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Review: SUPER MARIO GALAXY 2

Reviewed on Wii. Developed by Nintendo. Published by Nintendo

Mario is back. Again. So soon?

Super Mario Galaxy came out in 2007 and had Wii gamers not yet accustomed to feeling cheated after E3 cheering for Nintendo’s latest take on 3D Mario. After the minor let down (ie WORST MARIO EVER) of the Gamecube’s Super Mario Sunshine, Galaxy felt like an exciting move back to the more abstract worlds we all know and love in the Marioverse. But near perfect review scores didn’t translate to the multi-quadtrillion unitĀ  sales Nintendo had expected from their flagship and despite being reviewed highly, it was an imperfect game with too many cool ideas not fully developed. Here in 2010, in the wake of the continuing success of the 2D Mario games on DS and Wii, Galaxy 2 has arrived. And it’s taking names.

SMG2 is more or less a refined expansion pack to the first game, but one that substantially improves on it in nearly every way (ie Uncharted 2 is better than Uncharted). Gone is the mind-numbing-to-navigate hub, replaced with a simpler, smaller hub in the shape of Starship Mario (if you need to ask…) with world selection far more streamlined, harkening back to a Super Mario World on the SNES level of simplicity).

So you pilot Starship Mario, them select an available galaxy, then Mario will fly there (as he did in the first title. Each Galaxy may have a few stars to collect, some only appearing later on to encourage you to revisit some levels later, but often in a way that you don’t feel you’re playing the exact same level twice to beat two different objectives. Traversing the same geometry on revisits is thankfully kept to a minimum (I mean you’ve selected what star you’re aiming for) but there are still the mystery stars that are hidden throughout. I just ignored these troublemakers since they are just trouble-making belligerent drunks.

Green mushrooms giving you another life? Check! Red Mushrooms temporarily doubling your max health? Check? Bumblebee suit? Check. Fireflower? Check? Princess captured by Bowser? Check?

The puzzles on each level, much of which has brought over from the first game, feel more organic and less forced overall. Perhaps it’s just that the game feels so much more polished than the first game. Not that the first game was rough, but SMG2 feels like the gameplay has been polished so thoroughly that Nintendo is almost daring you to find something wrong with it. I dare you. Dare to hate.

The thing that really makes this game stand out for me is Yoshi. Now, I’ve never really played games with Yoshi outside of Super Mario World on the SNES but here my favourite levels have been those with Yoshi and his abilities. The Drill is also a favourite of mine, though it’s hard to say how much of this is new since I only got about 50% of the way through SMG. This game has made me think about revisiting the original. But there are obviously things I like about the sequel that just weren’t there the first time around. And I HATED New Super Mario Brothers on the Wii.

Your brother Luigi is back and at times you will be given the option to play as him. Not that I’ve found much of a reason to play as Luigi but he’s there all the same. A few new suits and talents are used really well but for the most part, if you’ve played the first game, you’ve played this. If you haven’t played the original, play this. It’s just better.

The graphics are perfect, everything looks crisp (even on a Full HD TV with upscaling) though with some jaggies of course. I do know that the Wii doesn’t translate well to using a computer monitor, but a game like this works so well with the hardware. Maybe that’s the lesson of the Wii. If you can make the art look clean and bright, it well sell to people regardless of high poly character models with realistic textures.

The sound is what you expect of a Mario game, even though most of the sound and music is recycled from the first game- not that you can realistically change the sound of a Mario game. Going down a pipe sounds the same as always, collecting Yoshi is the same as it was on the SNES, etc.. Charles Martinet is back as Mario and LuigiĀ  so you can expect all manner of falsetto Ethnic stereotyping as you play this delightful title.

I wasn’t sure I was going to stick with it, but it grew on me more and more as I played it. Earlier this year, I toyed with selling my dust-gathering Wii but SMG2 has made me glad I haven’t (yet) disposed of the console.

Controller1.com Rating 3/3

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Published in Tuesday, July 20th, 2010, at 6:47 am, and filed under Wii.

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2 Responses

  1. cam Says:

    They should do a MATURE Mario game!!!

  2. LisVender LisVender Says:

    Yeah, with Goombas running rampant on one planet, Koopa Troopas on another, and Piranha Plants on a third, and Mario has to go and beat all seven Koopa Kids in any order he likes with rocket launchers and helicopters

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