REVIEW: WORLD OF GOO
Reviewed on Macintosh. Also on PC, Wii. Developed by 2D Boy. Published by 2D Boy
This cute puzzle game has you building scaffolding out of cute balls of goo. That’s it. You have to direct your little balls of disgustingly cute-but-still- rather-disgusting-if-you-stopped-to-think-about-it towards their doom in a vacuum nozzle at the end of each level. The catch is, you only have a set number of little dungy spheres with which to reach the top. You also have a quota of shitballs you need to suck up in order to complete the level.

There’s not much to say other than go buy this game. 2D Boy are former EA Employees (and isn’t everyone these days) who got together and made this charming game. Probably the only thing worth getting on WiiWare, its made a decent impression if not necessarily a large one in the sales charts. The developers offered the PC version with no DRM and all they got for their troubles was increased piracy. Which is a shame, because the game is brilliant.
A new breed of puzzlers uses physics as part of gameplay. World of Goo, like Peggle uses the physics as part of the game, unlike the shitfest that is Banjo Kazooie Nuts and Bolts.
You can build your tower higher, but you also have to build your tower so it supports its own weight. It’s like reverse Jenga. Which means it is good. Because Jenga is shit.
Its quite a relaxing game though it does require some brainpower. It also makes an excellent contrast to the carnage of today’s shooters so is quite a nice way to unwind at the end of a hectic week (as my week has been). The graphics are pitch perfect and the jazzy music score is divine. There’s none of this unicorn shit here, just one fantastic little package.
I urge every reader of this site to try out World of Goo.
controller1.com rating 3/3


