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Review: Modern Warfare 2

Reviewed on Xbox 360 and PC. Also on PS3. Developed by Infinity Ward. Published by Activision

Call of Duty’s beginnings as more or less a straight copy of Medal of Honor Allied Assault (which was more or less made by most of IW when they were at 2015) don’t really set the scene for this latest game. Call of Duty was never a popular franchise with the hardcore player who were more interested in Counterstrike, Quake III, Battlefield and Unreal games. It was a hit, but with the people who enjoyed Saving Private Ryan and Band of Brothers- a more casual type of PC gamer. It was a mainstream hit, but always looked down on by people who were in clans or lugged their 21 inch CRT monitors to LAN parties, fragfests and virginal circle-jerks. All that changed with Call of Duty 4: Modern Warfare which ditched the WWII setting of the previous CoD games and sold more copies than a street vendor in Moscow selling genuine Rolex watches.

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CoD4 was a surprise hit with the hardcore and even the Treyarch WWII-based World at War sold well. So MW2 was so big that almost every publisher put back a large number of their biggest titles to early 2010 just to get out of MW2’s way. But how does it play?

SINGLE PLAYER (may contains traces of nuts and spoilers)
The single player story had a lot to live up to. The WWII CoD games had a basic story to get you into a mission but the overall theme was “defeat the Axis powers before the end of 1945.” CoD4, not being based on anything in particular (parallel to the current wars around the world), need a more defined story. MW2 takes that, runs with it, amps up to 11, char-grills it, over-inflates the bouncy castle and just generally makes the stakes higher. Before we had a nuke going off in an unnamed Middle Eastern country of GAFghanistan, a main character dieing and a race to stop things getting worse. In MW2, it gets worse. An undercover American operative being implicated in a terrorist massacre of civilians in Moscow causes an all-out war. The story is told in two parts with half of the game played from the perspective of SAS operatives and the other half as a US army Private attempting to de-red dawnify the Continental United States. The scale of the story is rather undersold since most of the set-up is done in the form of rather dry voice overs during the loading screens that lack the punch of the similar screens during WaW’s load screens. And it’s way too tempting to just skip these as soon as possible.
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The actual game itself is great even though it’s the same as the original MW. Just different settings and perhaps a tad more over the top in its scale. The game is intense for most of the time you’re playing, which isn’t all that long. IW have thrown in a lot of things to mix things up constantly, from snow mobiles to rafting. But mainly, there are lots of levels that make you think “Hmm, I did this on CoD4.” Not that there’s anything wrong with that.
Graphics are crisp and clear with a constant 60fps on 360 and since it’s an enhanced version of the engine used on CoD4, it will run well on most medium spec computers. Sound is the usual fantastic mix of effects and voice, now with added Hans Zimmer music. Even though the game on consoles runs at technically a sub HD resolution, there is very little to indicate low resolution. It looks crisp and runs smoother than peanut butter at a gigolo convention. The only major gripe is the jam gun the enemies fire at you. This is the new blood effect that splatters across the screen to let you know you’ve been injured. Fall from a reasonable height and you will tear a major artery in your eyes.

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MULTIPLAYER
Well, since a large number of people skipped the single player of CoD4 entirely and have been playing the multiplayer fairly solidly for two years, you’d think IW would just make new maps and be done (after all, that’s more or less what Treyarch did for WaW). But no. IW have ramped it up to the nth degree. CoD 4: MW’s ranking and perks system helped extend the appeal of the multiplayer modes in this post WoW/ achievement whore world we live. MW2 takes that, jolts it 50, 000 volts up each leg and give it a raise. Now you have a far bigger combination of perks and weapon options, customization kill streaks, emblems (though I’ve yet to see anyone not use the pot leaf), tags and so forth. So not only can you select which killstreak rewards you receive, you can also have a deathstreak, which helps you out if you get spawn-raped by a camping sniper noob who’s been playing for 17 hours and hates the game. This thing will have legs since the number of combinations means it will be a while before everyone just uses the same three or four combos as they did in CoD4.
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The netcode is probably a bit better than CoD4 and WaW, but the matchmaking still is a pain since it will routinely hook you up to a game where everyone else in another country- something that doesn’t make the game all that much fun. They could learn a thing for two from Bungie when making peer-to-peer networked games work. Of course, MW2 also brings the PC player into a realm they don’t normally visit: p2p networking without the latest episode of Lost to show for it. In my brief playthough on PC game online, I had no issues, but I did only play two rounds. The problem is you can’t play on a dedicated server as you can for most other PC games, nor can you choose what server you are on- It’s all Matchmaking with one player as the host (whether they like it or not). So far the main issue is listening to the whingeing of the master race (though they have a point- the best online console experiences -Halo 3 aside- have been those with the dedicated server model). My CoD4-playing colleagues at work have been entertaining me with their attempts at playing the game together at lunch. They don’t want to play private games since they won’t get XP. Oh well. Infinity Ward! You got some ’splaining to do!

There’s also a third mode called Spec Ops which can either be played solo or coop (either splitscreen or online). I haven’t tried it since I can’t see any reason to play this with so much crap in Multiplayer to unlock.

So there you have it. Game of the Year? Well, it’s certainly the shooter of the year and the multiplayer game of the year, for me at least. It’s knocked down on PC simply there’s no reason for the basic server stuff to have been stripped out unless Activision want to start charging for maps on PC as well. Which is likely.

Controller1.com rating 3/3 on console (2/3 on PC)

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Published in Friday, November 20th, 2009, at 9:33 am, and filed under PC, PS3, xbox 360.

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6 Responses

  1. LisVender LisVender Says:

    I’d like to comment on the more interesting scenarios of this game, but it seems like every bit of Modern Warfare 2 is a surprise that should be kept secret.

    I will say that I think the single-player game is fucking hard, and although I’m glad I played through it, I won’t be doing it again. I’m not into online multiplayer, so I know I’m missing the meat of the game, but them’s the breaks I guess.

    I’m not sure I like the continuing story that’s going on. I’ve always seen the Call of Duty games as being about the scenarios and not the characters, and it’s odd that it’s going that way this time. Maybe they’ll make it work in the inevitable sequel.

  2. Frostback Says:

    I still haven’t played through the single player… I keep getting distracted by the multiplayer.

    Not that I’m complaining…

  3. George George Says:

    so the game has something for everone
    if you want an intense single player
    if you want a long lasting multi-player
    if you want co-op missions (spec ops)
    if you want to jump off buildings
    if you want to walk around Moscow airport and let rip with an AK47
    you should get this game

  4. Frostback Says:

    You know, one of the best things about the multiplayer on this game is that (in North America, at least) turn on the console any time night or day and have quick game of multiplayer. I wonder how much of the MW2’s success is due to the fact that players appreciate a game with a huge online presence, and once a certain critical mass of online-iness is hit it can’t help but get even bigger.

    I’m still trying to decide if I like this new, cartoonier, interface. It’s like MS Word 2007, all buttons and icons and maybe all that feature-richness is in your face a bit much?

    Anyway, it has replaced CoD4 as my installed-to-harddrive game (I really need to upgrade) and I’ve been playing it non-stop since it came out. That probably won’t change for a long while.

  5. George George Says:

    I’m trying to convince my wife that I need to add a gaming rig in our console/Mac centric house just for this one game.
    I guess it has been two years since I last acquired a gaming machine

  6. Frostback Says:

    All my online buds are playing L4D2 on the PC now.. but my household PC is a refurbished compaq laptop that’s wonderful for surfing the web and working from home, but blows for gaming.

    I really can’t see blowing any money on a gaming rig right now.

    Dammit my friends should grow up and get consoles already.

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