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REVIEW: THE SABOTEUR

Reviewed on PS3. Also on PC, Xbox 360 Developed by Pandemic. Send to to die by EA.

Pandemic’s last release before being shuttered late last year, The Saboteur is a third-person, open world action game set in Paris during the Nazi occupation of WWII. You play as Sean Devlin, a hard drinkin’, hard-lovin’, hard drivin’, hard swearin’ fecker possibly from Ireland who wreaks havoc throughout gay Paris. Released with less fanfare than a deaf marching band, The Saboteur set new records for a major release being barely marketed and therefore ignored by the buying public. It’s also a cracker of a game.

As with many Pandemic games, it’s a melting pot of other games, most notably GTA. Take GTA and set it in World War II, an idea that is surprising only in that it took so long for someone to actually do it. You’ve played GTA, right? Well add in the ability to climb up most buildings a la inFamous or Assassin’s Creed; then add the dozens of items to blow up (channeling, though not copying, Red Faction Guerrilla’s biggest thrill) and add in some rather wonky driving mechanics; add a pinch of over the top stereotypical accents and more tits than you can poke something resembling a stick at or at least something that is stick-shaped in a NSFW type of way and you have The Saboteur.

Sean Devlin is an Irish mechanic-cum-racing driver in Paris during the Nazi occupation who fast becomes the go-to guy for most of the resistance factions. You’ll meet a faction leader and they may give you a mission that’s either a side mission or one that will advance the storyline. Variety here is pretty good and you don’t get the feeling that you did the same mission for another guy earlier in the game.  Now some of the story missions have a really epic scope. Not to say they’re overly long, but you don’t that “scripted by a level designer out of available elements” feeling that many of the missions in GTA /GTA-style games engender. So you might be assassinating an informant in one mission with a sniper rifle; having to kill a German general locked up safely in an armoured car surrounded by a division on men; Or take sabotage a bridge, then kidnap a defecting scientist from the train before it reaches said bridge, all the while laying waste to Germans. Lots of laffs guaranteed. Play this game and join the Laffwaffer.

Some of these side missions can be done easily by hijacking a gun emplacement or unlocking certain weapons, others can be exercises in frustration as you attempt to escape from hordes of Nazis. And I mean hordes. Not so much at the start, but around the time you hit the game’s halfway point, there is a marked spike in Nazi aggression to the point where mission restarts become commonplace. There are at least checkpoints during missions which often (but not always) lessen the sting of death.

The next type of mission is a sort of target-of-opportunity called Freeplay. This basically means that many signs of Nazi occupation, whether it’s a stationery armoured vehicle, a German general, propaganda speakers, AA gun, guard tower, etc can be blown up with dynamite or a remote detonator. And there are hundreds of these across the maps you can atatck at any time, even during missions. They are invaluable for collecting contraband and the like; though so of these targets, such as gun emplacements, can be more useful to keep around since you can use them yourself to blow up other targets or pursuing soldiers (even the Zeppelin’s hovering over Paris’ skyline). They are also a massive distraction whenever you are out and about as blowing them up becomes somewhat addictive, and working out ways to get everything in a clustered area before you are overrun by pursuing Germans is a hell of a lot of fun. Best thing is, as long as the game registers the destruction of the target before you die, you can respawn from your last checkpoint or safehouse.

Being a Saboteur implies some sort of stealth and this game uses stealth in a variety of ways. Unlike Liberty City, this is a town occupied by soldiers. If you are just walking around with no guns on show, you’ll be fine. But if you start waving your piece around, or worse, pull out a gun near a Nazi, the soldiers will often react. If this happens you can try and lower their suspicion level by walking in the other direction but if they get too hyped up, they will call for backup and that’s where the fun starts. Climbing or running near troops can also raise the suspicion level, but somehow you seem able to get close enough to parked vehicle to set a charge even with two guards nearby. They will be roused by the explosion but you have to be right on top of them for them to spot you. If you destroy Freeplay targets clustered together (as often they are), you may find the Alert level rising faster than a Swiss Banker denying rightful owners of their gold fillings. This generally means guards with bigger weapons, airships and even the odd Messerschmidt fighter attacking you with a vigour not seen since the French rush to surrender in 1940. The Germans get plenty pissed and you can get away either by driving (or running) out of the area of investigation indicated on your minimap or find a hiding place (also marked on your map). Alternatively you can find an alarm button and as long as you aren’t being watched by a German, you can deactivate the alarm. Later on, you can lead the Germans into areas where your resistance friends are fighting Germans in the streets and join them. Once you’ve killed a number of Germans,  the alarm is over and you can continue with the mayhem. If you despatch a German soldier using stealth tactics or unarmed combat, you can borrow his uniform if  no one’s about. This will also cancel alerts so it’s quite a good habit to get into, even if it isn’t as polished as it should be. A number of missions reply on the disguise mechanic to get you into even more trouble. You hold a button down to walk like a Nazi, which reduces the distance around you where you will be spotted as a  spy, but you can get further this way that rolling in guns blazing. You can’t get too close as Germans are smarter than the average Fascist.

The Saboteur also adds free climbing into the mix, handy for evading pursuers as you seem to take less damage from enemy fire whilst climbing. It’s not as fluid as the climbing in inFamous or ACII, but it works relatively well and adds verticality to a game world that is very open. The game handily highlights what you can grab onto next but unfortunately doesn’t handle an eave or a protruding ledge quite as nicely as ACII does. If every game did things as nicely as ACII, we wouldn’t need the 2010 Assassin’s Creed II-2 that seems to be coming out.


Everything you achieve earns you contraband, the game’s currency (I can’t see why francs or marks couldn’t have been used), whether it’s the reward for successfully completing a mission, freeplay target destruction or just finding a crate from an OSS drop. Contraband can be used to unlock maps showing freeplay targets, new weapons car upgrades, etc. Or you can gamble with it in the boob room (more on that later). There are a lot of freeplay targets in this game but the reason seems to be the contraband you get for things is rather measly. A few missions need you to have a certain amount in order to bribe a black market operator which will usually mean stocking up on dynamite and going fishing. A pleasant drive through the Parisian burbs later and I’ve destroyed two sniper towers, a fuel dump, an AA gun, three propaganda speakers and two searchlights. And collected several hundred in contraband.

There are also races. I hate races. Most of them are optional apart from the few that aren’t. I hate races.

One element I’ve not found a use for, nor be able to get to work is you can apparently call back up from resistance members. Every time I try to use it, I get a big fat zip in response. Oh well.

The presentation is interesting. At the start of the game, most of Paris is black and white with the colour returning to an area after you’ve beaten a major mission. Apparently the locals are inspired by your actions to resist the Nazi’s. These areas are now in full colour and feature points mentioned earlier in the review where you can cancel an alarm by picking off a set number of  Germans. So sounds great when you first see the game, and then progressively less so when you can’t see a fucking thing on the screen (especially in some night time scenes). You’re totally fucked if your screen gets lots of reflections (such as the glass screen on a Plasma or a somputer with a glossy monitor) The graphics (on PS3) are crisp and the frame rate usually behaves itself though after a recent firmware update, I did have a problem where the game constantly hard locked the PS3 (about 4 times in an hour) but it’s behaved itself since then. The audio is mostly excellent save for for the outrageously fake accents sported by most of the cast.

The main character is voiced by actor is Robin Atkin-Downes, who Babylon 5 fans may remember as the much vilified Bryon in that show’s last season but fear not her could star in a Father Ted remake. Lots of shits, feckers and pronouncing ‘I’ as ‘Oi.’ Also, UNCHARTED GUY is in here as a bald Frenchman with a hook! Nolan North represent! The worst voice is a character called Mingo, who seems like winning a race for bass with Paul Robeson. The initial safehouse is in a burlesque theatre, so there are lots of scantily clad, if not topless, ladies with really bad accents but surprisingly modern lingerie and could best be described as ‘pert gallic.’ Lastly, the history in this game is only slightly more reliable that that featured in Inglourious Basterds.

This being an EA game, it features, like Dragon Age, Mass Effect 2 and Bad Company 2, a coupon inside the box with a redeemable one-use code meant for the person who buys the game new. Mass Effect 2 gave you some items and an extra character with some missions. Battlefield gave you a weapon. The Saboteur takes a different tack. There is a secret passage in the Burlesque theatre called The Midnight Room that is only accessible with the code which you can enter for free if you buy new or EA would like to charge you $15 to buy online if you buy pre-owned. Now, since the new price of the game has actually fallen to only marginally more than the DLC, let me tell you what you get. A speakeasy with even more topless girls, one (admittedly fun)betting game combining alcohol, knives and Wheel of Fortune; and a bunch of topless girls who will dance for you in close-up. YMMV.

So the design is ambitious and Pandemic manages to tie it together well for the most part. Like any open world game there will be a few annoyances in there but I’ve been mostly impressed by how Pandemic dealt with those. Fast Travel between hideouts might have been nice but overall it’s a credible effort. There are a few edges that could use a bit of sandpaper, but nothing you could cut yourself on. I’m actually surprised how polished it is considering Pandemic’s fate. It’s not an essential purchase, by any means. But if you do spring for it, it is a good time and it’s also now a cheap date as well.

You don’t hate WWII games, like Pandemic’s output, like open world games with a ton of things to do and blow up? Then get this.

Controller1.com Rating 2/3

Get it if you liked Just Cause 2, Assassin’s Creed 2, Medal of Honor Underground, GTA, Saint’s Row, Red Faction Guerilla.

Don’t get it if you like: Animal Crossing, Pokemon, Imagine: Nazis

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Published in Thursday, April 15th, 2010, at 7:40 am, and filed under PC, PS3, xbox 360.

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2 Responses

  1. Frostback Says:

    This game actually seems kind of fun.

    I liked the first Mercenaries… maybe I’d like this.

  2. Lou Schopper Says:

    Hey, i came across your blog on digg and i think it’s sweet!

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