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MIRROR’S EDGE Review

Reviewed on PS3. Also on Xbox 360, PC Developed by DICE. Published by EA

Parkour is the the buzzword of the moment. So when the first person game Mirror’s Edge was announced, from the makers of the Battlefield games no less, people took notice. Platforming and First Person perspectives have never had a happy home in gaming (c1 has previously reviewed two of these- Duke 3D and Call of Juarez), and most FPS games of the last 10 years have eschewed this style of gameplay, putting it in the “too hard” basket.

Mirror’s Edge is about Faith, who’s a runner who’s a courier. She’s asian, got a tat and has an athletic figure, in stark contrast to what some on the net would prefer. The game is a platform game where you run across the tops of buildings, leaping between skyscrapers, bounding over obstacles, running through corridors, walkways, balconies, up ladders, down pipes, etc. Mostly without a gun. Your runner’s sense will show objects that you can interact with by them glowing red (I’ve made the joke many times how the faceless villains could fuck these guys up with some well placed spraypaint), ie when you need to jump to the next point- look for the pipe that’s now glowing red.

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Then there’s the combat. There really doesn’t need to be much of this in the game but it helps if occasionally you knock out a guard or disarm them. Occasionally you can use their weapons against them, though there’s a popular achievement/trophy if you don’t use the guns. The combat is kinda painful though it wasn’t what put me off the game half way through. The actual raison d’etre of the game is the platforming of the trial and error variety. And what kills any joy out of doing this is the fact the checkpoints are rather sparsely placed throughout some of the levels. There are some rather painful jumps that if you miss, the amount of retreading you must undertake becomes rather repetitive.

The graphics in the game are very nice, with a steady framerate (essential to surviving the jumping without motion sickness). Sound is also a high point in the game and I can’t say I agree with some of the common presentation gripes some have with this game- namely the Flash-style animations used for some in-between level cutscenes. Faith is an appealing protagonist but I will have to see if some improvements have been made to see whether the sequel is worth the time. I had to hang up this game around half way through

So I liked the game, to a point. I couldn’t keep up with the constant trial and error and re-doing a big section just to try again and fail again by falling again so I could restart and retrace and re-fail. It’s like watching Groundhog Day in a loop.

UPDATE:
I recently started the most recent Prince of Persia game and very shortly into it I realised how much I wanted to go back and give Mirror’s Edge another try. I had given up around the 60% mark, sick of the trial and error approach to platforming. Here’s the review written after I had grown weary of the game and Fallout 3 was fast becoming an all-consuming addiction.

Coming back to Mirror’s Edge, it gelled a bit better than the first half of the game. There are still thing not quite right about the game, with waaaaay too much trial and error and combat that’s more frustrating than catering for a Vegan at a Barbecue. But I seemed to enjoy it a lot more, perhaps without the distraction of Fallout 3. The story wasn’t anything much but I did enjoy the cutscenes ending the game. Of course, Portal’s end credits song called “Still Alive” is better than Mirror’s Edge’s end credits song called “Still Alive.”

Would this game be better if it was a third person game? I don’t know, its pretty good as it is and a third person perspective would be a different kettle of fish altogether. Combat in third person would probably be better but then the game would then just be Uncharted. DICE are still to be commended for trying something so radically different from Battlefield and I hope the sequel (we can but hope) takes a lot of the criticism seriously.
Make no mistake, this is a hard game. Since I was so much wanting to see the end of the game, I bumped the difficulty down to easy for the last two chapters. As far as I can see, it made absolutely no difference in terms of making the combat less painful or the jumping (especially the penultimate leap) more predictable.
I’m glad I made the effort to go back and finish the game, despite its difficult last few levels. Even though the levels all seem to be variations on the same thing, it never felt boring apart from those occasions where you are trying a difficult jump. Usually it comes down to you doing it wrong.

Original Controller1.com rating 1/3 (This game epitomises ‘Your Mileage May Vary’)
UPDATED Controller1.com rating 2/3

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Published in Thursday, February 12th, 2009, at 1:37 am, and filed under PC, PS3, xbox 360.

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