So like everyone else on the planet with a 360, a PS3 or a reasonable PC, I’ve been playing Modern Warfare 2 on 360. It’s definitely a game where you could tell there was a legacy to live up to and even surpass. And that IW are using their immense power and goodwill to force some unpopular features on PC users.
I reckon I’m about 2/3 of the way through the single player and like MW2 it’s split between an SAS group and standard US army troops. Whereas CoD4: MW was in a more believable milieu that built to a climax that wasn’t totally far fetched, the sequel just goes nuts straight off the bat. Though the story is just an excuse to hang the set pieces on (as always) but instead of those real time cutscenes you would often get at the start and end of the level, we have the briefing screens where the story unfolds as a narration over computer screens. Unlike World at War, which used a similar device to explain the jumps in its barely there story, MW2 puts it all in these scenes and nine times out of ten, I’m just skipping these to get to the action. Note to IW: I WANT TO SHOOT THINGS. CUT THE BULLSHIT AND LET ME, LIKE, SHOOT STUFF DOOD!
SPOILER WARNING, SPOILER WARNING, SPOILER WARNING…
There is a level fairly on, called No Russian. This is the controversial level you may have heard of. It is so controversial that IW give you the option of skipping it altogether. If you don’t want the game spoiler, skip to the next paragraph. You are an undercover US soldier trying to get to the game’s antagonist by infiltrating his group of terrorists. It’s all there to make a story point, but it is one of the most powerful gaming sequences you will ever experience as you are part of a massacre. Now there are two parts and you can choose not to shoot the civilians, but once your group is attacked by the SWAT teams, you have no choice but to shoot them if you want the game to continue. Of course, how many people will also just shoot the civvies in the first half of the level also makes an interesting moral dilemma but I think many of the people who play this might not get the subtlety.
END SPOILERS
The multiplayer is also great and once I started that, I had a hard time going back to the campaign but I wound up alternating between the two. It’s fun but i can’t help thinking they’ve turned this game even more into WoW with the infinite variations and complexity the game now requires in order to do well in an online match. The jump in and play ethos Activision and IW use to justify their decisions on the PC version don’t really gel with the game which really appeals to hardcore users. If I hadn’t played CoF4 for two years, I would find the options bewildering instead I merely see them as overkill since most people will work out what the best combos are, and what the most hated ones will be and stick to those.
Haven’t tried Spec Ops but that doesn’t sound all that appealing to me. Maybe when I have friends over. I also have the PC version on it’s way so I should be able to see if it’s at all redeemable.
The PC master race is up in arms with Infinity Ward over certain specs of the PC version of Modern Warfare 2. These basically bring the PC in-line with the console versions in terms of networking much to the consternation of the tweak everything crowd.
So if you run the PC version you now have:
a maximum multiplayer game of 9 on 9 (same as 360 and PS3)
no ability to lean in MP (same as 360 and PS3)
having to connect to a master server to authenticate (same as 360 and PS3)
no dedicated servers, but peer to peer networking (same as 360 and PS3)
matchmaking rather than server browser (same as 360 and PS3)
I am not rabidly going to rant about these changes, but by the same token I am not particularly pleased. The thing that made me buy the PC versions of WaW and CoD4 was the fact the P2P networking of the 360 versions was just not up to scratch compared to Halo 3. There was almost always a very noticeable lag between firing a weapon and the hit being registered on the 360 version of both CoD games. Yes, Valve’s p2p code is far worse but there was one reason why I was looking forward to the PC version. Also, where I live, we have pretty low internet quotas from ISP’s mitigated by the fact that if I play on servers hosted by my ISP- that is ‘free’ bandwidth. So, poo.
On the other hand, there seem to be many issues with CoD games of people ‘hacking’ the game. Though most calls of hacking are against people using ordinary in-game perk combos that the 1337 players are apparently above using (unless they’re losing). Oh dear. So you will connect to IWnet and then the matchmaking will begin. This is what I dread most as the thing that made WaW particularly bad in this regard was the fact that I would end up playing in games with a host who was in another country, leading to a frustrating time playing a game I knew could be good with good pings.
Some developers will see the reaction and make concessions. IW seem loathe to do this based on the time it has taken them to patch their games in the past. Do I think there’s a chance there will be something in the future? Yes and no. After all, PC players made such a small proportion of the overall CoD4 and WaW population that I think IW may just ignore them. Thing is, the thing that I used to love about CoD1 and CoD2 was that the ‘hardcore’ PC players stayed away from the game in favour of CS, Unreal and Battlefield, meaning it was pretty easy to get into. CoD4 becoming a hardcore as well as mainstream hit kinda killed the fun for anyone not in a clan.
John Carmack has also hinted at Rage not supported dedicated servers as well. DICE, however are using this as a wedge to drive PC players to Bad Company 2, which is not a bad thing since for everyone since BC was a really great game and would be great on PC.
So do you listen to your player base or do you use your extraordinary power to enforce your will? Let’s see how this plays out this week when the game is released
Reviewed on Xbox 360. Also on PS3 and PC. Developed by Techland. Published by Ubisoft.
I’ll keep this short and sweet. As a fan of the original game, I’ve found this prequel to be highly disappointing. The original filled a gap in gaming- the well done western FPS. The sequel seems half-hearted in many ways while being more assured in execution. It’s rather lacking in something that for the sake of being descriptive I shall call soul.
In BiB you play as Confederate Brothers Ray or Thomas. In the aftermath of the South’s loss, these two become a pale parody of a spaghetti western protagonist. You usually choose which of the two you’ll play as at the start of a level with the other tagging along as a computer controlled ally. Ray (who becomes Reverend Ray, star of the first game) is the stronger of the two, able to dual wield pistols and be generally Cardassian. Thomas replaces Billy and is the more agile of the two, able to jump higher and use a lasso to scale some obstacles. Both characters have concentration mode, which is a fancy bullet-time mode that works differently for each of the brothers.
There are story missions and some optional side missions in this game but to be honest they aren’t particularly compelling to play compared to the original. Seemingly, most end in a one on one duel mechanic that is painful in the extreme to beat. Even though there is a save point just before it you have to move your guy so that your opponent is in a specific point (more or less the centre of the screen) . It’s shittier than a constipated ox that has eaten curry for a week and suddenly been exposed to very cold air.
So apart from the fights, the rest of the game is put together well but it’s just missing that hunger to do stuff that was in the first game. This is too by-the-numbers to be more than a time-waster while you wait for better games to be released. You go somewhere, and basically kill everyone who attacks you. But you don’t do in it an interesting way. The first game had a mix of stealth, climbing, Ray going off his nut and quoting the bible while he killed baddies. Here you just kill everything. In between chapters you are able to go off and do some side missions but these are more of the same- go and kill everyone and often ending in another annoying duel.
The multiplayer is not too bad and with more of a community, could have been a fun diversion for a while. It’s definitely better than the MP portion of Wolfenstein (a wasted opportunity if ever there was one) with multiple modes. I played a few rounds of a mode where you played as either the outlaws or the law. I was an outlaw, sticking it to the man as I blew up various safes and vaults in a delightful western town circa 1890-ish. Of course, know where the next objectives are are just an invitation to the Law -abiding team to just camp with rifles but it was fun while it lasted. Probably the most fun part of the game since it doesn’t rely on Techland’s half-hearted design.
So while the original was a breath of fresh air, the sequel is as stale as a box of donuts left in the back seat for a month. Looks brand new but probably best left unopened
Controller1.com rating 1/3
Reviewed on Xbox 360. Developed by Bungie. Published by Microsoft Games Studio
So Halo 3 ODST is here. Here are the facts.
1. It’s an expansion pack to Halo 3, using its tech but telling a side story that occurs between the events of Halo 2 and Halo 3
2. The Multiplayer is basically all of Halo 3′s multiplayer maps, plus all of the Halo 3 DLC maps plus three new maps. It even comes on a separate disc.
3. There is a new Firefight mode which is much the same as Horde mode in Gears 2 or the Zombies in CoD WaW
4. Though the multiplayer is mostly recycled, the main campaign is rather short and it was conceived as a cheap expansion, it is full price
5. The game is excellent
6. No Flood. No Cortana (the level). No Library.
So you play as ‘Rookie,’ seemingly the only survivor of an ODST squad who’ve landed in New Mombasa shortly after the Covenant attacked the city. Your squad is no where to be seen and your job is to traverse the enemy-infested streets of New Mombasa searching for clues as to your team’s whereabouts. Once you’ve found an item belonging to one of them, you’ll experience a flashback to what happened to that trooper. Then you’ll be playing as that trooper for a mission.
So there are two parts to the game. The first part: Rookie search for clues across town at night and having encounters with Covenant troops along the way starts off to be slow, confusing and not all that much fun. You need to use your scanner (pressing X) which lightens dark areas and draws colourful outlines around everything (and looks like a GRAW game). You also quickly learn that the health system has gone back to a similar style to that of Halo 1. You don’t have a shield now, just stamina that will renew itself if you can stop taking damage for a bit. Once your stamina is depleted, your health will start to suffer and will only regenerate if you can find a health pack. Thing is, they don’t obviously look like a health back so by the time you have memorised what they look like, you will be finished the game. Did I mention the game is short? The distances you will cover on foot start to irritate until you start finding Covenant ghost’s lying about the place (you can’t use any of the other vehicles strewn throughout New Mombasa). Once you do start using them, they time you spend travelling in New Mombasa decreases dramatically as does the amount of time you’ll spend fighting the small groups of Covenant on the city streets. A collectible in the game are the segments of audio diaries hidden in the city documenting one woman’s story as she auditions for The Archers (I guarantee no one who reads this blog will get that one so move on). They are similar to the info drops in Infamous. They give the game some character but are ultimately just something you look for if you absolutely have to do everything in a game. Keep looking and you’ll find a clue to the whereabouts of a crew member and then that’s when the game resumes being awesome.
Once you’ve found the clue, you’ll then play a mission as one of the ODST team members and these are uniformly excellent and proof that Bungie still know how to put together a really tight game. You will also get a chance to drive warthogs, Scorpion tanks and Banshees in some of these missions as well as use some of the bigger guns the Haloverse has to offer. Apart from the differences in ODST troops’ abilities from a Spartan such as Masterchief, these play like the more epic battles in any Halo game.
Also on disc one of this 2-disc set is Firefight mode. Here, you and/or some friends (and they need to be friends due to the lack of matchmaking offered for this mode), you take on successive waves of Covenant in a very similar way to Horde mode in Gears of War 2, Zombie mode in Call of Duty World at War and of course, Left 4 Dead. This was also the subject of our most recent podcast if you’re at all interested.
Disc 2 is known as the Mythic Disc although it shows up as Halo 3 on your Xbox dashboard. Unlike the actual Halo 3 disc, this disc will load faster if you install it on your hard drive. It includes all of the original Halo 3 multiplayer maps plus all of the DLC maps (of which there were quite a few) and 3 new maps. These still hold up well and as not every fan of Halo 3 picked up the DLC, at least here you can be sure of a sizeable population of players with all the maps.
Presentation is pure Halo 3. The same tech, prettied up in places with its maligned sub HD resolution and rock-steady frame rate. There are some ugly textures visible here and there but overall the look is colorfully appealing- though the poor face of Buck seems out of place on such a polished package. Maybe it’s better if Bungie stick to guys wearing masks. The user interface is a little slicker than previous Halo games since it’s now 3D in places and the cinematics in general are nicer. There’s even a nice little tag scene after the credits which is well worth watching. Sound is phenomenal as usual, and we have a voice cast including three guys from Firefly, Caprica 6 and Uncharted guy.

Have you heard the game is short? The package on it’s own is actually great value. A great single player campaign, plus a ton of multiplayer maps and a great coop mode in Firefight.I already had all of the multiplayer maps and I could complain about that but then I also felt that way when I bought Orange Box and ended up with another copy of both TF2 and HL2. There’s no Crackdown 2 multiplayer beta (that would be ironic) included but there is a Halo Reach beta invite included so there’s that as well.
So yes it is worth it but not essential. If you like shooters and own a 360- you should get this if you haven’t already. Would I buy a 360 just to play ODST? No- Halo 3 is still a grander experience. This just gives you more of what you want, which does me fine.
Controller1.com rating 2/3
We have a quick look at Halo 3 ODST. Warning- audio quality is a bit off for the first few minutes, but it improves. Unfortunately, the quality of conversation throughout is consistent.

Reviewed on Xbox 360. Also on PS3, PC. Developed by id, Raven, Endrant, Threewave Software. Published by Activision (ORLY?)
Wolfenstein is your virtual grandpa’s axe when it comes to the first person genre. A sequel of sorts for 2000′s well received Return to Castle Wolfenstein, the latest game is just Wolfenstein (“It’s pronounced WOLFENSTEEN!) and was released to consoles and PC’s in a wave of silent apathy. You’ll hear a lot of “I heard that was crap,” from people who haven’t played it but that’s par for the course. Look at the number of different developers and you’ll see why this game has a split personality. Firstly single player…

So you know it’s a WWII-set first person shooter, right? You still play as BJ Blaskowitz, an American agent behind enemy lines, kicking ass and taking names. In past games, the Nazi’s have been secretly developing supernatural and occult weapons. Here, the results of those experiments are walking around town in clear view, sipping cappuccinos in the sidewalk cafe’s. As well as the usual assortment of WWII-era weapons and a few SF additions, you also have four ‘Veil’ powers which grant you a shield, bullet-time, super powered bullets and the ability to see secret areas. Fortunately, the game doesn’t expect you to rely on either conventional weapons or Veil powers throughout, though it’s rare you will ever be far from a place to recharge your Veil power meter. Of course, that’s if you’re not in an area with a Veil Inhibitor active…
There is a somewhat ‘open world” vibe to the hub area, but one that hasn’t been fully developed so there is still some loading between areas of the city. There are also three factions of ‘resistance’ operatives where you can buy upgrades and be given missions (GTA-style). However, the town is almost completely devoid of life apart from resistance fighters and Nazi troops. On the up side, there’s an impressive amount of destructibility in the world. Not Red Faction: Guerrilla levels but enough to make things interesting. You can’t fight City Hall but you can blow the shit out of anything not nailed down.

It plays well. Very well. It’s a lot of fun to run and gun, use your veil powers and cause havoc in the heart of the Third Reich. The difficulty level is mostly well-balanced, apart from the odd checkpoint that’s just a little further away than would be ideal. The shooter part is quite solid, if slightly old-skool feeling but it’s the addition of the Veil powers that mixes things up a bit. Since the game is designed around you needing the powers to conquer certain areas, it fits in well.
I would call it surprise of the year, even more so than Red Faction: Guerrilla which at least had some marketing behind it. When Activision cock-blocks somethings- they go go all out. If you do manage to find Activision’s marketing for this title (at the bottom of locked filing cabinet in a disused lavatory with the a sign on the door saying “beware of the leopard”), expect about eight hours of single-player goodness unless you’re either expecting to hunt down the collectibles (which will take longer) or you have superhuman reflexes (in which case, why are you playing games when you could be out there saving lives? Haven’t you seen Heroes: Season One?).
You are able to upgrade your weapons and Veil powers with the money you collect during the game by adding better barrels, scopes, reducing recoil etc, but the game makes you choose by not making not possible to buy everything. The more SF weapons are particularly satisfying to use on some of the harder enemies but the Veil powers coupled with a standard assault rifle are not to be underestimated.
And then there’s the multiplayer- the videogaming equivalent of Back to the Future part 2: You’re looking at something that looks like an early XBox1 game but has one or two new things bolted on but ultimately is just a confusing dated mess. It has three modes but is worth avoiding altogether if you have any affinity for the original MP for RtCW or ET. It’s a pity because it could have been great but will cause so many older Wolfenstein fans to denounce the game as without any value. Multiplayer is without any value in this title.

The graphics and sound are a mixed mag. The graphics are eye-bleedingly bad in MP but in SP they vary between adequately nice and very nice. Some areas look a little plain while others are very ‘whoa.’ It’s not until you get the veil powers you realise why some environments don’t ‘pop.’ Activate the Veil and the visuals change quite markedly with different lighting effects, howling winds, floating spectral creatures called Geists and more- including lots of secret areas. The sound is mostly very good though there’s just something about the character speech of the resistance fighters that bothers me. They mostly have convincing German accents though the acting is a little too stilted- something you can get if you use actors rather than actors who do lots of video gaming voice-overs. Also, the lines repeat waaaaaaaaaay too much and much too soon.
Overall this is a solid title that should give you a fun single player experience with a dip your toe in MP experience (though I would just stick with BF1943 if you want WWII multiplayer). I do feel that there are some underused elements- such as the hub world which could have offered many more missions than the game ultimately did (I guess we’ll have to wait for Saboteur for an open-world WWII game). The game is generally quite polished and runs well on consoles. Wolfenstein doesn’t go on for two long nor does it feel insanely easy or too hard. Recommended
Controller1.com rating 2/3 (for singleplayer only. Multiplayer is shittier than a dirty nappy)
Try getting a podcast where the three of us like something and I’ll show you an internet forums where people can discuss opposing views rationally. Today sparks fly as usual as we look at Wolfenstein and Battlefield 1943.
Where’s the love you ask?

My recent DLC binge netted me the Lost and the Damned and the CoD World at War Map Pack 2. I had intended to skip the GTA DLC since I had not come close to finishing GTA IV before getting sick of it and moving on to fresh gaming pastures. I think the reason I got it was some need to use up my Internet Bandwidth quota since 25GB a month goes a long way if you aren’t into Bit Torrent. Infamous also made me feel that going back to the slower moving GTA IV engine might be a step backwards but I tried it anyway.
I like it so far. I’m only a few missions in but it seems to be a nice take on Liberty City without feeling like a simple retread of IV.
The storyline with the bikers seems a lot easier to get into, less introspective than Niko and Roman, played less for laughs and more for drama. The guys of the Lost MC are fucking assholes of the first order but they make great videogame characters. Of course as a member of a motorcycle gang, you will be riding around on a hog for most of the time and unless you preferred these in GTA IV, they take a while to get used to riding these and firing a shotgun at the same time. Its also got that custom GTA difficulty about it but then I’m finding I’m enjoying it in this post-infamous world.
Johnny Klebitz, your hero for want of a better word, is a little more obviously fucked up thank Niko. He’s a biker and he just wants to keep to business. The leader of the gang, Billy, has just come out of rehab after being busted and is aching for action, such as starting turf wars with rival gangs etc. This being a GTA game, there ares no tea parties, group hugs and wondering if this is what its like When Doves Cry.
Also, despite me saying I’d had enough of WaW with a PC playthough, a 360 playthough and months of multi on both systems, I got the extra maps anyway. And because I’d been away from the multiplayer for so long, I immediately sucked more than a Wii game called Let’s Tidy Up After Ourselves in the NPD top 10. But after relearning not to suck, I’ve started to enjoy the new maps and not just stick to the three zombie maps. We have Corrosion, which seems to be some sort of refinery level where its Soviets v Nazis; Banzai, aan outdoor jungle level with a wooden bridge, waterfalls, tunnels and bamboo huts; and my favourite, Sub Pen, a really nice US verses Japan level that’s small and intimate but large enough for small or medium size groups.
Its interesting to note how in both of the map packs released for WaW so far, Treyarch have shied away from the larger tank based levels which were the more popular ones in CoD3. The tanks in WaW are just irritating since they dominate the levels and the anti-tank options are limited. The jury is still out on dogs but they are preferable to fucking helicopters, which is what I dread most about the upcoming Modern Warfare 2.
Just as a site update: The site has had fewer updates due to my work moving offices this last week. My studio is in disarray so there’s nowhere for us to record a podcast yet. Hopefully we can have something for you by next week. The first one might be a tad echo-ey.
The recent E3 show revealed the existence of several games to be released later in 2009. One of these was the sequel to 2008′s smash hit PC/ Xbox 360 shooter, Left 4 Dead.
Rather than fans of the original jumping for joy at the prospect of a full-blown sequel (these are Valve fans- they’re used to a more deliberate timeline for releases), the many fans of L4D are in fact running a petition to focus their anger on what they see is Valve’s ditching of L4D1 so soon after release.
There are two ways you can look at this…
The first way is how the fans are seeing this. LFD is not even cold in its undead grave, with only a few minor DLC releases and here’s Valve trotting a full (priced) sequel in a year. It means they’re either pulling an EA/Activision and moving to yearly updates to franchises- which rarely has an upside to quality whilst at the same time inducing gamer fatigue faster- and going from the altruistic company that many PC gamers imagine Valve to be into another money hungry company.
It took 10 years to go from Team Fortress to TF2. In 2009, we are still waiting for HL2: Episode 3 (more than 18 months after episode 2). TF2 is still getting updates (free ones) two years after release). Hell, even Day of Defeat is still getting updates alongside TF2. So people feel Valve will abandon the free stuff and long term support of their titles.
The other beef is the splitting of the community between those playing L4D and LFD2. One thing online games need in order to thrive is a lot of people. Its what makes TF2 memes more recognisable than Quake Wars: Enemy Territory. Well, if you split the L4D community between those playing the sequel and those playing the original- they will have less people to play with. The problem with that argument is L4D is not a game that requires a lot of people to play, and in a smaller, more dedicated gaming community, you’re more likely to find people more serious gamers, better games, etc. Did TF2 players start a petition of the original L4D pilfering their player base?
The other way you can look at this is : COOL! More LFD! Yippee!
If it were an Activision title, I would be worried about the quality. I still have enough trust in Valve that L4D2 will be worth the price.
Read C1.com’s review of Left 4 Dead
Focus Test for L4D
Reviewed on PS3. Developed by Guerrilla Games. Published by Sony
Killzone 2 has come. Let there be rejoicing in the streets. It is far better than the PS2 original. But it is not perfect. What the hell?
Ever since the notorious “target renders” of E3 2005, Killzone has had as many people waiting for it to fail as they have been willing its success. KZ2 falls somewhere in the middles, not because of its graphics, which are gorgeous, but for its gameplay, which is very good, but not great. For all the shading tricks and spectacular lighting, there’s a solid, if pedestrian game underneath. If only the design could match up to the presentation, we’d be onto a winner.

So now that the legion of PS3 fans with no sense of humour have gone off to post on NeoGaf, we can talk turkey. If the intro paragraph makes out I didn’t enjoy Killzone 2, its because my last experience of the game was rage-quitting whilst trying to beat the game’s final encounter. Overall, I’ve liked the game a lot but its not the be all and end all that many, including Sony, were hoping for. It ranks along CoD 4 and WaW as the best shooters on PS3 but it doesn’t eclipse them in my view (as a CoD fan, so make of that what you will).
So let’s talk about how it plays. Its a first person shooter where your character, Sev is a sergeant in the Space Marines plays alongside an AI NPC, even though there’s no co-op. Rico- loud mouth black guy; Natko, sarcastic Marcus Fenix- the teenage years and Garza, a guy with a cap. You run, you have melee, can jump (slowly), zoom in and have one rifle and one pistol. It plays like a slightly slower version of Call of Duty, which is the standard of how to do FPS control on consoles if you don’t have a lead character whose name rhymes with Pasterchief.
For the most part you can summarise the gameplay as mainly consisting of either:
1- Kill all the enemies in a locked area .
or
2- Keep moving forward in order to reach thresholds that stop enemies from spawning ad infinitum.
What Killzone does well, it does very well. It just doesn’t throw you many surprises. And most of those are in cutscenes. But when you’re in control of the game, you can almost feel deja vu as there’s nothing in this game that feels unique to Killzone. That’s a shame. Its doen well, just not particularly innovative or original. I don’t say those as a criticism, just as an observation after playing this game. Its a short game (My stats said about 7 hours, but I doubt that tracks the bits I had to replay so let’s say 8-9 hours).
Moving from the single player campaign to multiplayer and things look up. While there’s nothing original in multi either, its just about perfect in its implementation. You can pick a server and jump in. And it works great. In the rounds I’ve played, I noticed no lag (I’m assuming servers are hosting the game rather than peer to peer- god please Activision host servers for the next CoD game) and the gameplay was fun for anyone to be able to jump in and enjoy the game. Most of the servers available to me featured a constantly evolving playlist within each map. You might have capture and hold, the 5 minutes of assassination, 5 minutes of search and destroy and then Team Deathmatch until the timer runs out.

Unlike R2, where it was a game Insomniac concentrated on co-op and multiplayer at the cost of a mediocre single player experience , Killzone 2 pushes the single player into the spotlight yet manages to offer a fully featured and polished multiplayer component. KZ2 multiplayer is obviously going to be the game to beat on PS3 multiplayer for a while. Its likely to be where you find all your friends on PSN at the moment.
So we all know the graphics are fantastic but the game’s sound is fantastic. The effects are top notch with DSP effects that make this the best sounding PS3 game at the moment. Metal Gear was good, Uncharted was better but KZ2 raises the bar higher still. The music score is suitably epic with the cinematics utilising a full orchestra (though not during ingame for some reason). The voice acting is good but the script is on a level of Gears of War 2 silliness. So if you found “10 shitloads” to be laughable, then you might find KZ2′s cheese to be of a similar bouquet.
So you see, this is a video game for the Playstation 3. So if it doesn’t walk on water, sell 19 million copies in a week or shift 3 million consoles, it doesn’t make the game any less enjoyable.
Controller1.com rating 3/3 (its not perfect but its a very good game you need to play if you own a PS3. Give the Dark Knight Blu Ray a break)