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LITTLE BIG PLANET review

Reviewed on PS3. Developed by Media Molecule. Published by SCEE.

We have to clear the air before we continue…

Firstly, despite the will of some people, Little Big Planet is not the game that makes people buy PS3′s in huge numbers. Secondly, although you can make levels, you can make really shitty levels. Thirdly its a good game.

Little Big Planet is a side scrolling platformer. You move from one end of a level to the other, using the world in various ways, using simple machines, sometimes with infuriating physics puzzles. But, it does play a lot lot the old 2D Mario games. You collect all manner of trinkets as you play, such as stickers (some of which are needed for puzzles- at least in the early part of the game, objects, textures and clothing for your playable character. A little cutie known as Sack Boy (or Sack Girl).

Sackboy only has a limited suite of moves. He can walk and run. He can grab (which combined with walking or running can operate switches and push/pull items) and he has his popit button. As so much o fthe game is based around a realistic physics model, you’ll find that it gets to be quite a hard and challenging platformer later on. Frustrating and infuriating beyond belief.

The popit button just brings up a menu with all of the items you have collected so that you can decorate your sack person at any stage. You can also deface the levels with stickers if you must. The levels are teeming with baubles containing some new element. Some of them in ridiculously difficult to get at spaces which seems to be why puzzles based on fitting the correct sticker seem to be less important as the game wears on. You basically see a cartboard cutout with what looks like a chip- similar to those you see on some credit cards. If you have the correct sticker in your inventory, you may be able to unlock a new area. I believe a lot of what you collect may be useful to you if you choose to make your own levels.

I found that as I progressed through the game, I became less concerned with collecting all o fthe baubles and more concerned just getting through to the end of the level. My main reason for this is the checkpoint system. You pass what looks and sounds like a gong and you get 4 attempts at getting to the next checkpoint before getting booted back to the start of the level. Hey guess what MM? The game stops being fun when you have to trawl through some of the longer levels over and over when you can’t get to the penultimate checkpoint of a level.

There are some sections that you can play as coop with a second sack person (or as we say these days, a Person of Sack) but really what a lot of people have gone gaga over is the level creation. You can make a level and put it on the web. And if it infringes on ANYONE’s copyright or might possibly infringe on someone’s copyright, it will be removed. The level creator requires you to sit through a rather long tutorial and its necessary since its actually quite a hard thing to acocomplish. I baulked at the price of entry so I downloaded some levels other people had made. One was supposedly Ghostbusters and the other was Metal Gear Sacklid. They were somewhat cruder than the MM levels but they got the job done. Just. But maybe the single player is all I needed to get out of the game.

The graphics are rather pretty and cute (if a little blurry) and the musical score is very hypnotic and memorable. And of course, since there are only four attempts per checkpoint before you have to restart the level- the music firstly becomes highly repetitive and then highly annoying.

LBP will spawn a PSP version and most likely a PS3 sequel. I like the game but I can’t call it a system seller but every PS3 owner should get it (especially since it seems to be discounted in some online retailers). If you like 2D platformers and own a PS3, get  this. If you want to make your own levels and you already own a PS3, get this.

controller1.com RATING 2/3

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