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AM DISAPPOINT

The year of highs and lows. But the lows are more fun to read about. 2009 was the year the phenomenal growth the games industry slowed markedly, Activision sharpened their horns and thousands of games developers spent the year searching for new jobs or making iPhone games.

Wolfenstein: Sequel to the beloved 2000 game proved to disappoint many who where nostalgic for the bygone era of 2000. A good, though flawed, singleplayer campaign wasn’t enough to overcome the terrible multiplayer. Every time someone tried to speak about the game, the answer would be “I heard it sucks.” It didn’t suck completely, only half sucked. Activision also charging the same for PC as the console versions was proof positive that douching five times a day is profitable.

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Tom Clancy’s Call of Duty: Modern Warfare 2- Take the most anticipated game of the year. It’s the sequel to a series that did very well as a WWII-based game, but did phenomonally well as a modern-era game with a grounding in current events. Ramp up the hyperbole 1 000 000%, dial down the realism, amp up the absurdity and you have a fun single player marred by a story that’s only told in skippable loading screens. The multiplayer is fantastic, if you can overlook the perk combos, killstreaks than ramp down the enjoyment for many players, plus IW’s inability to take your connection speed into account when searching for hosts.  Playing online outside of the US is almost pointless 90% of the time since that’s roughly the amount of time you will be shunted into a game where the host is located under the Stars and Stripes even if you’re across the Pacific. PC is even more of a clusterfuck since it’s inability to handle any lag coupled with the stubborn determination that dedicated servers aren’t needed for the game to be good makes the Game of the year, in a word or two, utter bullshit.

ODST- I liked the single player of Halo 3 ODST. It took a short while for it to get going but the action was great. It was just waaayyy too short. The Multiplayer, mostly being recycled from Halo 3 and its DLC was great, but, if like me you already had the DLC, ODST’s multiplayer wasn’t much of a selling point. There was at least Firefight mode as well to lengthen proceedings. Really, it should have been a downloadable expansion, just as it was originally planned to be, not full priced.

Killzone 2- It didn’t save the PS3 nor did it really give it much of a shot in the arm (that would be the one-two punch of the PS3 Slim and Uncharted 2). It was pretty and played well enough, but its story was generic, characters forced and gameplay so by the numbers that you’re half expecting this logo to appear at boot-up.

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Call of Juarez: Bound in Blood. A sleeper hit of a few years ago is a by the numbers, soulless exercise into pointless prequel. Charmless and boring.

Saboteur: looking a little rough around the gills (see also: LOTR: Conquest). Pandemic’s swansong tells a tale of Irishman with bad accents in a Paris with bad French accents occupied by Nazi’s by bad German accents.

Resident Evil 5: The Black Panthers aren’t around today. But if they were, they would be pissed off. Also, the control scheme that would be called rustic if it were in a real estate listing means only long time fans should apply.

Tony Hawk Ride: What can you say that hasn’t already be said. Activision may have made a lot of money with Tony Hawk over the years. 2009 is not one of those years.

Brutal Legend:
So brilliant presentation and an umlaut cannot make up for lousy gameplay. Who knew? It is a pity it turned out that way since I’d love to play this, but I’d love to have had fun doing so.

Eat Led: The Return of Matt Hazard: Well, a joke is enough. The Snake on a Plane of the gaming world were people were willing this to be good. See also: Scribblenauts.

DJ Hero: In the scheme of things. Activision sold a lot of MW2. They didn’t sell a lotof DJ Hero, Tony Hawk Ride, GH5 or Band Hero. Payback’s a bitch

Bionic Commando: Well, even though there were two of these, neither was great. Because BC was never any good.

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Ghostbusters: So the presentation was top notch, except the story wasn’t that good, it was a retread of the Ghostbusters movies, the cinematics looked like they were directed by someone who directed live TV drama in the 50′s and the gameplay just wasn’t all that good. I like rinse and repeat only when i’m in the shower. On the couch, it just gets messy.

Overall, it was a really good year, coming after a few years of really good years. Can 2010 top it? Time will tell.
What are your gaming disappointments for 2009?

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Review: Call of Juarez Bound in Blood

Reviewed on Xbox 360. Also on PS3 and PC. Developed by Techland. Published by Ubisoft.

I’ll keep this short and sweet. As a fan of  the original game, I’ve found this prequel to be highly disappointing.  The original filled a gap in gaming- the well done western FPS. The sequel seems half-hearted in many ways while being more assured in execution. It’s rather lacking in something that for the sake of being descriptive I shall call soul.

In BiB you play as Confederate Brothers Ray or Thomas. In the aftermath of the South’s loss, these two become a pale parody of a spaghetti western protagonist. You usually choose which of the two you’ll play as at the start of a level with the other tagging along as a computer controlled ally. Ray (who becomes Reverend Ray, star of the first game) is the stronger of the two, able to dual wield pistols and be generally Cardassian. Thomas replaces Billy and is the more agile of the two, able to jump higher and use a lasso to scale some obstacles. Both characters have concentration mode, which is a fancy bullet-time mode that works differently for each of the brothers.

There are story missions and some optional side missions in this game but to be honest they aren’t particularly compelling to play compared to the original. Seemingly, most end in a one on one duel mechanic that is painful in the extreme to beat. Even though there is a save point just before it you have to move your guy so that your opponent is in a specific point (more or less the centre of the screen) . It’s shittier than a constipated ox that has eaten curry for a week and suddenly been exposed to very cold air.

So apart from the fights, the rest of the game is put together well but it’s just missing that hunger to do stuff that was in the first game. This is too by-the-numbers to be more than a time-waster while you wait for better games to be released. You go somewhere, and basically kill everyone who attacks you. But you don’t do in it an interesting way. The first game had a mix of stealth, climbing, Ray going off his nut and quoting the bible while he killed baddies. Here you just kill everything. In between chapters you are able to go off and do some side missions but these are more of the same- go and kill everyone and often ending in another annoying duel.

The multiplayer is not too bad and with more of a community, could have been a fun diversion for a while. It’s definitely better than the MP portion of Wolfenstein (a wasted opportunity if ever there was one) with multiple modes. I played a few rounds of a mode where you played as either the outlaws or the law. I was an outlaw, sticking it to the man as I blew up various safes and vaults in a delightful western town circa 1890-ish. Of course, know where the next objectives are are just an invitation to the Law -abiding team to just camp with rifles but it was fun while it lasted. Probably the most fun part of the game since it doesn’t rely on Techland’s half-hearted design.

So while the original was a breath of fresh air, the sequel is as stale as a box of donuts left in the back seat for a month. Looks brand new but probably best left unopened

Controller1.com rating 1/3

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Controller1.com Focus Test: Bound in Fail

Today we boot up Call of Juarez: Bound in Blood and God of of War: Chains of Olympus. Yep, we load up these games. We see the splash screens and even the main menu.

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CALL OF JUAREZ

Reviewed on Xbox 360. also on PC. Dev: Techland. Publisher: Ubisoft

Developed by polish developers Techland and released for PC in 2006, this was picked up by Ubisoft and released in 2007 on Xbox 360. It’s a Western, a setting that has not done all that well in games. Sure there were levels in the Duke Nukem games on N64 and in Timesplitters. And there was Red Dead Revolver (decent), Dead Man’s Hand (awful) and Gun (good, but not great). Call of Juarez is actually pretty good.

It didn’t score well on PC reviews but did better on Xbox 360. The demo came out on LIVE last year just as games such as Bioshock and Halo were about to hit so the timing of the Xbox 360 version was poor. But now that I’ve played my way through Bioshock (Bioshock? Bioshock!), Halo 3, Call of Duty 4, Mario Galaxy, Ratchet and Clank, Uncharted and Orange Box, I picked up Call of Juarez on the cheap. I thought “for 30 bucks, if I at least get 4 hours out of it, I’m fine with that”. So anout 12-13 hours later, I finish the thing on medium and enjoyed it a lot.

It’s a first person shooter set in the wild west. You play as two different characters throughout the game. First, there’s Billy a young half-breed who’s accused of a murder he didn’t commit and goes on the run from grizzled Reverend Ray, who you play for the other half of the game.

Billy can climb, use a bow and hide from those following him by hiding in bushes and use a whip as a weapon or to climb and swing to new areas. Rev Ray can’t climb, but has “concentration mode” which is like a poor man’s bullet time and can stun some enemies by reading a passage from the bible (after which you shoot them). Throw some platforming, stealth missions, horseriding and a lot of shooting and you have a fairly varied set of gameplay dynamics.

Most of it is done very well. Except for the platforming. I must say there’s a reason why most FPS’s don’t have platforming elements in them any more and its a lesson that the Call of Juarez creators seemed to have missed because they are easily the most frustrating parts of the game. And these aren’t skippable bits of the game either so you end up jumping and hoping for the best quite often. I also found trying to negotiate a horse down a steep slope not to be all that much fun.

The presentation is excellent. The graphics are very good apart from some draw-in issues with the grass and some pop-in in the large outdoor areas. The framerate is smooth though there a degree of screen tearing. Audio is excellent with great music (that ultimately gets overused) decent voice acting (Reverend Ray is voiced by Marc Alaimo from Deep Space Nine) and nice sound effects. The story and cutscenes are pretty well done. They’re aren’t fancy but they get the job done well.

Overall – if you’ve played all the big FPSes you’ll probably enjoy Call of Juarez. It is definitely better than the Western themed games of last generation even if it’s not Bioshock great.

C1 Rating: 2/3

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