Reviewed on XBLA. Also on PC, N64. Developed by 3d Realms
Well Duke is back and this time its the original 1996 adventure in its entirety on XBLA. This isn’t a remake, merely a port but even after all these years, this is still a good game.
The game is a first person shooter starring Ass-kicking Duke Nukem, originally a star of a side-scrolling shooter before getting this 3D makeover in 1996. An instant classic managing to hit all the sweet spots for a typical teenage gamer (action, gore, smart ass wrestling style commets and some pixelated T and A), the game is also a case study in making a varied FPS. So much of the game play is done right that its hard to remember its rather unrelenting difficulty and some rather obtuse puzzle elements.
This port brings features online multiplayer and 8-player coop. It also manages to make the difficulty a non-issue without completely re-engineering the gameplay. When you play, the game is recording every move you make so that when you die, you can restart anywhere along the timeline of your current playthough of the level. The game is still hard, its just not as punishing as it was.
The multiplayer is like stepping into a time portal and emerging in 1996. All that’s missing is Ace of Base on the radio and giant cell phones that could cave in the skull of a hippopotamus. If you loved that sort of intense deathmatch gameplay, you might get some feelings of nostalgia but this is an excellent single player experience.
Graphically its still a 4:3 game with either decals or black bars on the side (though you can zoom the image to see more of the VERY PIXELATED graphics. The sound is just as crunchy as it was back in the pre HD era. But you are playing this game because you remembered it being fun and cool, not because you miss 3D games using sprites instead of 3D models.
Is this a portent for Duke Nukem forever actually coming out? I’ve no idea and after playing this and enjoying it, I really don’t care anymore. This sates any desire I had for more Duke unless DNF is very, very, very, very, very good.
controller1.com Rating 2/3
So rather than release a new game, or outsource a 3rd person Duke Nukem game to someone else, as happened on PlayStation and N64, 3D Realms have instead just stuck 1996′s Duke Nukem 3D onto XBLA
So Duke Nukem 3D is exactly the same game from back then. Except its got 8 Duke co-op, MP over Live and a rewind feature. Considering the difficulty levels in the game are pretty high that’s a bonus and a half. Some people say the vita Chambers in Bioshock made it too easy. To them I say, “your mother is a whore.”

So Duke’s witticisms may seem old hat now, as well as pandering to the then target audiences more base instincts, but this game still has it with clever level design that made you explore, think and try new stuff. It also begs the question: “What the fuck have 3D Realms been up to for the last 11 or so years?”
How many engines does it take to build a Duke Nukem game? The Answer, apparently is thirty-nine. In the time since Duke Nukem Forever was announced we have already laughed at how long Daikatana, Spore, Too Human, Prey and Team Fortress 2 took to come out. There have been three entire generations of consoles in the meantime. PC has gone from being at the vanguard of gaming to being the ugly stepsister you take out of the cage and slap a dress on at Xmas time – the dress being so you don’t eat the wrong turkey when you’re drunk.
Duke Forever, the sequel to Duke Nukem 3D was begun in 1997.
We’ve had wars, 4 Olympic games (which means 4 crappy Olympic games games) and the Olsen Twins became legal and suddenly everyone didn’t care. In 1997, The Simpsons was good. In 1997, the internet was slow and Amazon was a river, a jungle and a compliment to a hot chick. In 1997, Kristen Bell was in elementary school. In 1997, Google was just a big number. In 1997 Paris Hilton was an expensive hotel with whores in the lobby (as opposed to an expensive whore who owned Hotels). In 1997, nerds in South Korea still attempted to get dates. And since development on DNF was started, I have gotten to 55% of a PS3 firmware update downloaded
We’ve come along way in that time. How about you guys at 3D Realms?
Reviewed on Xbox 360. Also on: PS3, PC. Developed by EA. Published by EA
It’s a recent oldie if there’s such a thing. One thing’s for sure, no one does Call of Duty Medal of Honor better than Infinity Ward EA.
So EA’s most recent MoH game is not a bad game for MoH fans. What’s new? You start every level by jumping out of a plane, and indeed every time you die, you jump out of a plane again, though any objective’s you’ve successfully completed are still intact. Of course, most enemies also respawn after you die, but you can land almost anywhere on the map. Indeed, this is encouraged because although there are safe landing zones (green smoke) there are also 5 skill drops in each level (these are more difficult landing points you can aim for as a collectible for those of you who look for such things in this type of game). But really, think of it as a game with branching paths rather than the scripted events of yore because you still have to complete all of the objectives in a level before the more linear ending area is unlocked.
Many people forget MOH started off as a successful PSOne series before 2001′s PC hit Medal of Honor Allied Assault, which was of course excellent and 2002′s PS2 (and later Xbox and GC) MoH Frontline, which was also pretty good. Of course, despite two decent expansions on the PC, Call of Duty hit PC in 2003 and changed everything for Medal of Honor (Most of Infinity Ward’s leads came from 2015, makers of MoH: AA).
Suddenly MoH looked tired (DESPITE CoD BEING THE SAME GAME) by comparison and the two MoH games set in the pacific were universally loathed (Rising Sun was particularly awful). There was one last hurrah on PS2/Xbox called European Assault which tried to get away from scripted, linear levels and make scripted open levels. It was okay, but didn’t feel like MoH (as well as being cuntingly hard) while even the two PS2 / Xbox CoD games (Finest Hour and Big Red One) were quite enjoyable. Now MoH Airborne (which came out in late 2007 for PC and 360 and later on PS3) is trying to recapture the magic.
It does and it doesn’t. It plays like a fine antique since once you get past some of the innovations – it plays like the older games, particularly when it puts you on rails (funnily enough, the more linear areas feel like very good classic MoH). The game is not easy and you will be jumping out of the plane a lot. And in an effort to make the game feel less scripted, the AI is waaaay too good. You often will be surrounded. In one particularly obnoxious example is in the penultimate level when you have to destroy a pimped out battle train and a new Elite group of Nazi troops attacks you and you are swarmed from all sides and FUCK YOU EA!
Graphics are decent if nothing special. It does at least look better than Too Human or Resistance Fall of Man. Sound is pretty good but then MoH games were one of the first games to treat sound as a feature rather than an afterthought. I can’t tell you about MP because it seems more or less dead but considering I basically swapped this for Assassin’s Creed (which i found initially fun but eventually boring), I think I’ve gotten a hefty amount of fun out of this title. If you like FPS games, particularly MoH or older CoD games, give this one a spin. If those games aren’t your bag, baby, then you might want to try something else.
It’s definitely a product of ‘old’ EA, but since the single player of Battlefield Bad Company is very similar, it remains to be seen whether ‘new’ EA can make this series sing again.
C1 rating: 2/3 (if you ever liked MoH or older CoD games)
Reviewed on Xbox 360. Also on: DS, PSP, PS2, Wii, PS3, PC. Developed by Traveller’s Tales. Published by Lucasarts (NTSC)/Activision (PAL)
It’s the third Lego game based on Lucasfilm source material. And probably the best so the pressure’s on Lego Batman. Lego Indy takes the storylines from the first three movies and turns them into plastic heroin.
Maybe that was pushing it a bit far but what you have is a charming (if
sometimes obtuse) action game with puzzles, combat, vehicles and Short
Round able to destroy metal barrels with his bare hands.
Lego Indy has refined the formula laid down in Lego Star Wars but reducing the number of characters in your party (usually 2, sometimes three in some of the Temple of Doom levels) and very occasionally 4 (as in the final level of Last Crusade) but without characters who only have one talent that is occasionally used and is otherwise a drain on the fun (ie C3PO). Of course now you have phobias (Indy can’t go near the snake pits, Elsa won’t go near the rats, etc). You also don’t have unlimited ammo in guns and can only use weapons dropped by enemies (when they have them). A few shots and you’re empty. Of course any character can pick up a spanner to fix a machine or a shovel to dig up Lego treasure and small characters have their hatches leading to secret areas but on the whole this has refined the approach. There are puzzles based on Simon Says provided one of you characters has a blue book that’s usually sticking out of their pocket and some boss battle where its not immediately apparent what the fuck you have to do to progress (the worst was the thugee on the rock crusher)

That said there’s still some annoying crap such as often respawning on the edge of the cliff you fell off anyway, areas where you are constantly overwhelmed by enemies, some of whom now wield RPG’s that blow you to Lego bits with one shot. Obscure puzzles and boss battles are annoying but you’ll generally work stuff out without too much drama. I scratched my head a bit, but then I’m not very bright. But I think the Comedy 64 is more over-rated than Kristen Bell so I can’t be all that dumb.
Graphics don’t really matter much as they look the same on most platforms but they are quite pretty on 360 with background textures of non Lego items being rather nice. Lego is Lego and as such Marion looks like a tranny, but one without a penis so its not all bad for Indy. Lego Indy, of course has no genitals either so….
The Score is great and It’s nice to hear the music from Temple and Crusade since you can’t buy the fuckers on CD at the moment. The sound effects are also crisp, but many of them are the same as the ones from Lego Star Wars.
So I loved Lego Indy. Would I buy Lego Batman? Well, One Lego game a year is enough and I love Indy and Star Wars so much more than Batman. But I would be up for a Kingdom of the Crystal Skull game, just so I can hear people trying to popularise “nuke the fridge” and be burned like a goat’s bitch. Oh wait.
C1 Rating: 2/3
Reviewed on Xbox 360. Also on PC, PS3, DS. Developed by Ubisoft Monteal. Published by Ubisoft
Ubisoft presents a Ubisoft Montreal production…
Assassin’s Creed is an enigma of a game. It looks like a gorgeous open world stealth action game. It looks as though there’s millions of things to do in this [cliche] leaving, breathing city [/cliche]. Well looks can be deceiving. Assassin’s creed has a few tricks up its sleeve. You just have to do them over and over again.
Halo creators Bungie have often said that their games are 10 seconds of fun repeated over and over. Well Ass Creed is about 2 seconds of fun repeated over and over again. It’s like Ubi Montreal got wrapped up in how cool the locale and story was and forgot about making the gameplay varied enough (as GTA does so well). Obviously you can’t have bazookas and helicopters in a game set during the middle ages. Or can you?
SPOILERS (even though this game has been out six months, Flamey still has another 3 years before he can even consider it retro enough for his tastes. This spoiler is not all that much of a spoiler since the menus give it away before you’ve even pressed start and the game doesn’t wait 5 mins before it tells you the big twist)

This game is set in the present. Your character is actually accessing a trace memory on his ancestor (similar to the Matrix). Unfortunately, this serves almost no story purpose, kills the middle age realism by having techno looking menus, computer voices telling you you’re fast forwarding and the like. It even feels grafted on in some ways.
So, hi tech conceits and repetition aside, what has Unisoft done for us? Well, the game is fun to play, the towns are interesting to explore and combat and movement is fun, despite the incredibly wanky tutorial. By incredibly wanky, I mean super incredibly wanky in the vein of Final Fantasy wankery. Its pretty and it sounds very good.I quite liked being able to climb buildings though I found having towers more fun than missions because they were more frustrating than fun to be honest. There’s little skill involved in pickpocketing more luck. Interrogating barely works and stealth kills in order to assist an informant where somewhat more fun.
Metal Gear meets GTA meets the middle ages meets the Matrix meets hype and cute producer meets 5 million in sales. If AC2 managed to fix the basic gameplay issues, I’ll be there, since they’re got most of the elements right. As it is, if you can play it for more than a few hours without getting incredibly frustrated or bored, you might like this.
C1 Rating: 1/3
Reviewed on Xbox 360. Also on: PC, PS3. Developed by Ubisoft, Published by Ubisoft
Not a football score but a game, a sequel in a series that seems to alternate between extremely high quality offerings such as GRAW and the original R6 Vegas title and cheesy expansion packs. Guess which one this is…
The original R6 Vegas title came off four console titles from last gen of descending quality. The first Xbox R6 title was a pretty good game for its time and its follow up Black Arrow was more goodness. Then there was Lockdown and the Classics game (which redid missions from older PC titles). They were shithouse. R6V2 is somewhere in between the two extremes.
GRAW came out shortly after the 360 launch and was a great game with a sequel coming out a year later whose only major shortcomings were its lack of anything new and brevity. It was still kick ass. R6V2 seems to have lost a lot of the sparkle from the original Vegas. Its not so much kick ass as it is suckass.
The gameplay is identical in most respects. The locale is not, as there are health centers in Vegas, Junkyards in Vegas and the convention center, but the casinos are conspicuous by their almost complete absence (I do remember thinking they were a tad overused in the first title, but come on, Ubi. Only one level?). Being able to tag which enemies your fire team will prioritize when you use your snake cam is useful but that’s hardly anything other than expansion pack de rigeur.
With the more prosaic locales in most of the game, the graphics seemto have taken a big hit. Lightning is flat as a pancake most of the time and the frame rate can really struggle on some levels (particularly the health center). The brief MP game I played looked awful, like an early Xbox 1 game. It was even flatter than the Single player campaign after being flattened by a steamroller driven by a very large man.
Sound is a mixed bag as some of the voice work is barely audible and yet more use of the same sound effects these guys have been using since at least 2003 with Rainbow Six 3.MP was pretty ordinary as well. I played a Team Deathmatch game on LIVE – lag was fine but the gameplay seemed like an old R6 3 user map with spawn points almost always in the line of fire from camping whores. So massive fail there.
I ended up stopping playing this game’s SP about two thirds of the way through since it just wasn’t any fun and was frustrating enough to prevent me finishing.
I wouldn’t recommend this unless you looooooooooved the first one so much you need more. It would make ordinary DLC and is quite poor when its supposed to be a sequel that Ubi’s charging full price for.
AVOID LIKE HERPES
C1 Rating: 0/3
Reviewed on Xbox 360 and PC. Also on PS3
Developed by Valve (PS3 version by EA). Published by Valve (PC via Steam) and EA (Xbox 360, PS3)
Half Life 2
Working my way through The Orange Box, as you do, I thought I would collect some thoughts on HL2′s campaign, which is the only part of the Orange Box I had played previously. It’s also the longest part of the
Orange Box, unless for some strange reason you’re still playing Team Fortress 2.
Half Life 2 tells the story of Gordon Freeman when he arrives in City 17. Between Half Life 1 and 2, there have been a fair few unexplained events happening off-screen. Earth has now been taken over by the
Combine, who exert their control through a traitorous human. Gordon takes charge of the resistance, get a girlfriend and shows Bioshock (Bioshock? Bioshock?!) still has a way to go in unseating Half Life 2.

It’s funny that in an industry where every successful and original game is copied relentlessly that no one has really tried to do the type of story and varied gameplay, and really no one who’s tried has
got it right, with the exception of Bioshock (Bioshock? Bioshock?!). This thing just doesn’t feel all that dated.
Graphics hold up very well on 360 and the sterling audio work carries over with nary a glitch. The game runs smoothly on 360, load times aren’t excessive and the controller works well. It took me about 14-15
hours to play though the second time, maybe a bit longer – its hard to estimate re-tries, and even on its own would have been worth the price of admission.
The weapons are all interesting takes on the standard FPS fare, though you have some oddities such as the crossbow being the only long range weapon and the Combine rifle. Sometimes it feels as though your
character is a bit too large for the corridors he’s traversing but on the whole, a very entertaining experience.
Half Life 2 is one of those games you have to have in your collection, either on PC or on Xbox 360. There’s also an Xbox 1 version from a few years back, but like the frame-rate optional PS3 version of Orange box, this is best avoided.
C1 Rating: 3/3
Episode One
Well, almost through the Orange Box, Meh-pisode One is the least interesting single player element in the Orange Box.
I finished it in about 3 hours (probably 4 with restarts) so its not a very long experience, but it really is ho-hum compared to the brilliance in evidence throughout the rest of The Orange Box.
Meh-pisode One carries on from the rather unusual ending of HL2. You and Alyx Vance have to RE-ENTER the Citadel (which has all these things that weren’t there before). At least here you get to spend alot more time with Alyx Vance, who clearly has the hots for Gordon Freeman. It is an expansion pack since there are all of two new character models (one of which, the Stalker does almost nothing thataffects gameplay) So Gordon and Alyx go through an underground car park, Gordon and Alyx go through a disused Hospital, yada, yada, yada. Nothing to see here. Move along. So why play it?
Well, I hear Episode Two is the dogs balls. It’s supposed to be fantastic, even more fantastic than HL2. So even through I read that Meh-pisode One was ordinary, I knew I’d have to sit through it in order to ‘get’ Ep 2.
So it wasn’t bad, but I had never played it, I would never had missed
it. It’s like most PC expansions packs, you really can’t see the point.
C1 Rating 1/3
Episode Two
Well, I have finally finished going though everything in the Orange Box, and believe me by the time you’ve played through all of Portal, TF2, Half Life 2, Episode and Episode Two, you certainly feel as if
you’ve gotten your money’s worth…
So Episode Two is about 4-5 hours of gameplay continuing on from the end of the rather ordinary Episode One. Episode Two is much better, with the sense of deja vu you get playing through some sorta familiar level types is less than Ep 1.You have a level in a mine infested by Ant Lions, with a new variant
that spits acid at you and luminescent Ant Lion Grubs which restore one point of health everytime you step on one. Then there’s a new car to drive and the Magnusson devices at the climax. So its more of the
same with some tweaks but there’s enough of an improvement over Episode One that playing through this if you have Orange Box is a must.
Graphics are still decent, slightly better than the earlier installments and framerate never misses a beat. Sound is still great with the voice acting being a particular highlight. The ending battle is somewhat more intense than anything outside of TF2, and it almost goes on for too long but once you have a stratgey
in place, it’s not as daunting as it appears at the start of the battle. I found the difficulty levels throughout to be better than Half Life 2 or Episode One so it wasn’t too easy or too hard, just
right.
So, would I play Episode Three? Well, that depends on how is made available to 360 or PS3 users since I don’t want to end up buying the game on Orange Box again (I have already bought Half Life 2 when it
came out and TF2 on PC as well). If I can just buy one part at a reasonable price (by reasonable I don’t mean the ridiculous prices on Steam where all of Orange Box on PC is $50 but TF2 on its own is $30)
and on console, I might give it ago. At the moment, I am a bit Sourced out and will take a long break from HL2-based games for quite a while (unless Day of Defeat for Xbox LIVE is announced).
C1 Rating: 3/3
PORTAL
Portal started off as a HL2 mod that become a phenomenon in its own right. a short 306 hour puzzle game played in first person mode, Portal has several things going for it. Unique gameplay that’s going to be hard to replicate without being so obviously a clone; a presentation that will never be matched for originality, humour and creepiness- a veritable meme factory; and that song.
The 360 version of Portal as part of the Orange Box is great. Its a short review for a short game. You just need to play Portal. rent orange box, or just by the PC version on its own but go out and get this now.
Team Fortress 2
Lastly, my least favourite part of the Orange Box. Its my least favouite but its not bad, it just doesn’t click with me like it does for so many who believe it to be Jesus’ son. TF2 is a class based team game based around capturing control points(battlefield), or collecting intelligence (capture the flag) and similar gameplay types (since this review was originally written in late 2007, other modes have been added and are not reviewed here).
Its one of the games you either get it or you don’t. The ones that do love this to the point where WoW was just a footnote in videogaming history. Its obviously a very well put together and quality game that I totally don’t get despite owning the PC and 360 version (the 360 version of TF2 is the only unplayable part of orange box on 360,)
C1 Rating: 1/3
overall Orange Box: rating 3/3
Reviewed on Xbox 360. Also on PC. Dev: Bioware. Publisher: Microsoft
Well, fucken done and dusted. And now that it’s an EA game, even though EA had nothing to do with development or publishing or distribution, they make all the money and of course, soon enough this game will forever be known as Mass Effect 1. Or, the game that the sequels aren’t as good as…

So Mass Effect is a big RPG, more in the vein of Jade Empire than KotOR, even if the universe is just the same as Bioware’s old SW game just with the force renamed Mass Effect, and guns instead of Lightsabres.
You play as Commander Shepard who, depending on how you customise at the start of the game, is either a man or a woman who early in the games joins the Jed… er Spectres, but depending on your early choice at the time you customise can either be a soldier, or a biotic (jedi forces) or a technician. So play as a soldier to start with. You basically chase the big bad across the galaxy, and along the way you take on side quests. The side quests are all exactly the same: you visit all of the points of interest and recover artefacts (pressing buttons in sequence in response to the prompts), then visit a base that looks the same on which ever planet you visit and clear out a few bad guys. Or you can board a ship that always looks the same and has the same layout and defeat a few enemies there as well.
On the main hub level, the Citadel, the quests there are more of the talk to this guy and talk to that dude type stuff. My favourite part was one that a lot of other people disliked, the Mako. I enjoyed driving around the planets because I could drive up cliffs and over mountains instead of corridors and valleys.
So the game has pretty graphics, mostly a decent framerate and nice sound and VO, even the cutscenes are a bit more involved than the conversations in KotOR. It took about 25-26 hours on medium to do most of the side quests (maybe 70-80%). I liked it and now I don’t want to see another game for at least 24 hours.
PS-I didn’t get no full digital nudity!
C1: Rating 2/3. (The score would have been 3/3 if not for the highly repetitive side missions)
Reviewed on Xbox 360 also on PC, PS3 Developed by Midway Games. published by Midway Games.
John Woo pulls a Sid Meier on Max Payne and here’s the result…
Midway’s big title of last year is actually pretty good. Developed by Tiger Hill and with about 300 middleware companies, Stranglehold is the closest thing we currently have to a next-gen Max Payne game and hopefully there’s more of this sort of thing to come. It’s not super deep, but that’s why I loved it. It’s a sequel to a 1997 John Woo movie Hard Boiled starring Chow Yun-Fat, a movie I’ve not seen in a genre I normally avoid so call me a n00b on the subject matter.
You play as Detective Tequila, who looks and sounds exactly like Chow Yun-Fat (unlike the upcoming Bourne game with its Matt Damon-free countenance) and you basically go from one end of the level to the other and blow the living shit out of everything. It is fairly consistent in its intensity but at least you do have some breathing space, even if its just a loading screen masquerading as a loading screen. Gameplay consists of shooting, bullet time, with some moves depending on building up a special meter so that you have precision aiming, rapid fire and a smart bomb type move which kills any enemies around at that time. You often see a glowing line above railings you can run along or things you can hang from which helps you get to some of the trickier spots. The levels are few in number but fairly long, but they tend to become a bit repetitive. The devs have spiced this up as much as they can but in the second level you have to destroy 6 drug labs, then destroy 8 drug labs, etc and this gets a bit much, though at least this levewls is huge and the topography changes regularly. Fortunately, each level is very different to any other level so after one sprawling level,, you’ll have a more contained one where you go progress through the floors of a casino until you reach the boss battle at the top.
The presentation is excellent. Its an Unreal 3 engine game that at least looks as though there’s some colour other than brown. It’s a colorful game and runs very smoothly on 360 (the game is also on PC and PS3). The visual effects are impressive though some textures on a few backgrounds look a bit blurrier than they should. The amount of detail in the world is beautiful and you can shoot the shit out of everything in your path (apart from making holes in walls that you can walk through).
The audio is also excellent, The music is standard action fare but well done in all instances. Sound is crisp, the guns might sound a bit weedy at first but this is welcome since you hear those gun sounds soooo often (I found the gunfire in HL2 to be deafening compared to everything else in the game).
There’s multiplayer modes but I tried unsuccessfully to find a game at all so I don’t know whether the DLC map pack would be worth your money. The game is short – 2, maybe around 5-8 hours depending on your skill and the difficulty level you choose, or whether you want to try and get a higher score for each level. Also – it’s region free so don’t pay full price figuring there’s MP to keep it alive. It’s a great game, if the price is right.
So, here I am saying I liked another game. Gee I do that a lot, but then Xbox 360 demos have proven a great way of picking out the bad games. This was a game I liked from the demo and said I would get it once I was able to get to it and I’m glad I took the time.
Would I get a Stranglehold 2? If it was at least as good as this (and as cheap as I got this), then yeah.
C1 Rating: 2/3
Reviewed on Xbox 360. also on PC. Dev: Techland. Publisher: Ubisoft
Developed by polish developers Techland and released for PC in 2006, this was picked up by Ubisoft and released in 2007 on Xbox 360. It’s a Western, a setting that has not done all that well in games. Sure there were levels in the Duke Nukem games on N64 and in Timesplitters. And there was Red Dead Revolver (decent), Dead Man’s Hand (awful) and Gun (good, but not great). Call of Juarez is actually pretty good.
It didn’t score well on PC reviews but did better on Xbox 360. The demo came out on LIVE last year just as games such as Bioshock and Halo were about to hit so the timing of the Xbox 360 version was poor. But now that I’ve played my way through Bioshock (Bioshock? Bioshock!), Halo 3, Call of Duty 4, Mario Galaxy, Ratchet and Clank, Uncharted and Orange Box, I picked up Call of Juarez on the cheap. I thought “for 30 bucks, if I at least get 4 hours out of it, I’m fine with that”. So anout 12-13 hours later, I finish the thing on medium and enjoyed it a lot.
It’s a first person shooter set in the wild west. You play as two different characters throughout the game. First, there’s Billy a young half-breed who’s accused of a murder he didn’t commit and goes on the run from grizzled Reverend Ray, who you play for the other half of the game.

Billy can climb, use a bow and hide from those following him by hiding in bushes and use a whip as a weapon or to climb and swing to new areas. Rev Ray can’t climb, but has “concentration mode” which is like a poor man’s bullet time and can stun some enemies by reading a passage from the bible (after which you shoot them). Throw some platforming, stealth missions, horseriding and a lot of shooting and you have a fairly varied set of gameplay dynamics.
Most of it is done very well. Except for the platforming. I must say there’s a reason why most FPS’s don’t have platforming elements in them any more and its a lesson that the Call of Juarez creators seemed to have missed because they are easily the most frustrating parts of the game. And these aren’t skippable bits of the game either so you end up jumping and hoping for the best quite often. I also found trying to negotiate a horse down a steep slope not to be all that much fun.
The presentation is excellent. The graphics are very good apart from some draw-in issues with the grass and some pop-in in the large outdoor areas. The framerate is smooth though there a degree of screen tearing. Audio is excellent with great music (that ultimately gets overused) decent voice acting (Reverend Ray is voiced by Marc Alaimo from Deep Space Nine) and nice sound effects. The story and cutscenes are pretty well done. They’re aren’t fancy but they get the job done well.
Overall – if you’ve played all the big FPSes you’ll probably enjoy Call of Juarez. It is definitely better than the Western themed games of last generation even if it’s not Bioshock great.
C1 Rating: 2/3