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REVIEW: Ghostbusters: The Game

Reviewed on Xbox 360 (Also on: PC, 360, Wii, PS2, PS3, PSP) Developed by Terminal Reality. Published by Atari (Playstation versions published by Sony in Europe)

So Ghostbusters, one of the biggest grossing films of 1984, has made into a 2009 video game. Despite there being a Ghostbusters game on the Comedy 64, Terminal Reality though they could improve on this (get out of my head with your thought control, Cameron!), accquired the license and then made this game thinking they had a deal with Vivendi to publish. Then many things happened. Vivendi merged with Activision and the resulting Activision-Blizzard behemoth dropped a number of titles from their portfolio including 50 Cent, Scarface, Brutal Legend and Ghostbusters: The Game. The developers continue, secure a deal with Activision, show off the cute Wii version, proclaim how much better the PS3 is. And then Five minutes before the release of the game comes the whammy for PAL gamers, Only the PS3, PSP and PS2 versions would be available at first since Sony was now co-publishing this as a timed exclusive. Yada, yada, yada, here we are with a review of this game reviewing the region-free 360 version on a PAL console.
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So Ghostbusters is that unique beast. It is very faithful to its source material. So faithful it fails. Rather than tell a new Ghostbusters story with all new and exciting demons, the game sees fit to basically revisit the more popular hauntings from the films and expand upon them. So the first three levels consist of Slimer in the Hotel, Mr Staypuft and the Ghostly Librarian. In other words, its Back to the Future part 2. If this is meant to be the third film, why is it a clip show?

Set in 1991, you play as a rookie Ghostbuster being trained by Igon, Stantz, Venkmann and Zeddimore (all voiced by the original cast members) as you learn the ropes. Of course, this being a game you have more than just a proton pack and trap in your arsenal but can use different element beams, use slime and fireballs and even shotgun-style blasts. you generally find yourself in a linear corridor, using your PKE meter to search for paranormal manifestations before zapping ghosts in various ways with your gizmos, all the while being entertained by a really very dull Ghostbusters outing. It’s like Pirates of the Caribbean. Everyone loved the first one since it was so refreshing and funny, but by the thiurd film it was so bloated and full of itself it forget the funny.
While the graphics, sound, atmosphere, design and stroy are all authentic to the first film, the gameplay is where things start to fall apart. It does play a lot Luigi’s Mansion (ironically) but it’s nowhere near as much fun as Nintendo’s game. It becomes repetitive rather quickly- like Assassin’s Creed. You feel like you’re a Ghostbuster all right but like any dream job, it quickly becomes work.
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Also of note, is the lack of balance. Playing this on normal is excruciatingly frustrating due to the ghosts knocking you down and killing you with little chance. Knocking the difficulty down to casual gives you a better chance to experience the storyline (and this means a restart of the game). Of course, that’s when you realise the story isn’t much cop. Comedy is all about timing. The timing here is off. Cutscenes drag and its almost as if the developers left gaps for the laugh track (like they forgot which Ghostbusters franchise they were working on. Larry Storch’s unused voice work for this game was phenomenal)
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So while its actually fun to play in short bursts, there’s nothing driving you to complete it, unless of course you’re a huge Ghostbusters fan. It also seems slightly buggy in that it can take an eternity for triggers that allow you to proceed to activate. You can often stand around for a while, waiting for some dialogue to trigger which means you can continue. Then you might have to wait for another interminable dialogue exchange before you can continue.

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The graphics are relatively decent and the character models are pretty decent. You hear the actual score of the movie rather than Ray Parker Jr’s song over and over again. The sound effects are authentic as are the voices, as mentioned earlier. The main crime of the game is that it makes Ghostbusters boring. A followup with a different structure (this is crying out for an open world games with lots of smaller missions rather than a few missions strung out past their use-by date.

Controller1.com Rating 1/3 (3/3 if you’re a fan of Ghostbusters II. If you can make it through that, you’re fine to put up with this)

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LEGO INDIANA JONES

Reviewed on Xbox 360. Also on: DS, PSP, PS2, Wii, PS3, PC. Developed by Traveller’s Tales. Published by Lucasarts (NTSC)/Activision (PAL)
It’s the third Lego game based on Lucasfilm source material. And probably the best so the pressure’s on Lego Batman. Lego Indy takes the storylines from the first three movies and turns them into plastic heroin.

Maybe that was pushing it a bit far but what you have is a charming (if
sometimes obtuse) action game with puzzles, combat, vehicles and Short
Round able to destroy metal barrels with his bare hands.

Lego Indy has refined the formula laid down in Lego Star Wars but reducing the number of characters in your party (usually 2, sometimes three in some of the Temple of Doom levels) and very occasionally 4 (as in the final level of Last Crusade) but without characters who only have one talent that is occasionally used and is otherwise a drain on the fun (ie C3PO). Of course now you have phobias (Indy can’t go near the snake pits, Elsa won’t go near the rats, etc). You also don’t have unlimited ammo in guns and can only use weapons dropped by enemies (when they have them). A few shots and you’re empty. Of course any character can pick up a spanner to fix a machine or a shovel to dig up Lego treasure and small characters have their hatches leading to secret areas but on the whole this has refined the approach. There are puzzles based on Simon Says provided one of you characters has a blue book that’s usually sticking out of their pocket and some boss battle where its not immediately apparent what the fuck you have to do to progress (the worst was the thugee on the rock crusher)

That said there’s still some annoying crap such as often respawning on the edge of the cliff you fell off anyway, areas where you are constantly overwhelmed by enemies, some of whom now wield RPG’s that blow you to Lego bits with one shot. Obscure puzzles and boss battles are annoying but you’ll generally work stuff out without too much drama. I scratched my head a bit, but then I’m not very bright. But I think the Comedy 64 is more over-rated than Kristen Bell so I can’t be all that dumb.

Graphics don’t really matter much as they look the same on most platforms but they are quite pretty on 360 with background textures of non Lego items being rather nice. Lego is Lego and as such Marion looks like a tranny, but one without a penis so its not all bad for Indy. Lego Indy, of course has no genitals either so….

The Score is great and It’s nice to hear the music from Temple and Crusade since you can’t buy the fuckers on CD at the moment. The sound effects are also crisp, but many of them are the same as the ones from Lego Star Wars.

So I loved Lego Indy. Would I buy Lego Batman? Well, One Lego game a year is enough and I love Indy and Star Wars so much more than Batman. But I would be up for a Kingdom of the Crystal Skull game, just so I can hear people trying to popularise “nuke the fridge” and be burned like a goat’s bitch. Oh wait.

C1 Rating: 2/3

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