Controller1.com Focus Test #34: GHOSTBUSTERS: THE GAME
So who you gonna yada yada. Busting makes me fell yada yada. A Twinkie the size of Clint.
Its all here in our latest Focus Test. Hopefully, normal service has been resumed.

also, if you haven’t already seen it, c1.com’s own Gothbusters in HD
July 7th, 2009 at 4:56 pm
Dear Clint,
You’re red hot!
Sincerely,
Frostback
July 7th, 2009 at 4:58 pm
P.S. Welcome back guys, good podcast.
I’m surprised Bill Murray was actually part of the game… a had read about six months ago that he wasn’t going to participate.
July 7th, 2009 at 8:35 pm
Yahoo, podcats is back!
I’m glad SOMEONE besides myself made the connection between Ghostbusters and Luigi’s Mansion. Although Luigi borrowed a lot from the Ghostbusters movies, it was the first game to turn their premise into workable mechanics. Now this GB game has, in turn, borrowed the weaken-stun-capture system from Luigi. Video games have the strangest food chain.
The game really makes you feel like a Ghostbuster, and it can be exciting when played for short periods of time. The cutscenes are acted well (if not necessarily directed well), and the writing is top-notch.
There are some irritations. I played Ghostbusters on the PS3, and the first problem I noticed was that the fire button was set to R2, which is in direct violation of the Playstation Control Code, Article VII, paragraph B. In Playstation games, shooting is done with R1, end of story.
The ghostbusting strategy doesn’t change too much as the game goes on, so it can get boring during long play sessions. I recommend taking breaks after each mission. I don’t like how ghost attacks buffet your character all over the place, and how he just lays there for several seconds before standing up. I hate that sort of thing in any video game. The load time that occurs after each death is horribly long on the PS3, though I don’t know if it’s shorter on the 360 after HD installation.
The character and charm of this game make it worthwhile, in spite of the flaws. There are times when I wondered why the game kept pitting me against creatures from the first movie, but then I realized that a lot of fans have probably dreamed of busting the Grey Lady, or fighting the Stay-Puft Marshmallow Man. Now they finally have their chance. The game’s story is typical video game filler, but unlike most of today’s action games, it never takes itself too seriously, and I love it for that. It has banter and jokes that are actually funny, and the Ghostbusters and Walter Peck are all voiced terrifically. It’s pretty good, and that’s a big compliment for a movie-licensed game. I hope that future movie-based games follow its lead.