controller1.com

videogames and stuff

Review: GOD OF WAR III

Lisvender reviews GoW III

Reviewed on PS3 Developed by Sony Santa Monica/ Published by Sony Computer Entertainment

Oh (Greek) God. Kratos is back in town, and he’s pissed. I mean, really pissed. He’s so pissed this time, that tearing off heads and slitting open bellies isn’t enough for him; now he’s out to annihilate the very fabric of nature.

In God of War III: Kratos Kills Everybody, the outlandish violence that’s the signature of the series has been inflated to a ridiculous level, and the Playstation 3’s hardware makes it look prettier than ever before. Unfortunately, little has been done to adjust or improve the structure of the game. If anything, with the game’s new emphasis on showing off artwork and fancy cinematics, it’s gotten worse.

The game begins with Kratos riding the shoulders of Gaia, a woodsy, rocky giant who’s clambering up Mount Olympus in a balls-out assault on the gods. Zeus and his posse, which includes Poseidon, Hades, Helios, and the very annoying Hermes, are none too happy about this aggression, and each god will set out to taunt and irritate Kratos in his own way. Before Kratos will take his precious revenge on Zeus (which he reminds us of regularly), he’ll plod through several gorgeous mythological backdrops, ride on the backs of titans, collect weapons and magic spells, rescue Scarlett Johansson, and endure endless flashbacks that clobber us over the head with their message of hope.

Throughout this trek, Kratos will repeatedly face the typical God of War challenge: barriers will enclose you in a small arena, and a crowd of ineffectual, undead Greek soldiers will pour out of the ground, spoiling for a fight. What you do in these situations is hit Square over and over, occasionally throwing a Triangle in for variety. Kratos will do a little dance, swinging his chain-blades around in fancy patterns, until all the enemies are dead. If you see an bad guy winding up to get a hit of his own, just hold L1 to block, and then commence the Squaring.

After going through this ceremony dozens of times over the past few years, I began to wonder if God of War would play just as well if Kratos just swung his blades constantly, and you’d have to press a button to stop him. It would probably work.

When you’re done Squaring your enemies to death, the barriers will vanish, and you get to run ahead for a minute or so. Eventually you’ll encounter…a puzzle.

Most of the puzzles in God of War III use familiar video game logic: activate a switch to open the way forward. Kratos can push buttons and pull cranks, set things on fire, or search for hidden passageways using a glowing severed head. You’ll also find weird, blue stones jutting from the ground here and there. They usually obstruct you from reaching a secret or a goal. You’ll need the Cestus, a pair of laughably large metal gloves, to punch through the stone. Since they’re also powerful enough to fell even the biggest creatures in a few hits, I recommend that you just keep the Cestus equipped at all times. They really are all-purpose tools, silly and uncomfortable though they look.

A couple of the puzzle sections are clever, like a garden that uses Escher-like illusions to connect pathways, or a labyrinth constructed from an array of rotating cubes. The rest, though, are recycled from the Book of Zelda, and they go on for so long that you’ll start to wonder when you can just back to killing monsters already.

If you’re especially patient, you can always travel off the path that the game’s camera leads you down, and try to find some secrets. Kratos can discover treasure chests that contain the usual collections of Gorgon Eyes, Phoenix Feathers, and red orbs, which increase his health and magic meters, and the strengths and capabilities of his weapons. The game is very generous with these orbs, and you won’t have to stray from the main road too often to get most of your weapons maxed out. I guess the designers wanted to be sure that everyone will get to see all the fancy combo animations they came up with.

One of the few additions to God of War is the Minotaur Horn, which increases the length of Kratos’s new Item meter. Kratos is now limited on how often he can use special items, such as Apollo’s Bow, Hermes’s Shoes, and Helios’s Head. I’m not sure why there are limitations on these things, as they don’t provide any great advantages to Kratos in combat, but the meter is there anyway, and now we have Minotaur Horns to go searching for. Locating a hidden chest and finding a Minotaur Horn, when you were hoping for a far more desirable Gorgon Eye, is a tremendous disappointment.

As in previous God of War games, you’ll run into some stupid segments that break things up rather unpleasantly. Like the parts when Kratos has to climb hand-over-hand across ropes, kicking at approaching enemies like a spastic idiot. Then there are the scenes where he has to ride steam plumes up enormous shafts, dodging obstacles and unexplained balls of fire like this is Star Fox or Battletoads or something. I dreaded these scenes, and couldn’t wait for them to be over.

So what, if anything, is the true draw of God of War III? It would seem to be, as with Heavy Rain, the dazzling Quick-Time Events, which involve astounding action and camerawork that still isn’t possible in regular gameplay. After you’ve beaten an enemy or boss into a sufficient level of weakness, a huge, flaming Circle will appear above it. Get Kratos close and press Circle, and watch the magic begin!

Kratos is as gymnastically skilled and cruel as ever in this game, and in these Quick-Time Events, he’ll swing, jump, fly, stab, and just beat the hell out of whatever he’s up against, provided you press the buttons that appear on the screen at the right times. It’s Dragon’s Lair rendered on a Cell processor. I must admit, though, that these scenes really are impressive, and even therapeutic, especially when you get to see Kratos punish an irritating boss.

The violence in God of War III has already garnered a ton of internet attention and gorehound love, but those who are squeamish probably won’t have to turn their heads. Sure, the grisly deaths Kratos imparts on his opponents are pretty gross, but they’re also so bizarre, and so far over the top, that they’re hilarious. The flashy spectacle of the QTEs had me saying “whoa” quite often, but they also had me cracking up. The designers at Sony Santa Monica have obviously watched a lot of horror movies in order to devise kills this creative.

What I realized while “playing” God of War III is that it’s not a game to be played so much as a game to be looked at. The QTEs are impressive enough, but there are plenty of other aspects the designers labored over to make the game an eye-popper. The characters are superbly detailed, especially Hephaestus and Kronos, with their wrinkled, stained skin and burnt out eyes. The designers planted some books on pedestals at scenic overlooks throughout the game, and they function like the mounted binoculars in Brutal Legend: they do nothing but allow you a lengthy eyeful of the landmarks the artists constructed. Aside from the Cestus, Kratos’s multitude of weapons and attacks differ in appearance only. You’re not going to be changing them because one weapon is more effective against a specific enemy than another, and it’s pretty safe to ignore the many combos the game offers in favor of hitting the Square button over and over. One attack works just as well as another.

Pretty pictures don’t make a game worth buying. This is a rental, through and through. It will take around eight or nine hours to complete, so maybe two rentals will be necessary, but that will still be cheaper than buying the game. I hope that games like Heavy Rain and God of War III – and hell, let’s throw Metal Gear Solid 4 in there too – are not representative of a trend, one in which video games throw out all the thoughtful and challenging play and then replace it with cutting-edge imagery and interactive movies. That stuff is entertaining in its own way, but it should be kept in the venue where it belongs: the theater.

To close, I’ll say that even God of War III’s cover is stupid. It’s just Kratos’s eye, glowering with rage. It’s a terrible cover that tells us nothing about what you actually do in the game. It looks like the teaser poster for a movie, which is probably fitting, because that’s more or less what’s in the case.

Controller1.com rating: 1/3


  • Share/Bookmark

Controller1.com Focus Test: Bound in Fail

Today we boot up Call of Juarez: Bound in Blood and God of of War: Chains of Olympus. Yep, we load up these games. We see the splash screens and even the main menu.

 
  • Share/Bookmark

Now playing: GTA Chinatown Wars

I’m currently on holidays with the wife. To sate my gaming desires whilst on the road, I’ve bought my DS Phat with GTA Chinatown Wars and my PSP 1000 with God of War: Chains of Olympus. Of course, I can’t charge the PSP battery enough  so that CoD CoO can update the PSP’s firmware (one nice thing about the original DS and the Lite is that you don’t have to worry about this bullshit). So Chinatown Wars is the game du jour.

GTA:CW is Rockstar Leeds making a 3D GTA game from a top down perspective. Its got all the colour, edginess and humour of a full console version without the feeling that something is not quite right, as was the case with the two PSP iterations.

Your stylus is used appropriately, to manage your menu items, emails, GPS map, etc and the traditional dpad + buttons used for driving, moving and combat. This being a DS game, there has been an attempt to add stylus gameplay into the mix, such as using touch screen actions in minigames- such as hot wiring cars.

It works, mostly. Maybe its because I’m sill playing on the original DS, but I’ve found using the dpad to be somewhat painful after a short time. The game is still fun, but jeez it is hard. Its not easy to pin down why, but I found myself having to replay missions again and again.
Happily, the makers have taken one of many people’s criticisms of GTAIV to heart. If you fail a mission, you see the mission briefing (skippable, of course) and then you have the option to skip the travel to the missions by pressing select. Hallefuckinglujah!

So if you’re going to make your game hard, at least make retrying easier. Thanks Rockstar Leeds. Theeds.

  • Share/Bookmark

E3 2009- part 2. I Need a Drink

To continue: the Sony and Nintendo conferences were held today, the first day of the show, proper.

So let’s get into it….

Sony
God of War III is coming in March 2010. It looks like a painting come to life according to David Jaffe and I’m not going to argue with him, merely ask him not to visit goth art galleries anymore whilst inebriated. the fourth game in the trilogy 9(!) will close out the series (!).

PSP Go! was announced. People were shocked. People who woke up from coma’s were shocked anyway. Its a slimmer, UMD less PSP that will go on sale in a few months for US$250 alongside the current PSP-3000. PSP will finally see Gran Turismo portable, which seems to have taken a leaf out of Pokemon and Monster Hunter’s huge popularity in Japan by allowing trades over wifi. There’s a new Metal Gear portable game, Peacewalker or Pisstaker or something and this looks to be set a few years after Metal Gear 3. There’s the previously mentioned Little Big Planet PSP, Motorstorm and Assassin’s Creed PSP; as well as a newly announce PSP Resident Evi, PSP Infamous and PSP Soul Calibur.

On the PS3 front there’s the duel wand motion controller, currently unnamed and listed for release sometime in 2010. You can now get your waggle in three different flavours, depending on which system you own. As far as games go there weren’t many surprises, as most had been either announced, teased or leaked before the show. What games were shown mostly look pretty cool. Uncharted 2 looks to be fantastic, but we new that. MAG looks to be big and expansive but we knew that. The demo was nice in showing the strengths and weakness of the concept. Another quick look at the new Ratchet game in one of Sony’s many montages and a new Final Fantasy online game, FFXIV for release in 2010 on PS3 only.
But the exclusive that looks most intriguing is Agent, from Rock Star. Its set in the 70′s so I’m sure we’ll get that period completely inaccurate (you know early 70′s hippie fashions and giant afros with disco music). You’re an assassin. Its a Rock Star game so you’re never going to be handing out leaflets in a mall.
Assassin’s Creed 2, not shown on the Ubi conference, was demoed but as Jade Raymond was no where to be seen we’ll skip that. Just kidding. Can this game redeem the flaws of the original? Time will tell. PS3 is getting some exclusive DLC. Its called the PSP version and if you buy that, you get some extra weapons to use. Also shown is a cartoon racer where you can make and share tracks. Moving right along, there’s The Last Guardian, from the makers of Ico and Shadow of the Colossus. Even though the trailer showed up on the web a few days ago, its still nice to see.
Overall, better than last year but we knew 95% of the content previously so the surprise factor was lower. Personally, GoW III, Ratchet and Uncharted 2 are my must haves on PS3 out of what was shown here.

Nintendo
Well, if they could put the word Mario into any more products they would. They started by talking about mario’s evolution and how they want to take Mario into 4D. By this they mean a 4-player coop version of All New Super Mario Brothers for Wii. A 2D renaissance has taken place with this and Epic’s XBLA game announced yesterday, but hopefully this won’t merely be the DS game upscaled for Wii (though bets on that’s exactly what this is).
Of course there would be WiiFit 2. Nintendo may not be making the kewl games like they used to but your grandma needs something to do in between lawn bowls and writing angry letters to the newspaper. Motion Plus was pimped yet again, with what seemed to be a familiar montage of what you could do with it (deja vu circa the Wii’s2006 launch).
Wii Sports resort seems to be less of a tech demo and more of a “this is what we should have done all along” game.
Along the same vein, Red Steel 2 (Motion plus only, it seems) is going to try and fulfill the promises Ubi made in 2006 with the big selling but reviled original.
We have a Final Fantasy game for Wii, Crystal something. Open world gayness from SE. Weeeeee. A DS Kingdom HeartZzzzzzzzz. Mario and Luigi told from Bowser’s side. oh dear. Golden Sun. Oh well, some fanboys should be happy. But Women’s Murder Club? Cops: A recruit ?. I think my DS will be getting dustier and dustier.
Mario Vs Donkey Kong Mini’s March Again, is more puzzling action, this time with a level editor- buts its a DSi Ware game only. As is a Wario Ware title where you make your own games. I sometimes thing games where the idea is to make your own games is rather lazy on the part of developers.

There was a long build up to an announcement by Satoru Iwata (Nintendo Japan Head dude). The build up was to one of those cheap things you clip on your finger to monitor your heart-rate. The internet goes “huh?” The next announcement lead to believe its a joke at the expense of fanboys. Its Super Mario Galaxy 2 for Wii!

Also, making sense of the recent bundling of the three Metroid prime games on one disc is a new Metroid Game from Team Ninja. Its called Other M. And its semi side scrolling.

  • Share/Bookmark

IN THE BARGAIN BINS…

Today I went shopping and looked around for some games in the bargain bins. I’m usually too impatient to wait six months before I buy a game. I mean, I don’t need game on Day 1, but I usually aren’t able to wait until a game is in the big sales.

I saw some games that might been OK had I been in the mood like Frontlines Fuel of War with a T shirt and a book for AU$35 and a number of other games not worthy of writing about (ie only the stuff you’d expect to be in the bargain bins, shovelware or flops). But one title did catch my eye.


God of War: Chains of Olympus for PSP for AU$25 (about half the RRP). Its the only PSP game I’ve seen in the Top 10 in All Format Sales Charts for a long time. So OI thought, what the hell, I’m going away for a bit and I might need something for the travel.

So of course, I haven’t actually played my PSP since Ratchet and Clank: Size Matters in 2007. Its a first gen PSP-phat. It might be heavy and slow but its built like a brick shithouse. It also has, I disovered when i returned home, a dead battery. Time to try and find a cheap replacement.

  • Share/Bookmark
controller1.com © 2008. Theme Squared created by Rodrigo Ghedin.