game any further. I like it and it shits me to tears within the space of five minutes. Its a great game to play in 20 minute installments. The reason you can’t play it any longer than that is because you realise that you’re spending so much time on one jump sequence because the controls don’t quite do what you need them to. Prince of Persia is in fact the best argument for Mirror’s Edge using a first-person perspective.

PoP is the last 2008 game I have left to play and is the last of my gaming Xmas pressies I had to play. We have a long weekend coming up so it will be interesting to see how much time PoP actually gets. Right now its level pegging with Halo 3 time.

So Grifball. What the fuck is that? I played this as part of the Mythic Map pack last night and its basically a room where two teams are only armed with melee weapons such as the Gravity Hammer and the swords. It was fun apart from one of the few instances of lag I’ve noted in Halo 3. Like, it was really really bad lag. There’s a bomb in there as well but dying when enemies were nowhere near me made it a little confusing.

The other team modes are just plain fun. Its a pity the bigger team games are so objective based as I want to shoot more than I want to capture flags. The question remains, why is Halo 3 easier to play (its P2P just like most live games) online than CoD WaW, where there is a noticeable lag between you shooting and hitting an opponent.

I’m kinda waiting for something to hit me in the face. Hopefully Infamous will be that game as its the only game on my radar for the month of May. Maybe I’ll look at some more DLC stuff like Burnout Paradise Cops and Robbers pack. Part of me wants to replay some faves like Bioshock, Crackdown and even the campaign from Halo 3.

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NOW PLAYING: PRINCE OF PERSIA, BANJO KAZOOIE NUTS AND BOLTS

Well, Resistance 2 came and went without causing too much gaming happiness. In this post-Fallout 3 gaming environment, it was an incredibly disappointing game. The other two left over games on my pile have been getting a work out. First up Nuts and Bolts can be occasionally good and fun but often ends up being not fun and more frustrating than an email that says “Scarlet Johannson Nude” that ends up being a virus that destroys your PC.

Nuts and Bolts is a game that I find I can play only in small sessions of about 10 minutes. Then I get to a bit that frustrates me and I rage quit. Then the next day, I turn it on again and play happily for 10 minutes before… blood pressure rising… rage building, etc. One initial source of frustration- the interminable loading times- is dramatically reduced by installing to the HDD. Unfortunately the vehicle-based gameplay can’t be reduced. The only solution Rare has (and this shows up as a text tip during some loading screens) is to buy the original Banjo Kazooie on XBLA. I will persevere a little longer.

So after a “happy 10-minutes followed by a 30 minute cuss-fest” I popped in the new PoP game. WoW. I’m not sure If I love it but i seem to be happy with these new style platformers more than the traditional type. Time will tell. The graphics are gorgeous but god damn those voices are lame. I absolutely loved Sands of Time, particularly the voices of the Prince and Farrah. Here the Prince sounds like Nate Drake from Uncharted and Elika sounds like generic American heroine #4. The auotmated control system seems a little too automated with it almost predicting what you want to do next, even if you don’t, making for a frustrating tutorial.

I haven’t picked up Killzone2 but will do that in the next few days. It’s being spoken of very highly by my PS3 owning colleagues so I might even get some my MP fix with it (still currently being served by DoD Source on PC after work). Resistance being a colossal disappointment for me may work in Killzone 2′s favour. Or the fact that nothing is good after Fallout 3 may make me into one of those guys who writes about games but doesn’t necessarily play them, for the next few months at least.

UPDATE: Playing Prince of Persia again this morning made me think “hey I like these types of platformers,” and actually made me pop the half finished Mirror’s Edge back in the PS3. I’m fucking nuts.

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2008 Game of the Year of the Year of the Year 2008- part 2: July- December releases

Well our look back on the big hitters continues (part one can be found here)

THE BIG

SOUL CALIBUR IV (360, PS3)
This game hit in July at a time when there weren’t that many big games coming out. SCIV proved to be a decent hit despite having Star Wars characters muddying the waters for the hardcore.

SPORE (PC, MAC, DS)
Will Wright’s latest formed the basis of who-knows how many GDC keynotes over the last few years. It came and made a huge splash, and then the complaining began. Spore promised something unconventional, but delivered a compilation of other games.

LEGO BATMAN (everything. Colecovision coming 2009)
Lego Conquest of gaming continues. Its not linked to the Dark Knight, more based on the comics (but with some cues from the 80s/90′s Batman films. And its more or less identical on every platform. You liked Lego Indy, right? You liked Lego Star Wars, right? You like Lego, right? You like Batman, right? Then here’s a game you will like.

SAINT’S ROW 2
Despite smelling of xerox toner, this series has managed to carve a small niche of its own. It fixes some GTA flaws, adds its own and has its own slightly off tone to the proceedings that 13 year old boys love. They wanna play at gangstas, not soldiers.

FAR CRY 2
Another sandbox shooter. This time, its set in Africa and not as much fun as the original console Far Cry. We will focus test this title over Christmas so subscribe to the Focus Test through the links at the right of the page

DEAD SPACE (PS3, PC, 360)
EA’s new survival horror greatest hits game impressed those that played it. A sequel, while not ruled out might have to wait for these guys to finish the Dante’s Inferno game just announced.

FABLE II
Wow, they managed to outdo the original and also managed to deliver on a fair amount of the hype. The amount of complaining that usually arises after a hyped game hasn’t been as bad as say, Spore, but then maybe Molyneux’s learned his lesson. “My next game will be bigger than Jesus’ balls”
Oops, spoke too soon. REVIEW

ROCK BAND 2 and GUITAR HERO WORLD TOUR
I’m lumping these together for a simple reason. There are only really superficial differences between these games. RB is more fun off the bat if you just wanna play every song where GHWT makes you work for the cooler songs. GHWT has some extra pads on the drum kit and the song creator. The song creator is an absolute abomination to use with the controllers.

MIRROR’S EDGE (PS3, PS3)
Wow, this was meant to be the second coming before it came out to mixed reviews and stagnant sales. Clint loved this in the podcast and we will be posting a written review in the new year. The way EA talks about this game now in business circles does not bode well for the future of the series.

LITTLE BIG PLANET (PS3)
Remember when I said GTA IV was the most overrated game of the year? Well, meet number 2.
Little big planet is a fun platformer with a ton of replayability (if you want everything) and those
tools for making your own levels. However, to call it Game of the year is misleading as the make your own level is a toy. I played a few levels that had been posted online and was amused more than impressed. Is it youtube for gaming? Yes, in the same way You Tube is filled with Videoblogs from people whose emo angst you don’t give a fuck about. Is it worth buying a PS3 for? No. Is it worth getting if you already have a  PS3? Hell yes. Its a cool platformer with some infuriating difficulty in later levels. REVIEW

GEARS OF WAR 2 (360)
Why lie? I loved this game. So do the guys who play this on Live. That is when the matchmaker service actually works. Horde mode is fantastic and a lot of fun and the single player managed to do enough new and different than the original (which I liked but not loved) REVIEW

RESISTANCE 2 (PS3)

Another on on my list to play when time is available. R2 features, by some accounts, excellent multiplayer, great coop and so-so single player. Its been outsold by our next contender, but if you only buy one alternative universe WWII shooter, don’t buy a used copy of Resistance: Fall of Man cos that’s shit, get Resistance 2.

CALL OF DUTY WORLD AT WAR (PC, PS3, 360, Wii, PS2, DS, PSP)

The haters expected to hate it. Most of those who’ve migrated from CoD4 are finding it like minded but different enough for it to be a draw. Back to WWII with M1 Garands, KAR98′s and Thommy guns. BLISS! Its a pity Activision couldn’t have actually supported CoD4 properly a bit longer with map packs and the like. I mean, it’s not like they don’t like money. REVIEW

WORLD OF WARCRAFT: WRATH OF THE LICH KING (PC)

Well, it makes money hand over fist. The WoW fans love it and are lapping it up. They’ve even made it easy for people who’ve never played WoW to step in (you know the type, gank fodder and people with jobs/ sex lives)

LEFT 4 DEAD (PC, 360)

Left for Dead is the Horde Mode in Gears 2 and the Nazi Zombie mode from CoD WaW and is a whole game based around it. The thing is, its full price and compared to orange box, which offered so much more, it hard to say this is a good value proposition. OB was great on console apart from TF2 which sucked ass since Valve don’t seem capable of coding an XBL game.

De Blob (Wii)
Hey I was writing this and thinking to myself “were there any decent Wii games from the second half of 2008?” Well, there’s De Blob. Paint the town red. Or green. Or Blue.

Animal Crossing: City Folk (Wii)
This game seems to be going down very will south of the Mason Dixon line. Who knew?

Banjo Kazooie: Nuts and Bolts (360)
Well, I was a HUGE fan of the originals back in the N64 days but yet I still haven’t picked this one up despite its cheapness. Why? I will, I promise. Building things- not my forte (see LBP) but the Banjo universe has always held a special charm.

Prince of Persia (PC, PS3, 360)
Well, there I was all set to ignore this title. I was fooled by PoP Warrior Within and Two Thrones. I even lowered my guard and bought Assassin’s creed (eventually). I was done with Ubisoft games for a bit. Then its come out and wowed everyone. So now I will play it. You should probably take a look as well. If this comes close to replicating the bliss I found in POP: Sands of Time, I will be happy.

Fallout 3. (360, PC, PS3)
I’ve been looking forward to this one for a while. I ‘d have played it by now if time had been available and Fable II hadn’t turned up first. Its a huge city full of choices and spoilers. Play this when you can.

AND THEN THERE’S…


Dazed and Confused:

Guitar Hero Aerosmith (everything bar the 3DO)
Yes I bought this and it was fun enough for what it was. Its the last guitar only Guitar Hero game to be released and I don’t mind this band’s catalogue but there’s not enough material to fill a full priced game with no DLC and no compatibility with the new GHWT games.

BROTHERS IN ARMS (360, PC, PS3)
Too late, Too dated and Too Meh. Its not because its a WWII game, its because its just not as much fun as the other WWII games.

FACEBREAKERS
EA’s Boxing game took a dive in the third quarter.

MERCENARIES 2
It has its it champions. A month or two earlier and it could have gained some traction

FRACTURE
Oh dear. A case where the central tenet of the game is destroyed by a Penny Arcade Comic

PS- some games not mentioned for ethical reasons. We don’t write about projects we’re involved with.

Jesus, it seemed like a good idea at the start.

oh wait, you think I forgot Too Human?
TOO HUMAN (360). Oh dear. What’s to be said that hasn’t already been said.

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