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Review: Batman Arkham Asylum

Reviewed on PC. Also on: PS3, Xbox 360. Developed by Rocksteady. Published by Eidos (Square Enix)

So you’re Batman. You’ve just captured the Joker and are just dropping him off at Arkham Asylum, Gotham City’s biggest and best nuthouse. And then, shit gets real…

All hell breaks loose on Arkham Island and Batman has to track down his nemesis, as well as several other villains conveniently locked up in the asylum. It’s a mix of exploration, combat and action, telling a story in a way that sounds like an ordinary license but has so much flair and inventiveness that you will never automatically talk about Uncharted 2 as the best game of 2009. How is this possible? Let’s break it down.

Note:  I played this on PC with a mouse and keyboard. And it needs a gamepad and since there’s no 360 gamepad driver for my computer, mouse and keyboard it is. I recommend playing this with a controller.

You play as Batman (duh), criss-crossing the island in search of clues, beating up roid head convicts, taking on the odd boss, exploring all sorts of nooks and crannies. You detect, you codebreak, you grapple and you beat the living shit out of things. You are, after all, THE Batman. Not just a batman. The definite article.

Unlike other superheroes, Batman doesn’t have superpowers. He’s just an ordinary roid-enhanced (as are all the men in this, it has to be said) dude with lots of gadgets such as his Batarang, a grappling hook, a decoder etc, to help him through his tasks. Gadgets unlock at salient points in the game, many of which allow Batman to get to areas you would have noticed during the early stages of your travels, areas that early on, you can merely look at longfully, ruing that you will have to come back at a later date if you’re remotely OCD. Batman also has Detective mode, which highlights areas of interest and x-rayed allies/enemies. It will help Bats to find ledges to  grapple to, to find vents, track down traces of DNA, etc. And if you find yourself not playing in Detective mode 90% of the time, I would be royally surprised. Some gadgets can also be used as weapons, but these generally only have a temporary stunning effect on some foes, but useful nonetheless. Batman doesn’t use guns. He’s Batman.

Combat in the game is simple- usually just a button for attack with another for countering and a third to stun some foes who are otherwise impervious to your blows. Combat is generally not random and metered out in a fun way at intervals that help vary the game’s overall pacing nicely. Often the game will lock you in a room with a set number of foes to beat (like 90% of other games). Of course if you knock them down, you’ll still need to perform a takedown in many cases. Bosses are well thought out in general with a degree of variety (apart from Scarecrow encounters, which are really just 2D stealth missions) though your enjoyment of them may vary. Of course, the game, though it looks like a brawler, isn’t a beat-em-up. It just does the fights it does offer  quite well. This could so easily have turned into fight wave after wave of enemies, monotony being your constant companion and repetition your amusingly Southern sidekick dealio.

If you end up in an area with armed foes, then the game requires you to take a stealthier approach, since if you run in expecting to take out armed guards with just your fists, you’re going to die faster than a whale on a plankton-free diet. These chambers usually have stone gargoyles along the ceiling and you’re meant to take a guard out quietly, then  using your grappling hook to zip up to a Gargoyle. If you’re seen, rapidly moving between gargoyles seems to  confuse your pursuers, because really, they’re that stupid. AA is easily the best stealth game since Metal Gear 3 or Splinter Cell: Chaos Theory (not to denigrate MGS4 or the latest Splinter Cell- but they aren’t really stealth games any more, are they?). Many of your gadgets also assist in combat with the batarang, explosive gel and grapple gun able to assist you in briefly disarming foes while you move in for the takedown. The game will also mix these up by placing restrictions and adds to the feeling that everything old is new but still way cool and fresher than a daisy that’s won Fresh Daisy of the Year. Remember how everyone says Grabbed By the Ghoulies is one of Rare’s worst games (I’d put Perfect Dark Zero in that slot)? Well Rocksteady obviously took something away from that game since they do the exact same thing here.

You upgrade your gadgets by finding them, but every little thing you do contributes experience points, which will unlock upgrades such as better suit armour, enhanced abilities for your gadgets etc. You also have The Riddler placing puzzles all over the island, most of which just involve finding an icon, but some others require scanning using detective mode. You can also find recordings of Therapy sessions with some of the choice inmates. Replay is a big focus with this game, with challenges unlocked as you play the game (these are accessed separately from the main game.

The game has a story to tell, something many titles based on comics don’t do very well, concentrating on action. Comics have wiz-bang action but they tell a story and here, story is well serviced by what’s happening. You feel the story unfolds around you, not just in loading mission briefing screens on games such as MW2. The story also doesn’t usurp the game as Hideo Kojima fails to understand time and time again. So we do get to see a fair few of Batman’s favourites, to name them all would A) spoil the game and B) reveal I haven’t gotten to the end. Oops, what a giveaway! Batman fans of most persuasions will get a kick out of this game (unless you can’t accept anyone other than Heath Ledger portraying the Joker).

Speaking of actors, Kevin Conroy’s more measured Batman is easier to listen to than the what-the-fuck-is-going-on with Christian Bales’ voice in the latest films. Occasionally there’s a little wood in some of his lines, such is the deadpan  delivery but he’s as badass as he needs to be. Of note is Mark Hamill’s performance as The Joker. Whether in cutscenes or bombarding you with his wisdom over the Asylum’s public address system, he gets it note perfect. All’s I can say Luke- lay off the lucky strikes and Bourbon-flavoured Corn Flakes. Huskier than the Iditarod, he gives it his all. It’s probably his best villainous performances since Cock-knocker but since that wasn’t that great. Anyhoo…

The presentation in this game is uniformly excellent with this being possibly THE single most polished game of last year. Visuals are fantastic with an art style that let Rocksteady’s team  bring this dense world alive. Sounds is top notch with a sound design that games will be referencing for years to come. It’s purdy and sounds nice, too. I’m assured the console versions look nice as well.

It’s hard not to recommend this game to practically anyone referring to gaming as a hobby. It’s got action, it’s got drama, it’s got Harley Quinn upskirts, it’s got a ***-**** (how the fuck to you build that under a high security installation with no-one noticing?). Also- it’s usually quite cheap by now so no excuses.

Controller1.com Rating 3/3

Review rig specs: quadcore PC with 8GB RAM and a 512MB ATI 4870 card. Monitor resolution at 1920X1200. Win 7 64 bit. Steam version tested.

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Published in Friday, April 30th, 2010, at 4:26 am, and filed under PC, PS3, xbox 360.

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One Response

  1. Frostback Says:

    Whoa! A comic book-based game that is actually good?

    Hrm, okay, you’ve sold me.

    As soon as I finish maxing out my ACR in MW2 and getting that final Aelfheim in Bayonetta I’ll pick it up.

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