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The Podcats: MW3 and Zelda

My review of modern Warfare 3 and early impressions of Legend of Zelda: Skyward Sword

 

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The Podcats: Uneven 3

Looking at the uneven Uncharted 3 and MW3

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The Podcats: THREE (Uncharted 3, BF3, MW3)

Why has Uncharted 3 not impressed me? Why has Battlefield 3 not lasted that long? Why has Modern Warf… HOST MIGRATION… Synchronizing Game…are 3 kept peer-to-peer Multiplayer on PC?

 

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Review: Call of Duty: Black Ops

Reviewed on PC. Also on PS3, Xbox 360, Wii Developed by Treyarch. Published by Activision

A year after Modern Warfare 2, which was either the worst game ever or the besterest, depending on to whom you are talking, their age and the pitch of their voice; we have another Treyarch CoD game. But a funny thing happened on the way to the web forum. BLOPS isn’t all that much more than World at War, yet the internal combustion at Infinity Ward has guaranteed BLOPS would be released without being in someone else’s shadow.

The Single player campaign starts off in the early Sixties’s during the failed Bay of Pigs invasion in Cuba. You play (mainly) as Alex Mason, a bland Australian actor posing as a CIA agent (which is ironic since that also describes Mason’s voice over artist Sam Worthington) as he recounts, seemingly under duress, a number of his recent missions (it’s right there on the menus when you boot up so it’s not really a spoiler). With action splintered across several locations such as Cuba, Vietnam, some icy place in the USSR, some shanty town in somewhere or other; it follows the hyperkinetic story-telling techniques as used in MW2, but without the most important story info imparted to you in boring-as-plain-cardboard loading screens. The game never lets up on the excitement. It’s quite a contrast to the rather muted and serious MoH reboot.

There’s nothing particularly new in terms of movement or combat (you can swim now and then, but only when the game wants you to) but this is a formula adhered to by every clone game (Medal of Honor) so why shouldn’t Activision? The use of flashbacks and disorienting graphics perfectly complement the all-over-the-place story (i.e. it covers the silliness with a veneer of credulity like dressing a clown in a tuxedo). Does it make any sense? No. It’s no worse or better than MW2 it seems, but it is a pretty cool roller coaster ride if you don’t think about it too much. Even if every mission has someone to tell you what to do every step of the way.  Even though the action is scripted you have giant HUD elements pointing you in the right direction and NPC’s reiterating your current objective as nauseum. Even more action and even more jam on the lens!

But because it doesn’t mess with success, it plays really well and Treyarch have managed to produce a great set of levels with less of the overt me-too rehashes of IW’s more successful missions. One new element pushed to the fore here are the missions where you control a vehicle such as a chopper or gunboat. They control as well as the rest of the game (something too many FPS’s don’t get right when they add a new element for one mission-think of Alan Wake‘s awful driving) although the controls don’t let you get into too much trouble. Yyou can’t crash your chopper, for instance. Thing aren’t as finessed as the vehicles in Halo:Reach for example). I rather enjoyed these almost fail-free missions a lot more than the skidoo/ seadoo levels of previous CoD games.

WaW’s standout contribution to CoD was always the Zombie mode that is unlocked once you’ve completed the single player campaign. It makes another appearance here and although I won’t spoil it for you, I will say it is definitely worth playing through the game to get to it. The character you play as nearly made me soil my pants from laughing so hard.

Of course, being a CoD title, there is a large proportion of the game’s playerbase who don’t care and just want Multiplayer. It’s probably the most balanced MP of any Call of Duty game to date with only a few Killstreak rewards ruining the game for the rest of us (those damn attack helicopters turning a close game into insta-lose!). I’ve had quite a bit of fun with MP though I can’t say I’ve had the burn I’ve had where I’ve NEEDED to play it a lot (ie several times over the course of a day, every day). I still anticipate playing it for a few more weeks at least (though I am tempted by the Vietnam expansion for Bad Company 2), but then I can’t see much else in the short term that’s going to compete with it. One nice thing- PC gamers get dedicated servers back (albeit heavily controlled) and gosh wouldn’t it be great if more devs took Epic and EA’s lead to introduce dedicated servers on more console games. CoD on consoles always had one thing going against it and that’s IW’s peer to peer networking code/ matchmaking is awful compared to Bungie’s. Bungie doesn’t have radio controller explosive cars, though. I love me some RCXD.

The presentation looks as good as previous CoD games (or as decent as my gaming rig can handle. Word on the streets is that the 360 version is slightly prettier than the PS3 (probably in such a small increment that it hardly matters) and the PC, if it’s beefy enough, would probably outshine the console versions, particularly the Wii (at least Treyarch caters for Wii owners). CoD sound has always been great. Stirring music and sound design is only let down slightly by a lead actor who hangs on to his accent with such a tenuous grip that you feel like giving him some supaglu. Enunciate, Sam.

So overall, it’s a good to great game (though not quite excellent). You will not lose sleep if you don’t play it, but if you have any interest in shooters, BLOPS has much to recommend it. If you think the score is low, get a life. It’s a very good game just not a must-play.

Controller1.com recommendation 2/3

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The Podcats: Call of Duty: Black Ops

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The Top Games of 2009 According to this Site

Controller1.com’s top games of this past year.

Sleeper of the Year (aka The game that came out of nowhere, the one you expected to ignore but couldn’t because of the great word of mouth)
RED FACTION: GUERRILLA. Volition and THQ’s third RF game came out of nowhere to be one hell of a blast of supercharged entertainment. Sure, Volition misunderstood the difference between easy and insane. But the core mechanics of the game and the freedom you had to progress meant few stumbling blocks to gaming nirvana. I have no idea what the story was about so let’s assume it’s rather ordinary and skip to the good bits: blowing things up. I can’t name a game where destruction has been done better.
Runner Up: Borderlands

Overhyped Game of the Year (AKA The game that was expected to make coffee, bend time and rule all but in the end was a bit meh)
KILLZONE 2. Sony and Guerrilla Game’s follow up to the justifiably ignored Killzone was meant to be many things. Here’s what it was and wasn’t.
IT WAS: A decent FPS, put together well and looked beautiful.
IT WASN’T: a system seller, or a particularly great game.
Year of PS3 got off to a false start and was almost disqualified from the race with KZ2.
Runner up: Scribblenaughts

Most Disappointing Game (AKA Games with buzz and hope that just didn’t deliver)
Wolfenstein Coulda, should but didna. Wolfenstein squandered the hope that long term fans had for a worthwhile follow up to Return to Castle Wolfenstein. What they got was a good single player that seemed to need a teeny bit more polish and content and a terrrrrrrrrible multiplayer. Do you get this game? Do you like MP more than SP? Flip a coin.
Runner Up: Modern Warfare 2

MOST IMPROVED (AKA They fixed the shit in the first one that was busted)
Assassin’s Creed II. Oh Lord is it ever so much better than the first game. In every single way, this game is more fun than the original. The content is better organised so that the game is not “here are 10 things you can do, go do each of them 500 times.” The whole concept is still a bit silly and Kristen Bell’s character looks like she had a lip transplant from the original Kryten but overall any game that has Uncharted Guy doing voices is good.
Runner Up: Uncharted 2

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BEST DOWNLOADABLE CONTENT: SHADOW COMPLEX

BF1943, GTA episodes and Trials were there but Shadow Complex was by far the best DL only game released in 2009. A Metroidvania that’s probably more palatable to a modern audience (since it has Uncharted Guy doing voices, of course), the game managed to astound, entertain, stir up controversy and offer a good few hours of gameplay.
Runner Up: Halo 3 ODST (no, not really, but it should have been)

Best Game Only on Wii: NEW SUPER MARIO BROTHERS WII
OK, so it was really only one of two Wii games I bought this year. But it was the one I didn’t sell (HotD: Overkill). It’s frustrating as all fuck, has a save system that’s as pointless as the one in Dead Rising and I’m not playing it right now. Why am I not playing this right now? I don’t know.

Best Game Only on PS3: UNCHARTED 2
Sony had two really good games this year. Uncharted 2 and Infamous. Infamous is blown out of the water by Uncharted 2. Uncharted 2 is the quintessential adventure game. Whereas the first game promised platforming but delivered a gears of War Clone, the sequel mixes things up so successfully that you never realise when the game is going to go from one style to another. yes, you know at least once per chapter there will be something you’re standing in collapsing around you leaving you hanging from one arm but that’s beside the point.

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Best Game Only on Xbox 360: SHADOW COMPLEX The 360 almost had a gap year with the only big exclusives being Forza 3 (which a LOT of people love and recognise as the driving game of 2009 to play), Halo 3: ODST which really was just a bit too much recycling with such a short single player campaign.

Best Game Only on PC- this is the year 2009.

Best Game on Everything: Call of Duty Modern Warfare 2. IW may have pissed off as many people as they please with MW2. There’s the story that eschews any semblance of realism for moments of turkey-slapping-a-sleeping-lion thrills, OTT Multiplayer perks and combos, poor matchmaking and the various PC issues that made the game into a must play for many into a meh for some.

Best Pissing Away Goodwill. TIE: Infinity Ward and Activision.
Infinity Ward for doing the dirty on PC gamers and Activision for driving Tony Hawk and Guitar Hero into the ground. Oh, and splitting Starcraft II into three different games.

Most Improved: Sony. They cut the PS3 price from hysterical to merely funny (after three years it’s finally at the PS2 launch price), released the Slim and released Uncharted and Infamous. It still takes way too long to download and install a patch and most people still spend more on Blu Ray than they do on PS3 games, and PS3 ports are still often slightly lagging behind 360 in terms of graphics but it’s basically where it should have been three years ago. Just in time for God of War III

Most Potential for 2010: Microsoft. Really, they sold the 360 well but didn’t release that many 1st party games so you’d think game over, but then you see they have Crackdown 2, Halo Reach and Alan Wake. And then there’s Natal.

Least Potential for 2010: Wii
So we have a vitality sensor as the big piece of hardware? Really? Few games still support Motion Plus. Few gamers care and the signs are than grandma doesn’t either.

Game of the Year: Uncharted 2. Are you at all surprised? Naughty Dog redeem themselves after the disasters that were the Jak and Daxter sequels. This is the only game this year that a non-gamer will sit and watch as if it were a movie and enjoy it.
Runner Up: Modern Warfare 2.

It was a pretty good year overall. The only disappointing part of the year was the end. While we had some cracking titles such as Uncharted 2, ODST, Left 3 Dead 2, Assassin’s Creed II, MW2 and Super Mario Wii it still felt like something was missing.Oh that’s right about 2 or 3 more must-haves in the lead up to Christmas that we wouldn’t get to play till 2010 anyway. Having them all come out in the first quarter of 2010 seems to have upset the natural balance.

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AM DISAPPOINT

The year of highs and lows. But the lows are more fun to read about. 2009 was the year the phenomenal growth the games industry slowed markedly, Activision sharpened their horns and thousands of games developers spent the year searching for new jobs or making iPhone games.

Wolfenstein: Sequel to the beloved 2000 game proved to disappoint many who where nostalgic for the bygone era of 2000. A good, though flawed, singleplayer campaign wasn’t enough to overcome the terrible multiplayer. Every time someone tried to speak about the game, the answer would be “I heard it sucks.” It didn’t suck completely, only half sucked. Activision also charging the same for PC as the console versions was proof positive that douching five times a day is profitable.

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Tom Clancy’s Call of Duty: Modern Warfare 2- Take the most anticipated game of the year. It’s the sequel to a series that did very well as a WWII-based game, but did phenomonally well as a modern-era game with a grounding in current events. Ramp up the hyperbole 1 000 000%, dial down the realism, amp up the absurdity and you have a fun single player marred by a story that’s only told in skippable loading screens. The multiplayer is fantastic, if you can overlook the perk combos, killstreaks than ramp down the enjoyment for many players, plus IW’s inability to take your connection speed into account when searching for hosts.  Playing online outside of the US is almost pointless 90% of the time since that’s roughly the amount of time you will be shunted into a game where the host is located under the Stars and Stripes even if you’re across the Pacific. PC is even more of a clusterfuck since it’s inability to handle any lag coupled with the stubborn determination that dedicated servers aren’t needed for the game to be good makes the Game of the year, in a word or two, utter bullshit.

ODST- I liked the single player of Halo 3 ODST. It took a short while for it to get going but the action was great. It was just waaayyy too short. The Multiplayer, mostly being recycled from Halo 3 and its DLC was great, but, if like me you already had the DLC, ODST’s multiplayer wasn’t much of a selling point. There was at least Firefight mode as well to lengthen proceedings. Really, it should have been a downloadable expansion, just as it was originally planned to be, not full priced.

Killzone 2- It didn’t save the PS3 nor did it really give it much of a shot in the arm (that would be the one-two punch of the PS3 Slim and Uncharted 2). It was pretty and played well enough, but its story was generic, characters forced and gameplay so by the numbers that you’re half expecting this logo to appear at boot-up.

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Call of Juarez: Bound in Blood. A sleeper hit of a few years ago is a by the numbers, soulless exercise into pointless prequel. Charmless and boring.

Saboteur: looking a little rough around the gills (see also: LOTR: Conquest). Pandemic’s swansong tells a tale of Irishman with bad accents in a Paris with bad French accents occupied by Nazi’s by bad German accents.

Resident Evil 5: The Black Panthers aren’t around today. But if they were, they would be pissed off. Also, the control scheme that would be called rustic if it were in a real estate listing means only long time fans should apply.

Tony Hawk Ride: What can you say that hasn’t already be said. Activision may have made a lot of money with Tony Hawk over the years. 2009 is not one of those years.

Brutal Legend:
So brilliant presentation and an umlaut cannot make up for lousy gameplay. Who knew? It is a pity it turned out that way since I’d love to play this, but I’d love to have had fun doing so.

Eat Led: The Return of Matt Hazard: Well, a joke is enough. The Snake on a Plane of the gaming world were people were willing this to be good. See also: Scribblenauts.

DJ Hero: In the scheme of things. Activision sold a lot of MW2. They didn’t sell a lotof DJ Hero, Tony Hawk Ride, GH5 or Band Hero. Payback’s a bitch

Bionic Commando: Well, even though there were two of these, neither was great. Because BC was never any good.

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Ghostbusters: So the presentation was top notch, except the story wasn’t that good, it was a retread of the Ghostbusters movies, the cinematics looked like they were directed by someone who directed live TV drama in the 50′s and the gameplay just wasn’t all that good. I like rinse and repeat only when i’m in the shower. On the couch, it just gets messy.

Overall, it was a really good year, coming after a few years of really good years. Can 2010 top it? Time will tell.
What are your gaming disappointments for 2009?

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Online Gaming Survival Guide

With the explosion of Multiplayer gaming these days, sometimes the old hands forget what it is like to be the new guy. So if you’re new to the world of online gaming, or have been away for a while, here’s what you need to know.

1. You are a n00b. Whatever you do, you are a n00b, even if you’ve been playing the game for years, you are a n00b. You are a n00b if you die a lot, a n00b if you win and a n00b and if you do anything that results in beating another player with a higher ranking fairly and squarely, you are a n00b.
See also nub, newb, noob, just got the game, huh?

2. You use hax. If you play the game using elements placed there for use by the developers of the game, you hax. If you use last stand, you are hax. If you use a scope on an AK47, you are hax. If you use anything at all other than hip firing a bolt action rifle, you are hax. See also get some skill, grow a dick, etc

3. You are cheating. If you use a rocket launcher against another player, or a grenade launcher, you are cheating. Even if they just used the same tactic against you, YOU my friend, are the cheat, you cheater. Mr Cheater C Cheaterton III (really you’re the IV, but you’re such a cheater).

4. You are gay. Even if you’re married with six kids and had more tail than everyone else in the game (which wouldn’t need to be all that much), you are gay. See also: gh3y, WoW

5. You are of colour, Mr Albino from Sweden

6. You are lagging. Even though you’re not. See glitching

7. You are glitching. Despite the fact that network communication iver the internet is quite a complicated and marvelous thing, you are the reason the connection is poor and that they are losing. See also lagging

8. You are camping. This means you have found a quiet spot to fire off a sniper rifle and that your opponents are too lazy to come around behind you to take you out.

9. Bullshit. Whenever someone thinks they are better than you and you kill them, it is obviously bullshit. See also: hax, n00b, lagging, glitching

10. You should develop an interest in the thoughts of 12 year old children. Otherwise you will fail to appreciate the rich social commentary that is only possible from players of this age. Children say the darnest things such as “fuck you, you black jew fag hax nub lagger.” It’s so cute. They think they’re people.

11. If the child in question is headset enabled, you are in for a treat. Not only will you get an aural Live Journal update, but you may also experience the joy that is the favourite music of this child either through an MP3 playing while the child plays, or if you’re really lucky, a live rendition of said child’s favourite song or songs (though it’s usually just the same song over and over again. Actually it’s usually only the first verse over and over).

12. Fuck IWNet. See also Fuck Kotick, Fuck Activision, Fuck Infinity Ward and Fuck Bowling up his Fat Pipe.

So there you have it. The reasons why I never plugged in my headset to my consoles or PC, the reasons to keep out of team chat and the reasons why single player games will never die.

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Review: Modern Warfare 2

Reviewed on Xbox 360 and PC. Also on PS3. Developed by Infinity Ward. Published by Activision

Call of Duty’s beginnings as more or less a straight copy of Medal of Honor Allied Assault (which was more or less made by most of IW when they were at 2015) don’t really set the scene for this latest game. Call of Duty was never a popular franchise with the hardcore player who were more interested in Counterstrike, Quake III, Battlefield and Unreal games. It was a hit, but with the people who enjoyed Saving Private Ryan and Band of Brothers- a more casual type of PC gamer. It was a mainstream hit, but always looked down on by people who were in clans or lugged their 21 inch CRT monitors to LAN parties, fragfests and virginal circle-jerks. All that changed with Call of Duty 4: Modern Warfare which ditched the WWII setting of the previous CoD games and sold more copies than a street vendor in Moscow selling genuine Rolex watches.

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CoD4 was a surprise hit with the hardcore and even the Treyarch WWII-based World at War sold well. So MW2 was so big that almost every publisher put back a large number of their biggest titles to early 2010 just to get out of MW2′s way. But how does it play?

SINGLE PLAYER (may contains traces of nuts and spoilers)
The single player story had a lot to live up to. The WWII CoD games had a basic story to get you into a mission but the overall theme was “defeat the Axis powers before the end of 1945.” CoD4, not being based on anything in particular (parallel to the current wars around the world), need a more defined story. MW2 takes that, runs with it, amps up to 11, char-grills it, over-inflates the bouncy castle and just generally makes the stakes higher. Before we had a nuke going off in an unnamed Middle Eastern country of GAFghanistan, a main character dieing and a race to stop things getting worse. In MW2, it gets worse. An undercover American operative being implicated in a terrorist massacre of civilians in Moscow causes an all-out war. The story is told in two parts with half of the game played from the perspective of SAS operatives and the other half as a US army Private attempting to de-red dawnify the Continental United States. The scale of the story is rather undersold since most of the set-up is done in the form of rather dry voice overs during the loading screens that lack the punch of the similar screens during WaW’s load screens. And it’s way too tempting to just skip these as soon as possible.
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The actual game itself is great even though it’s the same as the original MW. Just different settings and perhaps a tad more over the top in its scale. The game is intense for most of the time you’re playing, which isn’t all that long. IW have thrown in a lot of things to mix things up constantly, from snow mobiles to rafting. But mainly, there are lots of levels that make you think “Hmm, I did this on CoD4.” Not that there’s anything wrong with that.
Graphics are crisp and clear with a constant 60fps on 360 and since it’s an enhanced version of the engine used on CoD4, it will run well on most medium spec computers. Sound is the usual fantastic mix of effects and voice, now with added Hans Zimmer music. Even though the game on consoles runs at technically a sub HD resolution, there is very little to indicate low resolution. It looks crisp and runs smoother than peanut butter at a gigolo convention. The only major gripe is the jam gun the enemies fire at you. This is the new blood effect that splatters across the screen to let you know you’ve been injured. Fall from a reasonable height and you will tear a major artery in your eyes.

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MULTIPLAYER
Well, since a large number of people skipped the single player of CoD4 entirely and have been playing the multiplayer fairly solidly for two years, you’d think IW would just make new maps and be done (after all, that’s more or less what Treyarch did for WaW). But no. IW have ramped it up to the nth degree. CoD 4: MW’s ranking and perks system helped extend the appeal of the multiplayer modes in this post WoW/ achievement whore world we live. MW2 takes that, jolts it 50, 000 volts up each leg and give it a raise. Now you have a far bigger combination of perks and weapon options, customization kill streaks, emblems (though I’ve yet to see anyone not use the pot leaf), tags and so forth. So not only can you select which killstreak rewards you receive, you can also have a deathstreak, which helps you out if you get spawn-raped by a camping sniper noob who’s been playing for 17 hours and hates the game. This thing will have legs since the number of combinations means it will be a while before everyone just uses the same three or four combos as they did in CoD4.
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The netcode is probably a bit better than CoD4 and WaW, but the matchmaking still is a pain since it will routinely hook you up to a game where everyone else in another country- something that doesn’t make the game all that much fun. They could learn a thing for two from Bungie when making peer-to-peer networked games work. Of course, MW2 also brings the PC player into a realm they don’t normally visit: p2p networking without the latest episode of Lost to show for it. In my brief playthough on PC game online, I had no issues, but I did only play two rounds. The problem is you can’t play on a dedicated server as you can for most other PC games, nor can you choose what server you are on- It’s all Matchmaking with one player as the host (whether they like it or not). So far the main issue is listening to the whingeing of the master race (though they have a point- the best online console experiences -Halo 3 aside- have been those with the dedicated server model). My CoD4-playing colleagues at work have been entertaining me with their attempts at playing the game together at lunch. They don’t want to play private games since they won’t get XP. Oh well. Infinity Ward! You got some ‘splaining to do!

There’s also a third mode called Spec Ops which can either be played solo or coop (either splitscreen or online). I haven’t tried it since I can’t see any reason to play this with so much crap in Multiplayer to unlock.

So there you have it. Game of the Year? Well, it’s certainly the shooter of the year and the multiplayer game of the year, for me at least. It’s knocked down on PC simply there’s no reason for the basic server stuff to have been stripped out unless Activision want to start charging for maps on PC as well. Which is likely.

Controller1.com rating 3/3 on console (2/3 on PC)

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A plea to Infinity Ward

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