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REVIEW: BATTLEFIELD: BAD COMPANY 2

Reviewed on PC. Also on: Xbox 360, PS3. Developed by DICE. Published by EA

Sweden’s DICE are back to the Battlefields with their latest release. It’s an interesting release for various reasons and it’s also one of the better games in the series. The first game in the series came out for PC in 2002 with two decent expansion packs before the law of diminishing returns started to kick in and we had the unloved Battlefield Vietnam and that’s where things went all over the place. There was the somewhat-loved Battlefield 2 with a DLC fragmented player base, its late to the party console versions BF: Modern Combat and the best forgotten Battlefield: 2142 and Battlefield Heroes. The first Battlefield Bad Company was DICE’s first designed for console-only title and was loved by most of those who played it, though the lack of a PC version was bemoaned by many (which is fair considering it was a defining game franchise in the PC shooter space). Bad Company was sold as a single player-focused game with a multiplayer component, but it felt like a single player shoehorned into the wide-open multiplayer maps. BC’s multiplayer was excellent (I played it on PS3/PSN) with its infantry combat now being useful and not 100% dominated by whoever camped long enough for a Tank or can fly a chopper for more than 20 seconds without crashing. It also brought with it the excellent Gold Rush mode, where one team attacks and the other defends its bases. Once two crates in each base had been destroyed, the action moved to the next base until the defender’s bases were all destroyed or the tickets of the attackers had exhausted. That said, it was unfortunately ignored by a lot of long-time BF fans w. many of whom aren’t interested in FPS games on a console. The still console-only but soon to be PC Battlefield 1943, which remade 3 maps from the original game using the Bad Company Frostbite engine, made a of those people sit up and take notice (BF1943 is apparently the first game on XBLA to sell over 1 million units. This also sold well on PSN, so that’s a lot of people taking notice).

BC2 came out early in 2010 and brought with it a PC version. Before release, the PC diehards were still waiting for a true sequel to Battlefield, but having played the PC version to death since release, they need not wait as this is what they need. I do, however, find the need to write a review to attempt to extricate myself from its charms and its vices.

BC2 has several modes. Single player feels like a fun version of a scripted classic Medal of Honor or CoD single player experience, though here, instead of tough and gruff professional soldiers, we have a bunch of whiny slackers. The single player campaign on its own is not worth buying the game for but could be a pleasant enough diversion if you find yourself unable to connect to EA’s servers (which occasionally happens). The real meat and potatoes (or tofu and potatoes for vegetarian readers) is in going online in Rush mode. Yes, there’s BF’s traditional conquest mode, plus Squad Deathmatch, Squad Rush, etc but I’ve only played Rush. It’s a pity that there aren’t more playing Rush on PC (surprise, surprise- more PC players are playing Conquest). Rush offers and intense experience that Modern Warfare 2 removed by going down that arcadey, badly networked path; an experience that targets the action very well, funnels you to the action quickly without having to walk across the entire map due to a poor spawn choice. Squads, first introduced in BF2, allow you to spawn alongside people already in the thick of it which can save valuable battle time. It also means, you can spawn in the middle of a mortar strike or your opponents spawning squad members in the middle of a pistol duel can shift the balance very quickly.

There are four classes you can play as in BC2. The grunt with the assault rifle and grenade launcher is not as overpowered as in MW2, though the grenade launcher is at least usable in BC2 (it was so incredibly weak in BC). The Engineer has a sub machine gun, can repair vehicles and carry mines or a rocket launcher to take out tanks and APCs. The Medic runs around with an light machine gun and drop medkits and later on can revive fallen team-mates so they can go back into battle and get shot again by the same enemy within 3 seconds or resurrection. The last class is the recon, AKA sniper AKA sniping fuckers. Snipers will generally sit back in their ghillie suits and snipe from a very long way away and pepper the field of battle with mortar strikes. Even with BC2 making sniping trickier by having bullets falling away, a good sniper will be able to make a defending team’s life miserable. However, due to the perception that sniping is easy, you sometimes end up in a game where all of the attackers are sniping, meaning no one gets around to setting charges. Oh well.
The more you play the more gadgets and weapons you can unlock. Unlike MW2, if you unlock a new sniper scope, you can equip it the next time you respawn rather than between matches (on PC, anyway). The progress and unlocks does encourage farming. I recall one sparsely populated server where there 5 members of the one clan used a public server to unlock a boating medal. That’s fine, we just used them to farm our sniping stats.

Of course, there are vehicles in BC2. You have a few tanks, armoured personnel carriers, mobile anti aircraft, jeeps, quad bikes, boats, jetskis and helicopters. And unlike previous games, you have far better tools, as ground forces, to deal with them. Some of which are improved by improving your stats to unlock specialties, better vehicle armour, improved reload times, etc. Missing, are the artillery batteries but we have the UAV which is a remote controlled chopper that can be used to send in a missile strike. Fortunately, Tamiya doesn’t build them very strong so a few hits from an M16 should see them right. Engineers can use a variety of rocket launchers to take out vehicles, Snipers can use mortar strikes or place charges on a tank, Engineers can use the LMG to pound the choppers plus there are a profusion of mounted machine guns and stationary rocket launchers dotted around the maps. It’s not like the original game where you were totally fucked once someone who could fly got into a cockpit of a Zero.

An online game is only as good as your community and it seems all popular games are going to be full of dickheads. BC2 started off well in the first few weeks when everyone was learning the ropes, but once the tricks start emerging, most games quickly degenerate. With BC2, it depends on the server you’re on but generally seems to have far fewer abusive players (or maybe the worst ones are the ones with headsets, which I have muted anyway).
The Frostbite engine produces great graphics and the sound for BC has a unique real world sound you don’t hear often in games. It sounds loud even when it’s not.One technical aspect that has cast a vast shadow over this game is network code. It’s just not as god as you’d expect from DICE on a PC title. Back wen I played the older games on PC on bog standard 512k ADSL, a ping of 70 was average for a server in the same country as me. Years later with much much faster ADSL 2+, pings of less than 150 are wishful thinking. That said, you can have a decent game playing with people in other countries, so long as you don’t use sniper rifles. The server browser was not working that well at launch and I took to using the matchmaking for a week or two.

It’s certainly a pretty game that runs well, plays well and you will have fun playing. Until the fucking snipers get you. Spawn and again. Overall, if you like shooting games, BF games and are sick of MW2 and/or the extortionate price of the ‘stimulus to Kotick’s wallet,’ give BC2 a spin.

Controller1.com rating 3/3

Play if you like Bad Company, Battlefield Modern Combat, Battlefield 1943, Call of Duty, Medal of Honor, Modern Warfare 2

Don’t play if you like: Single player, Final Fantasy XIII, Heavy Rain, Tetris

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