
Well, its the saviour of the PS3 and very pretty but how is it as a game? Very good. Before I started this, I had the last level and a half of Mirror’s Edge to complete since my backflip. That done, it was time for some Killzone. Being sceptical of the lacklustre original, I was very pleasantly surprised (I knew the positive critical reaction wasn’t down to people being blind fans of the original but the first one didn’t leave me with much hope the sequel would play well).
So in essence:
The Good: Looks great. It does lighting and particle effects very well, even if the textures aren’t always that crisp (apart from when they want to show off something in extreme closeup in a cutscene. It makes the flat-looking mess that Resistance 2 look like a PS2 game. Oh wait, Insomniac already did that. Sound is phenomenal. Online is very smooth.
The OK: The gameplay is very, er “tried and true.” That means its not only familiar, but a little too familiar and unadventurous. Large parts of the game consist of two standbys-
STANDBY 1: Kill X number of enemies (sometimes its X number within a timeframe) to progress
STANDBY 2: Infinitely respawning enemies until you reach a certain point on the map
We will give grief to a licensed game for using the rinse-and-repeat level design cliches so its appropriate to mention it here. The game is still fun, you just realise that it doesn’t change very much while you play. Its not full of gimmicky tech like the god awful mess that is Resistance 2 (Yes, I went there).
Multiplayer was very good apart from one gripe. The gameplay mode would constantly change from simple Team Deathmatch to Control points to Assassination, etc, making it hard to get a rhythm on one mode before it changed again. I’d rather have shorter rounds.
The Bad:
Control is not particularly tight. It is rather loose and hard to target (If R2 and Battlefield can do it on PS3- why not this?). The field of view is rather narrow, meaning enemies are right on top of you before you know it. Story is barely there and makes the criticism of Gears 2′s story and dialogue seem as bad. The dialogue is just as macho cheesy. One character looks familiar though…

His name is Farcus Menix.
One thing KZ2 did was make me wish I was playing CoD WaW. So after going about halfway through the single player campaign and a few rounds of MP, I popped this into the 360, patched it, DLed a free map and hopped online. Yes, I still get stuck on servers where everyobne else is in North America, which kinda kills my ping, but it didn’t seem as bad as it used to be. I hope to play a bit more of this before I put it away. I think the world has to live with the fact that I seem to respond to CoD multiplayer more than anything else, console or PC.
Before KZ2 was begun, I finished Mirror’s Edge (PS3 version). I had to add parts to my original review since I felt the break from it made me want to finish it so much. Game has problems to be sure but it was a worthwhile experience.
Lastly I bought Peggle for $3. Popgame games website, coupon code blitz1. That is all.
I recently started the most recent Prince of Persia game and very shortly into it I realised how much I wanted to go back and give Mirror’s Edge another try. I had given up around the 60% mark, sick of the trial and error approach to platforming. Here’s the review written after I had grown weary of the game and Fallout 3 was fast becoming an all-consuming addiction.
Coming back to Mirror’s Edge, it gelled a bit better than the first half of the game. There are still thing not quite right about the game, with waaaaay too much trial and error and combat that’s more frustrating than catering for a Vegan at a Barbecue. But I seemed to enjoy it a lot more, perhaps without the distraction of Fallout 3. The story wasn’t anything much but I did enjoy the cutscenes ending the game. Of course, Portal’s end credits song called “Still Alive” is better than Mirror’s Edge’s end credits song called “Still Alive.”
Would this game be better if it was a third person game? I don’t know, its pretty good as it is and a third person perspective would be a different kettle of fish altogether. Combat in third person would probably be better but then the game would then just be Uncharted. DICE are still to be commended for trying something so radically different from Battlefield and I hope the sequel (we can but hope) takes a lot of the criticism seriously.
Make no mistake, this is a hard game. Since I was so much wanting to see the end of the game, I bumped the difficulty down to easy for the last two chapters. As far as I can see, it made absolutely no difference in terms of making the combat less painful or the jumping (especially the penultimate leap) more predictable.
I’m glad I made the effort to go back and finish the game, despite its difficult last few levels. Even though the levels all seem to be variations on the same thing, it never felt boring apart from those occasions where you are trying a difficult jump. Usually it comes down to you doing it wrong.
I’ve amended our original review to reflect the change in thinking. Its rare that I quit a game because of frustrating gameplay and come to finish it later and actually like it.
Reviewed on PS3. Also on Xbox 360, PC Developed by DICE. Published by EA
Parkour is the the buzzword of the moment. So when the first person game Mirror’s Edge was announced, from the makers of the Battlefield games no less, people took notice. Platforming and First Person perspectives have never had a happy home in gaming (c1 has previously reviewed two of these- Duke 3D and Call of Juarez), and most FPS games of the last 10 years have eschewed this style of gameplay, putting it in the “too hard” basket.
Mirror’s Edge is about Faith, who’s a runner who’s a courier. She’s asian, got a tat and has an athletic figure, in stark contrast to what some on the net would prefer. The game is a platform game where you run across the tops of buildings, leaping between skyscrapers, bounding over obstacles, running through corridors, walkways, balconies, up ladders, down pipes, etc. Mostly without a gun. Your runner’s sense will show objects that you can interact with by them glowing red (I’ve made the joke many times how the faceless villains could fuck these guys up with some well placed spraypaint), ie when you need to jump to the next point- look for the pipe that’s now glowing red.

Then there’s the combat. There really doesn’t need to be much of this in the game but it helps if occasionally you knock out a guard or disarm them. Occasionally you can use their weapons against them, though there’s a popular achievement/trophy if you don’t use the guns. The combat is kinda painful though it wasn’t what put me off the game half way through. The actual raison d’etre of the game is the platforming of the trial and error variety. And what kills any joy out of doing this is the fact the checkpoints are rather sparsely placed throughout some of the levels. There are some rather painful jumps that if you miss, the amount of retreading you must undertake becomes rather repetitive.
The graphics in the game are very nice, with a steady framerate (essential to surviving the jumping without motion sickness). Sound is also a high point in the game and I can’t say I agree with some of the common presentation gripes some have with this game- namely the Flash-style animations used for some in-between level cutscenes. Faith is an appealing protagonist but I will have to see if some improvements have been made to see whether the sequel is worth the time. I had to hang up this game around half way through
So I liked the game, to a point. I couldn’t keep up with the constant trial and error and re-doing a big section just to try again and fail again by falling again so I could restart and retrace and re-fail. It’s like watching Groundhog Day in a loop.
UPDATE:
I recently started the most recent Prince of Persia game and very shortly into it I realised how much I wanted to go back and give Mirror’s Edge another try. I had given up around the 60% mark, sick of the trial and error approach to platforming. Here’s the review written after I had grown weary of the game and Fallout 3 was fast becoming an all-consuming addiction.
Coming back to Mirror’s Edge, it gelled a bit better than the first half of the game. There are still thing not quite right about the game, with waaaaay too much trial and error and combat that’s more frustrating than catering for a Vegan at a Barbecue. But I seemed to enjoy it a lot more, perhaps without the distraction of Fallout 3. The story wasn’t anything much but I did enjoy the cutscenes ending the game. Of course, Portal’s end credits song called “Still Alive” is better than Mirror’s Edge’s end credits song called “Still Alive.”
Would this game be better if it was a third person game? I don’t know, its pretty good as it is and a third person perspective would be a different kettle of fish altogether. Combat in third person would probably be better but then the game would then just be Uncharted. DICE are still to be commended for trying something so radically different from Battlefield and I hope the sequel (we can but hope) takes a lot of the criticism seriously.
Make no mistake, this is a hard game. Since I was so much wanting to see the end of the game, I bumped the difficulty down to easy for the last two chapters. As far as I can see, it made absolutely no difference in terms of making the combat less painful or the jumping (especially the penultimate leap) more predictable.
I’m glad I made the effort to go back and finish the game, despite its difficult last few levels. Even though the levels all seem to be variations on the same thing, it never felt boring apart from those occasions where you are trying a difficult jump. Usually it comes down to you doing it wrong.
Original Controller1.com rating 1/3 (This game epitomises ‘Your Mileage May Vary’)
UPDATED Controller1.com rating 2/3

So this week, Clint surprises us all by buying Mirror’s Edge on Day 1.
Say what you like about Fable II (which I will do shortly when our review is posted), but Gears of War 2 is out and this is the 360 game you NEED to own this year if you have a remote interest in shooting games featuring bald space marines. Except Marcus Fenix has hair under his bandana.
I liked Gears 1. I didn’t love Gears 1 like so many. As someone who enjoys lots of shooters, I found the gunplay in Gears to be not as good as it could have been and, as I occasionally do these days, played that game on Casual mode (ie easy). I’ve started playing Gears 2 (on normal) and its far better balanced. I recently attempted a playthough of Gears 1 again in anticipation of the sequel, but apart from the fact the difficulty still sucked, I came up against a glitch that didn’t affect me on my original playtrhough (the push car getting stuck). This frustrated me enough for me to say, fuck it, I remember why I didn’t like Gears 1 as much as I probably should.
Its still early days in 2, but I’m far more impressed with it than I was at the same point in the original. It just seems so much more interesting from the get go and not as shallow. The story is also more interesting that the first game. Yes, these game’s stories are all interchanghable but there’s doing something to death well and there’s doing something to death badly. And this one seems to get it right.
At some point I will hunt down Resistance 2 and play that (I wasn’t impressed at all by the original) but I see that Gears will be my shooter de jour for at least the next few weeks.
Also played, a few of the recent Demoes released for some of the season’s big hitters.
Firstly: Tomb Raider Underworld. I played this for 2 mins. I realised I was probably going to pick this up down the track when it was cheap so I gave up pretty quickly. It looks great, plays as well as Tomb Raider Legend (the first Tomb Raider game I ever enjoyed) and this time looks to have been built with 360/PS3 in mind.
Secondly: Banjo Kazooie: Nuts and Bolts. Hmmmmmm. I’m not sure. This thing I took away most from the demo was how busy it looked. What you saw on screen wasn’t just crammed with detail, it was cluttered more than a level 70 mage’s bedroom is cluttered with diet coke cans.
I think Banjo shows the great thing about Rare. They don’t just make a game that conforms to a genre, or something that is easy to describe. It is also one of Rare’s major failings in that without knowing what to expect, its all too easy to be disappointed by the ambition sometimes not being realised. I can’t make my mind up whether I like this demo so I will still pick up the game soonish. Its not a particularly expensive game so that will help soothe the wallet sting if its not all that great.
It’s only partially a platformer the same way Uncharted is only very slightly a tomb raider style game.
Lastly, Mirror’s Edge. This is a platformer and bravely DICE have made this in first person, traditionally, the very worst way to make a platformer. The last game I played that attempted to make a first person game with decent jumping was Call of Juarez.
And that wasn’t the best bit of that game. Mirror’s Edge is all about parkour, that free running shit that is all the rage with the kids who are destined to be arthritic 30-somethings. The demo was quite good, but I don’t think that DICE have solved all of the problems but I’m up for somthing different. Hey, EA lost a bit of money just as they were starting to get out of making the same old same old all the time. Better get in on their good games now before they revert to licenses and sequels (as if there isn’t going to be Mirror’s Edge 2…)
November is more than pale guys trying to grow handlebar moustaches, its also the month in which publishers decide to release their big games. This November is a corker. Let’s go through the biggies.
Gears of War 2
Gears of War is Xbox 360′s trump card this year. Fable II was great and Banjo looks to be of similar quality, but neither has that holy-fucking-shitness that Gears 2 has. I liked Gears 1 but wasn’t in-love with it the same way I loved Halo 3 and CoD games, but I’m still highly hyped to be playing Gears 2.
Will multi be better than the first game? maybe. Will the single player be better? Looks to be the case. Can we get more hyperbolic? 1000 times yes!
Resistance 2
You can tell who was an early adopter of PS3. They have two easy to spot traits. They are still eating noodles after they knock off from their second job and they say Resistance was the best game ever. I played it as a long as I could. While it was decent enough, it felt like a PS2 game. It played like one.
Resistance 2 is supposed to be the second coming. I will play it, but I’m not going to rush in to play it.
Quantum of Solace
Decent reviews. But not great reviews. This means this game goes in the post Christmas cheapie pile. I would like to play it at some stage, but not today.
Banjo Kazooie
I am a bit of fan of the original game and its sequel so I’m hanging out for this. I don’t really car about the building aspect, I just want a Rare game I can recognise as a game.
Little Big Planet
No next gen platformers for ages and t hen two come along at once. Will be picking this one apart when I get a chance. It was an October game until it good pushed back to November.
Mirror’s Edge
The demo is downloading as I type. Its such a busy season I don’t really know how I’m possibly going to play this before Christmas
Left For Dead
More cool games? Jesus.
Guitar Hero World Tour
Oh for fucks sake, I just got married and you’re trying to get me to leave my wife for
more games so cool my ass has gotten frostbite
Call of Duty World at War
YOU BASTARDS!!!! DAMN YOU, YOU BASTARDS!!!!!!
As you can see, I have some work ahead of me. I suggest you do what I do. Buy them all straight away at full price and watch half of them hit the bargain bins before you get a chance to unwrap them.
Oh, the pain. The pain, the pain.
I still haven’t finished Fable II let alone started on Fallout 3 or Rock Band.
Its probably for the best that December is actually quite bare and there’s really not much scheduled for January worth bothering about at this stage…