NOW PLAYING: Banjo, Resistance 2, Fallout 3 DLC
Now that Fallout’s done, itrs time to try and finish the remainder of the 2008 games that I never got around to. I was a huge Banjo Kazooie fan back in the day. I found the first game to be more fun than Mario 64 (I was LTTP with both games). I was not a fan of the first Resistance game. It defined blinkered fanboy over appreciation of launch titles and smelt nearly as bad as Perfect Dark Zero (which I found unplayable).
We’ll start with Banjo Kazooie. What the fuck is going on here? This game is busier than a brothel across the street from Blizzcon (First time caller, long time watcher). When you first boot thing game up it offers such a visual assault on your senses that you need some aspirin to continue. It does settle down after a bit though anytime you move five steps you get a stonking great “SAVING- DO NOT SWITCH OFF” message. But Rare, you use to make games you could just switch on and play. Why do you insist on making kid-friendly games so complicated? You’d think this was trying to use your PSP to do something weird and esoteric with your PS3. Viva Pinata and Kameo are both in the same boat. When the 360 launched I tried to play cameo with some colleagues and we spent ages wondering what the hell we were meant to be doing before giving up and playing Perfect Dark Zero, which we then gave up on because it was so atrocious. Oh Rare! I am slowly coming to grips with getting some fun out of the game. The building of the cars is quite interesting- so long as your vehicle design is quantized. But I still for the life of me can’t work out how to access my made up car outside of the garage. I kinda wished this was just Banjo 3 with 700 types of collectibles. Oh wait.
Resistance 2 is a hard one to describe. I didn’t like the first one at all. This one is both good and bad as far as I’m concerned. The gameplay is ok, if rather by the numbers but its not a spectacularly good looking game, merely good. Nor is the sound that great compared to say Metal Gear or Uncharted. But the single player has been growing on me somewhat and I’m determined to give it a good stab, if not completing it before Killzone 2 turns up in a week or two. The multiplayer is interesting. I played a one 40-player map and did quite well considering I didn’t really know what to do (apart from shoot the guys with a red arrow over their heads). But the giant map meant half the time I was wandering around trying to find something to shoot at. Big maps with lots of people don’t really work, especially if there are no vehicles. That’s why Team Deathmatch doesn’t work in a Battlefield game, you need focal points otherwise the game’s a mess.
The Fallout 3 DLC Operation Anchorage is now getting a spin. Its the first time I’ve bought SP-only DLC (unless you count Guitar Hero songs). It definitely is more action oriented but I’m having a hard time making up my mind whether I like it or not. I will see it through a bit more but it definitely doesn’t feel as great as the rest of the game. It also feels more scripted. We will be recording a focus test soon covering this DLC. Clint has just started the game on PC so the theory was this would be a good way to do the game without spoiling it for Clint. I’m not so sure its indicative of the rest of the game.
February 19th, 2009 at 4:07 am
I always thought that somewhere along the line everybody at Rare developed an extremely rare form of OCD. I think it was around the time that Banjo Kazooie first came out that somebody got bitten by an infected monkey at Twycross zoo and by Donkeykong 64 it was like a resident evil game, developers wandering around aimlessly counting and collecting anything they could see.
Nintendo fearing the worst but being a family friendly company couldn’t napalm them and instead sold them to the Americans for massive amounts of cash. It is how they managed to show a profit even during the gamecube era.
February 20th, 2009 at 10:38 am
I’m determined to get some fun out of Banjo even if it kills Rare. You read that right